#include "irr_v3d.h"
#include "irr_aabb3d.h"
#include "light.h"
+#include <string>
#include <vector>
class INodeDefManager;
there is enough room for dummy node IDs, which are created when
a MapBlock containing unknown node names is loaded from disk.
*/
-#define MAX_REGISTERED_CONTENT 0xfffU
+#define MAX_REGISTERED_CONTENT 0x7fffU
/*
A solid walkable node with the texture unknown_node.png.