#include "irrlichttypes.h"
#include "irr_v2d.h"
+#include "mapblock.h"
#include <ostream>
#include <map>
-#include <list>
+#include <vector>
-class MapBlock;
class Map;
class IGameDef;
void deleteBlock(MapBlock *block);
- void getBlocks(std::list<MapBlock*> &dest);
+ void getBlocks(MapBlockVect &dest);
// Always false at the moment, because sector contains no metadata.
bool differs_from_disk;