*/
void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
+/*
+ Set a constant color for an animated mesh
+*/
+void setAnimatedMeshColor(scene::IAnimatedMeshSceneNode *node, const video::SColor &color);
+
/*!
* Overwrites the color of a mesh buffer.
* The color is darkened based on the normal vector of the vertices.