#include "irrlichttypes_extrabloated.h"
#include "nodedef.h"
-#include <string>
/*
Create a new cube mesh.
*/
scene::IAnimatedMesh* createCubeMesh(v3f scale);
-/*
- Create a new extruded mesh from a texture.
- Maximum bounding box is (+-scale.X/2, +-scale.Y/2, +-scale.Z).
- Thickness is in Z direction.
-
- The resulting mesh has 1 material which must be defined by the caller.
-*/
-scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
- video::IVideoDriver *driver, v3f scale);
-
/*
Multiplies each vertex coordinate by the specified scaling factors
(componentwise vector multiplication).