#define MESH_HEADER
#include "irrlichttypes_extrabloated.h"
+#include "nodedef.h"
#include <string>
/*
const video::SColor &colorX,
const video::SColor &colorY,
const video::SColor &colorZ);
+/*
+ Rotate the mesh by 6d facedir value.
+ Method only for meshnodes, not suitable for entities.
+*/
+void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir);
+
+/*
+ Clone the mesh.
+*/
+scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
+
+/*
+ Convert nodebox drawtype node to mesh.
+*/
+scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
+
+/*
+ Update bounding box for a mesh.
+*/
+void recalculateBoundingBox(scene::IMesh *src_mesh);
#endif