]> git.lizzy.rs Git - minetest.git/blobdiff - src/mesh.cpp
Snake case for screen options in minetest.conf (#5792)
[minetest.git] / src / mesh.cpp
index 6a055abb255f653cc71e3736d9b9c86a54ad5097..3ab67510a258893808fbd9c96a70a75896927506 100644 (file)
@@ -42,8 +42,15 @@ inline static void applyShadeFactor(video::SColor& color, float factor)
 
 void applyFacesShading(video::SColor &color, const v3f &normal)
 {
-       // Many special drawtypes have normals set to 0,0,0 and this
-       // must result in maximum brightness (no face shadng).
+       /*
+               Some drawtypes have normals set to (0, 0, 0), this must result in
+               maximum brightness: shade factor 1.0.
+               Shade factors for aligned cube faces are:
+               +Y 1.000000 sqrt(1.0)
+               -Y 0.447213 sqrt(0.2)
+               +-X 0.670820 sqrt(0.45)
+               +-Z 0.836660 sqrt(0.7)
+       */
        float x2 = normal.X * normal.X;
        float y2 = normal.Y * normal.Y;
        float z2 = normal.Z * normal.Z;
@@ -168,6 +175,14 @@ void translateMesh(scene::IMesh *mesh, v3f vec)
        mesh->setBoundingBox(bbox);
 }
 
+void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color)
+{
+       const u32 stride = getVertexPitchFromType(buf->getVertexType());
+       u32 vertex_count = buf->getVertexCount();
+       u8 *vertices = (u8 *) buf->getVertices();
+       for (u32 i = 0; i < vertex_count; i++)
+               ((video::S3DVertex *) (vertices + i * stride))->Color = color;
+}
 
 void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
 {
@@ -175,14 +190,8 @@ void setMeshColor(scene::IMesh *mesh, const video::SColor &color)
                return;
 
        u32 mc = mesh->getMeshBufferCount();
-       for (u32 j = 0; j < mc; j++) {
-               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-               const u32 stride = getVertexPitchFromType(buf->getVertexType());
-               u32 vertex_count = buf->getVertexCount();
-               u8 *vertices = (u8 *)buf->getVertices();
-               for (u32 i = 0; i < vertex_count; i++)
-                       ((video::S3DVertex *)(vertices + i * stride))->Color = color;
-       }
+       for (u32 j = 0; j < mc; j++)
+               setMeshBufferColor(mesh->getMeshBuffer(j), color);
 }
 
 void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor)
@@ -378,48 +387,52 @@ void recalculateBoundingBox(scene::IMesh *src_mesh)
        src_mesh->setBoundingBox(bbox);
 }
 
-scene::IMesh* cloneMesh(scene::IMesh *src_mesh)
+scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer)
+{
+       switch (mesh_buffer->getVertexType()) {
+       case video::EVT_STANDARD: {
+               video::S3DVertex *v = (video::S3DVertex *) mesh_buffer->getVertices();
+               u16 *indices = mesh_buffer->getIndices();
+               scene::SMeshBuffer *cloned_buffer = new scene::SMeshBuffer();
+               cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
+                       mesh_buffer->getIndexCount());
+               return cloned_buffer;
+       }
+       case video::EVT_2TCOORDS: {
+               video::S3DVertex2TCoords *v =
+                       (video::S3DVertex2TCoords *) mesh_buffer->getVertices();
+               u16 *indices = mesh_buffer->getIndices();
+               scene::SMeshBufferTangents *cloned_buffer =
+                       new scene::SMeshBufferTangents();
+               cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
+                       mesh_buffer->getIndexCount());
+               return cloned_buffer;
+       }
+       case video::EVT_TANGENTS: {
+               video::S3DVertexTangents *v =
+                       (video::S3DVertexTangents *) mesh_buffer->getVertices();
+               u16 *indices = mesh_buffer->getIndices();
+               scene::SMeshBufferTangents *cloned_buffer =
+                       new scene::SMeshBufferTangents();
+               cloned_buffer->append(v, mesh_buffer->getVertexCount(), indices,
+                       mesh_buffer->getIndexCount());
+               return cloned_buffer;
+       }
+       }
+       // This should not happen.
+       sanity_check(false);
+       return NULL;
+}
+
+scene::SMesh* cloneMesh(scene::IMesh *src_mesh)
 {
        scene::SMesh* dst_mesh = new scene::SMesh();
        for (u16 j = 0; j < src_mesh->getMeshBufferCount(); j++) {
-               scene::IMeshBuffer *buf = src_mesh->getMeshBuffer(j);
-               switch (buf->getVertexType()) {
-                       case video::EVT_STANDARD: {
-                               video::S3DVertex *v =
-                                       (video::S3DVertex *) buf->getVertices();
-                               u16 *indices = (u16*)buf->getIndices();
-                               scene::SMeshBuffer *temp_buf = new scene::SMeshBuffer();
-                               temp_buf->append(v, buf->getVertexCount(),
-                                       indices, buf->getIndexCount());
-                               dst_mesh->addMeshBuffer(temp_buf);
-                               temp_buf->drop();
-                               break;
-                       }
-                       case video::EVT_2TCOORDS: {
-                               video::S3DVertex2TCoords *v =
-                                       (video::S3DVertex2TCoords *) buf->getVertices();
-                               u16 *indices = (u16*)buf->getIndices();
-                               scene::SMeshBufferTangents *temp_buf =
-                                       new scene::SMeshBufferTangents();
-                               temp_buf->append(v, buf->getVertexCount(),
-                                       indices, buf->getIndexCount());
-                               dst_mesh->addMeshBuffer(temp_buf);
-                               temp_buf->drop();
-                               break;
-                       }
-                       case video::EVT_TANGENTS: {
-                               video::S3DVertexTangents *v =
-                                       (video::S3DVertexTangents *) buf->getVertices();
-                               u16 *indices = (u16*)buf->getIndices();
-                               scene::SMeshBufferTangents *temp_buf =
-                                       new scene::SMeshBufferTangents();
-                               temp_buf->append(v, buf->getVertexCount(),
-                                       indices, buf->getIndexCount());
-                               dst_mesh->addMeshBuffer(temp_buf);
-                               temp_buf->drop();
-                               break;
-                       }
-               }
+               scene::IMeshBuffer *temp_buf = cloneMeshBuffer(
+                       src_mesh->getMeshBuffer(j));
+               dst_mesh->addMeshBuffer(temp_buf);
+               temp_buf->drop();
+
        }
        return dst_mesh;
 }
@@ -438,7 +451,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
                buf->drop();
        }
 
-       video::SColor c(255,255,255,255);       
+       video::SColor c(255,255,255,255);
 
        for (std::vector<aabb3f>::const_iterator
                        i = boxes.begin();
@@ -525,7 +538,7 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
                        buf->append(vertices + j, 4, indices, 6);
                }
        }
-       return dst_mesh;                                        
+       return dst_mesh;
 }
 
 struct vcache