]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapsector.cpp
Fix BSD iconv declaration
[dragonfireclient.git] / src / mapsector.cpp
index 3bbd95bea120e851f4b89ef47e23cb87829c9c17..3eefa5410796ac5da4a805e98525116735c99b32 100644 (file)
@@ -1,36 +1,31 @@
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "mapsector.h"
-#include "jmutexautolock.h"
-#ifndef SERVER
-#include "client.h"
-#endif
 #include "exceptions.h"
 #include "mapblock.h"
+#include "serialization.h"
 
 MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
-               differs_from_disk(false),
                m_parent(parent),
                m_pos(pos),
-               m_gamedef(gamedef),
-               m_block_cache(NULL)
+               m_gamedef(gamedef)
 {
 }
 
@@ -42,13 +37,11 @@ MapSector::~MapSector()
 void MapSector::deleteBlocks()
 {
        // Clear cache
-       m_block_cache = NULL;
+       m_block_cache = nullptr;
 
        // Delete all
-       core::map<s16, MapBlock*>::Iterator i = m_blocks.getIterator();
-       for(; i.atEnd() == false; i++)
-       {
-               delete i.getNode()->getValue();
+       for (auto &block : m_blocks) {
+               delete block.second;
        }
 
        // Clear container
@@ -59,25 +52,18 @@ MapBlock * MapSector::getBlockBuffered(s16 y)
 {
        MapBlock *block;
 
-       if(m_block_cache != NULL && y == m_block_cache_y){
+       if (m_block_cache && y == m_block_cache_y) {
                return m_block_cache;
        }
-       
+
        // If block doesn't exist, return NULL
-       core::map<s16, MapBlock*>::Node *n = m_blocks.find(y);
-       if(n == NULL)
-       {
-               block = NULL;
-       }
-       // If block exists, return it
-       else{
-               block = n->getValue();
-       }
-       
+       std::unordered_map<s16, MapBlock*>::const_iterator n = m_blocks.find(y);
+       block = (n != m_blocks.end() ? n->second : nullptr);
+
        // Cache the last result
        m_block_cache_y = y;
        m_block_cache = block;
-       
+
        return block;
 }
 
@@ -88,20 +74,20 @@ MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
 
 MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
 {
-       assert(getBlockBuffered(y) == NULL);
+       assert(getBlockBuffered(y) == NULL);    // Pre-condition
 
        v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
-       
+
        MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
-       
+
        return block;
 }
 
 MapBlock * MapSector::createBlankBlock(s16 y)
 {
        MapBlock *block = createBlankBlockNoInsert(y);
-       
-       m_blocks.insert(y, block);
+
+       m_blocks[y] = block;
 
        return block;
 }
@@ -111,15 +97,15 @@ void MapSector::insertBlock(MapBlock *block)
        s16 block_y = block->getPos().Y;
 
        MapBlock *block2 = getBlockBuffered(block_y);
-       if(block2 != NULL){
+       if (block2) {
                throw AlreadyExistsException("Block already exists");
        }
 
        v2s16 p2d(block->getPos().X, block->getPos().Z);
        assert(p2d == m_pos);
-       
+
        // Insert into container
-       m_blocks.insert(block_y, block);
+       m_blocks[block_y] = block;
 }
 
 void MapSector::deleteBlock(MapBlock *block)
@@ -127,139 +113,18 @@ void MapSector::deleteBlock(MapBlock *block)
        s16 block_y = block->getPos().Y;
 
        // Clear from cache
-       m_block_cache = NULL;
-       
+       m_block_cache = nullptr;
+
        // Remove from container
-       m_blocks.remove(block_y);
+       m_blocks.erase(block_y);
 
        // Delete
        delete block;
 }
 
-void MapSector::getBlocks(core::list<MapBlock*> &dest)
-{
-       core::list<MapBlock*> ref_list;
-
-       core::map<s16, MapBlock*>::Iterator bi;
-
-       bi = m_blocks.getIterator();
-       for(; bi.atEnd() == false; bi++)
-       {
-               MapBlock *b = bi.getNode()->getValue();
-               dest.push_back(b);
-       }
-}
-
-/*
-       ServerMapSector
-*/
-
-ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
-               MapSector(parent, pos, gamedef)
-{
-}
-
-ServerMapSector::~ServerMapSector()
-{
-}
-
-void ServerMapSector::serialize(std::ostream &os, u8 version)
+void MapSector::getBlocks(MapBlockVect &dest)
 {
-       if(!ser_ver_supported(version))
-               throw VersionMismatchException("ERROR: MapSector format not supported");
-       
-       /*
-               [0] u8 serialization version
-               + heightmap data
-       */
-       
-       // Server has both of these, no need to support not having them.
-       //assert(m_objects != NULL);
-
-       // Write version
-       os.write((char*)&version, 1);
-       
-       /*
-               Add stuff here, if needed
-       */
-
-}
-
-ServerMapSector* ServerMapSector::deSerialize(
-               std::istream &is,
-               Map *parent,
-               v2s16 p2d,
-               core::map<v2s16, MapSector*> & sectors,
-               IGameDef *gamedef
-       )
-{
-       /*
-               [0] u8 serialization version
-               + heightmap data
-       */
-
-       /*
-               Read stuff
-       */
-       
-       // Read version
-       u8 version = SER_FMT_VER_INVALID;
-       is.read((char*)&version, 1);
-       
-       if(!ser_ver_supported(version))
-               throw VersionMismatchException("ERROR: MapSector format not supported");
-       
-       /*
-               Add necessary reading stuff here
-       */
-       
-       /*
-               Get or create sector
-       */
-
-       ServerMapSector *sector = NULL;
-
-       core::map<v2s16, MapSector*>::Node *n = sectors.find(p2d);
-
-       if(n != NULL)
-       {
-               dstream<<"WARNING: deSerializing existent sectors not supported "
-                               "at the moment, because code hasn't been tested."
-                               <<std::endl;
-
-               MapSector *sector = n->getValue();
-               assert(sector->getId() == MAPSECTOR_SERVER);
-               return (ServerMapSector*)sector;
+       for (auto &block : m_blocks) {
+               dest.push_back(block.second);
        }
-       else
-       {
-               sector = new ServerMapSector(parent, p2d, gamedef);
-               sectors.insert(p2d, sector);
-       }
-
-       /*
-               Set stuff in sector
-       */
-
-       // Nothing here
-
-       return sector;
-}
-
-#ifndef SERVER
-/*
-       ClientMapSector
-*/
-
-ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
-               MapSector(parent, pos, gamedef)
-{
-}
-
-ClientMapSector::~ClientMapSector()
-{
 }
-
-#endif // !SERVER
-
-//END