#ifndef MAPSECTOR_HEADER
#define MAPSECTOR_HEADER
-#include <jmutex.h>
-#include "irrlichttypes_bloated.h"
-#include "exceptions.h"
+#include "irrlichttypes.h"
+#include "irr_v2d.h"
#include <ostream>
+#include <map>
+#include <list>
class MapBlock;
class Map;
void deleteBlock(MapBlock *block);
- void getBlocks(core::list<MapBlock*> &dest);
+ void getBlocks(std::list<MapBlock*> &dest);
// Always false at the moment, because sector contains no metadata.
bool differs_from_disk;
protected:
// The pile of MapBlocks
- core::map<s16, MapBlock*> m_blocks;
+ std::map<s16, MapBlock*> m_blocks;
Map *m_parent;
// Position on parent (in MapBlock widths)
std::istream &is,
Map *parent,
v2s16 p2d,
- core::map<v2s16, MapSector*> & sectors,
+ std::map<v2s16, MapSector*> & sectors,
IGameDef *gamedef
);