Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapsector.h"
#include "jmutexautolock.h"
+#ifndef SERVER
#include "client.h"
+#endif
#include "exceptions.h"
#include "mapblock.h"
-MapSector::MapSector(NodeContainer *parent, v2s16 pos):
+MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
differs_from_disk(false),
m_parent(parent),
m_pos(pos),
+ m_gamedef(gamedef),
m_block_cache(NULL)
{
}
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
- MapBlock *block = new MapBlock(m_parent, blockpos_map);
+ MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
return block;
}
ServerMapSector
*/
-ServerMapSector::ServerMapSector(NodeContainer *parent, v2s16 pos):
- MapSector(parent, pos)
+ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+ MapSector(parent, pos, gamedef)
{
}
ServerMapSector* ServerMapSector::deSerialize(
std::istream &is,
- NodeContainer *parent,
+ Map *parent,
v2s16 p2d,
- core::map<v2s16, MapSector*> & sectors
+ core::map<v2s16, MapSector*> & sectors,
+ IGameDef *gamedef
)
{
/*
}
else
{
- sector = new ServerMapSector(parent, p2d);
+ sector = new ServerMapSector(parent, p2d, gamedef);
sectors.insert(p2d, sector);
}
ClientMapSector
*/
-ClientMapSector::ClientMapSector(NodeContainer *parent, v2s16 pos):
- MapSector(parent, pos)
+ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
+ MapSector(parent, pos, gamedef)
{
}