*/
#include "mapsector.h"
-#include "jmutexautolock.h"
-#ifndef SERVER
-#include "client.h"
-#endif
#include "exceptions.h"
#include "mapblock.h"
+#include "serialization.h"
MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
differs_from_disk(false),
m_block_cache = NULL;
// Delete all
- core::map<s16, MapBlock*>::Iterator i = m_blocks.getIterator();
- for(; i.atEnd() == false; i++)
+ for(std::map<s16, MapBlock*>::iterator i = m_blocks.begin();
+ i != m_blocks.end(); ++i)
{
- delete i.getNode()->getValue();
+ delete i->second;
}
// Clear container
}
// If block doesn't exist, return NULL
- core::map<s16, MapBlock*>::Node *n = m_blocks.find(y);
- if(n == NULL)
+ std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
+ if(n == m_blocks.end())
{
block = NULL;
}
// If block exists, return it
else{
- block = n->getValue();
+ block = n->second;
}
// Cache the last result
{
MapBlock *block = createBlankBlockNoInsert(y);
- m_blocks.insert(y, block);
+ m_blocks[y] = block;
return block;
}
assert(p2d == m_pos);
// Insert into container
- m_blocks.insert(block_y, block);
+ m_blocks[block_y] = block;
}
void MapSector::deleteBlock(MapBlock *block)
m_block_cache = NULL;
// Remove from container
- m_blocks.remove(block_y);
+ m_blocks.erase(block_y);
// Delete
delete block;
}
-void MapSector::getBlocks(core::list<MapBlock*> &dest)
+void MapSector::getBlocks(std::list<MapBlock*> &dest)
{
- core::list<MapBlock*> ref_list;
-
- core::map<s16, MapBlock*>::Iterator bi;
-
- bi = m_blocks.getIterator();
- for(; bi.atEnd() == false; bi++)
+ for(std::map<s16, MapBlock*>::iterator bi = m_blocks.begin();
+ bi != m_blocks.end(); ++bi)
{
- MapBlock *b = bi.getNode()->getValue();
- dest.push_back(b);
+ dest.push_back(bi->second);
}
}
std::istream &is,
Map *parent,
v2s16 p2d,
- core::map<v2s16, MapSector*> & sectors,
+ std::map<v2s16, MapSector*> & sectors,
IGameDef *gamedef
)
{
ServerMapSector *sector = NULL;
- core::map<v2s16, MapSector*>::Node *n = sectors.find(p2d);
+ std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
- if(n != NULL)
+ if(n != sectors.end())
{
dstream<<"WARNING: deSerializing existent sectors not supported "
"at the moment, because code hasn't been tested."
<<std::endl;
- MapSector *sector = n->getValue();
+ MapSector *sector = n->second;
assert(sector->getId() == MAPSECTOR_SERVER);
return (ServerMapSector*)sector;
}
else
{
sector = new ServerMapSector(parent, p2d, gamedef);
- sectors.insert(p2d, sector);
+ sectors[p2d] = sector;
}
/*