Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#define MAPNODE_HEADER
#include "irrlichttypes.h"
+#include "irr_v3d.h"
+#include "irr_aabb3d.h"
#include "light.h"
+#include <vector>
class INodeDefManager;
- Material = irrlicht's Material class
- Content = (content_t) content of a node
- Tile = TileSpec at some side of a node of some content type
-
- Content ranges:
- 0x000...0x07f: param2 is fully usable
- 0x800...0xfff: param2 lower 4 bits are free
*/
typedef u16 content_t;
#define MAX_CONTENT 0xfff
{
/*
Main content
- 0x00-0x7f: Short content type
- 0x80-0xff: Long content type (param2>>4 makes up low bytes)
*/
- u8 param0;
+ u16 param0;
/*
Misc parameter. Initialized to 0.
/*
The second parameter. Initialized to 0.
E.g. direction for torches and flowing water.
- If param0 >= 0x80, bits 0xf0 of this is extended content type data
*/
u8 param2;
MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
{
+ param0 = content;
param1 = a_param1;
param2 = a_param2;
- // Set content (param0 and param2&0xf0)) after other params
- // because this needs to override part of param2
- setContent(content);
}
// Create directly from a nodename
// To be used everywhere
content_t getContent() const
{
- if(param0 < 0x80)
- return param0;
- else
- return (param0<<4) + (param2>>4);
+ return param0;
}
void setContent(content_t c)
{
- if(c < 0x80)
- {
- if(param0 >= 0x80)
- param2 &= ~(0xf0);
- param0 = c;
- }
- else
- {
- param0 = c>>4;
- param2 &= ~(0xf0);
- param2 |= (c&0x0f)<<4;
- }
+ param0 = c;
}
u8 getParam1() const
{
}
u8 getParam2() const
{
- if(param0 < 0x80)
- return param2;
- else
- return param2 & 0x0f;
+ return param2;
}
void setParam2(u8 p)
{
- if(param0 < 0x80)
- param2 = p;
- else{
- param2 &= 0xf0;
- param2 |= (p&0x0f);
- }
+ param2 = p;
}
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
return blend_light(daylight_factor, lightday, lightnight);
}
+ // 0.0 <= daylight_factor <= 1.0
+ // 0 <= return value <= LIGHT_SUN
+ u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const
+ {
+ u8 lightday = 0;
+ u8 lightnight = 0;
+ getLightBanks(lightday, lightnight, nodemgr);
+ return blend_light_f1(daylight_factor, lightday, lightnight);
+ }
+
u8 getFaceDir(INodeDefManager *nodemgr) const;
u8 getWallMounted(INodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
+ /*
+ Gets list of node boxes (used for rendering (NDT_NODEBOX)
+ and collision)
+ */
+ std::vector<aabb3f> getNodeBoxes(INodeDefManager *nodemgr) const;
+
+ /*
+ Gets list of selection boxes
+ */
+ std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;
+
/*
Serialization functions
*/
private:
// Deprecated serialization methods
- void serialize_pre22(u8 *dest, u8 version);
void deSerialize_pre22(u8 *source, u8 version);
};
-
-/*
- MapNode helpers for mesh making stuff
-*/
-
-#ifndef SERVER
-
-/*
- Nodes make a face if contents differ and solidness differs.
- Return value:
- 0: No face
- 1: Face uses m1's content
- 2: Face uses m2's content
- equivalent: Whether the blocks share the same face (eg. water and glass)
-*/
-u8 face_contents(content_t m1, content_t m2, bool *equivalent,
- INodeDefManager *nodemgr);
-
-/*
- Gets lighting value at face of node
-
- Parameters must consist of air and !air.
- Order doesn't matter.
-
- If either of the nodes doesn't exist, light is 0.
-
- parameters:
- daynight_ratio: 0...1000
- n: getNode(p) (uses only the lighting value)
- n2: getNode(p + face_dir) (uses only the lighting value)
- face_dir: axis oriented unit vector from p to p2
-
- returns encoded light value.
-*/
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir, INodeDefManager *nodemgr);
-
-#endif
-
-
#endif