#include "serialization.h"
MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
- differs_from_disk(false),
m_parent(parent),
m_pos(pos),
- m_gamedef(gamedef),
- m_block_cache(NULL)
+ m_gamedef(gamedef)
{
}
void MapSector::deleteBlocks()
{
// Clear cache
- m_block_cache = NULL;
+ m_block_cache = nullptr;
// Delete all
- for(std::map<s16, MapBlock*>::iterator i = m_blocks.begin();
- i != m_blocks.end(); ++i)
- {
- delete i->second;
+ for (auto &block : m_blocks) {
+ delete block.second;
}
// Clear container
{
MapBlock *block;
- if(m_block_cache != NULL && y == m_block_cache_y){
+ if (m_block_cache && y == m_block_cache_y) {
return m_block_cache;
}
-
+
// If block doesn't exist, return NULL
- std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
- if(n == m_blocks.end())
- {
- block = NULL;
- }
- // If block exists, return it
- else{
- block = n->second;
- }
-
+ std::unordered_map<s16, MapBlock*>::const_iterator n = m_blocks.find(y);
+ block = (n != m_blocks.end() ? n->second : nullptr);
+
// Cache the last result
m_block_cache_y = y;
m_block_cache = block;
-
+
return block;
}
assert(getBlockBuffered(y) == NULL); // Pre-condition
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
-
+
MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
-
+
return block;
}
MapBlock * MapSector::createBlankBlock(s16 y)
{
MapBlock *block = createBlankBlockNoInsert(y);
-
+
m_blocks[y] = block;
return block;
s16 block_y = block->getPos().Y;
MapBlock *block2 = getBlockBuffered(block_y);
- if(block2 != NULL){
+ if (block2) {
throw AlreadyExistsException("Block already exists");
}
v2s16 p2d(block->getPos().X, block->getPos().Z);
assert(p2d == m_pos);
-
+
// Insert into container
m_blocks[block_y] = block;
}
s16 block_y = block->getPos().Y;
// Clear from cache
- m_block_cache = NULL;
-
+ m_block_cache = nullptr;
+
// Remove from container
m_blocks.erase(block_y);
void MapSector::getBlocks(MapBlockVect &dest)
{
- for(std::map<s16, MapBlock*>::iterator bi = m_blocks.begin();
- bi != m_blocks.end(); ++bi)
- {
- dest.push_back(bi->second);
- }
-}
-
-/*
- ServerMapSector
-*/
-
-ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
- MapSector(parent, pos, gamedef)
-{
-}
-
-ServerMapSector::~ServerMapSector()
-{
-}
-
-void ServerMapSector::serialize(std::ostream &os, u8 version)
-{
- if(!ser_ver_supported(version))
- throw VersionMismatchException("ERROR: MapSector format not supported");
-
- /*
- [0] u8 serialization version
- + heightmap data
- */
-
- // Server has both of these, no need to support not having them.
- //assert(m_objects != NULL);
-
- // Write version
- os.write((char*)&version, 1);
-
- /*
- Add stuff here, if needed
- */
-
-}
-
-ServerMapSector* ServerMapSector::deSerialize(
- std::istream &is,
- Map *parent,
- v2s16 p2d,
- std::map<v2s16, MapSector*> & sectors,
- IGameDef *gamedef
- )
-{
- /*
- [0] u8 serialization version
- + heightmap data
- */
-
- /*
- Read stuff
- */
-
- // Read version
- u8 version = SER_FMT_VER_INVALID;
- is.read((char*)&version, 1);
-
- if(!ser_ver_supported(version))
- throw VersionMismatchException("ERROR: MapSector format not supported");
-
- /*
- Add necessary reading stuff here
- */
-
- /*
- Get or create sector
- */
-
- ServerMapSector *sector = NULL;
-
- std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
-
- if(n != sectors.end())
- {
- dstream<<"WARNING: deSerializing existent sectors not supported "
- "at the moment, because code hasn't been tested."
- <<std::endl;
-
- MapSector *sector = n->second;
- assert(sector->getId() == MAPSECTOR_SERVER);
- return (ServerMapSector*)sector;
+ for (auto &block : m_blocks) {
+ dest.push_back(block.second);
}
- else
- {
- sector = new ServerMapSector(parent, p2d, gamedef);
- sectors[p2d] = sector;
- }
-
- /*
- Set stuff in sector
- */
-
- // Nothing here
-
- return sector;
-}
-
-#ifndef SERVER
-/*
- ClientMapSector
-*/
-
-ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
- MapSector(parent, pos, gamedef)
-{
-}
-
-ClientMapSector::~ClientMapSector()
-{
}
-
-#endif // !SERVER
-
-//END