#include "math/point.h"
#include "math/rect.h"
-typedef struct triangle_t {
- point_t p1, p2, p3;
-} triangle_t;
+typedef struct Triangle {
+ Point p1, p2, p3;
+} Triangle;
-triangle_t triangle(point_t p1, point_t p2, point_t p3);
-triangle_t equilateral_triangle(void);
-triangle_t random_triangle(float radius);
-triangle_t triangle_sorted_by_y(triangle_t t);
-void rect_as_triangles(rect_t rect, triangle_t triangles[2]);
-
-triangle_t triangle_mat3x3_product(triangle_t t, mat3x3 m);
+Triangle triangle(Point p1, Point p2, Point p3);
+Triangle equilateral_triangle(void);
+Triangle random_triangle(float radius);
+Triangle triangle_sorted_by_y(Triangle t);
+void rect_as_triangles(Rect rect, Triangle triangles[2]);
#endif // TRIANGLE_H_