if actuator.name:sub(-4) == "_off" then
minetest.set_node(pos_actuator,
- {name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
+ {name = actuator.name:gsub("_off", "_on"), param2 = actuator.param2})
end
door:open(player)
minetest.after(2, function()
if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
minetest.set_node(pos_actuator,
- {name=actuator.name, param2=actuator.param2})
+ {name = actuator.name, param2 = actuator.param2})
end
-- Re-get player object (or nil) because 'player' could
-- be an invalid object at this time (player left)
function plate.timer(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.8)
if not next(objs) or not doors.get then return true end
- local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
+
+ local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
+ local maxp = {x = pos.x + 2, y = pos.y, z = pos.z + 2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
for _, player in pairs(objs) do
if player:is_player() then
- for i=1, #doors do
+ for i = 1, #doors do
door_toggle(pos, doors[i], player)
end
break
end
end
+
return true
end
function plate.register(material, desc, def)
- xdecor.register("pressure_"..material.."_off", {
- description = desc.." Pressure Plate",
- tiles = {"xdecor_pressure_"..material..".png"},
+ xdecor.register("pressure_" .. material .. "_off", {
+ description = desc .. " Pressure Plate",
+ tiles = {"xdecor_pressure_" .. material .. ".png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
groups = def.groups,
on_construct = plate.construct,
on_timer = plate.timer
})
- xdecor.register("pressure_"..material.."_on", {
- tiles = {"xdecor_pressure_"..material..".png"},
+ xdecor.register("pressure_" .. material .. "_on", {
+ tiles = {"xdecor_pressure_" .. material .. ".png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
groups = def.groups,
sounds = def.sounds,
- drop = "xdecor:pressure_"..material.."_off",
+ drop = "xdecor:pressure_" .. material .. "_off",
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple
})
plate.register("wood", "Wooden", {
sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}
+ groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}
})
plate.register("stone", "Stone", {
sounds = default.node_sound_stone_defaults(),
- groups = {cracky=3, oddly_breakable_by_hand=2}
+ groups = {cracky = 3, oddly_breakable_by_hand = 2}
})
xdecor.register("lever_off", {
tiles = {"xdecor_lever_off.png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
- groups = {cracky=3, oddly_breakable_by_hand=2},
+ groups = {cracky = 3, oddly_breakable_by_hand = 2},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
+
on_rightclick = function(pos, node, clicker, itemstack)
if not doors.get then return itemstack end
- local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
- local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local minp = {x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}
+ local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
- for i=1, #doors do
+ for i = 1, #doors do
door_toggle(pos, doors[i], clicker)
end
+
return itemstack
end
})
tiles = {"xdecor_lever_on.png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
- groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ groups = {cracky = 3, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
{"group:stick"},
{"group:stone"}
}
-})
\ No newline at end of file
+})