]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapnode.h
Merge pull request #59 from PrairieAstronomer/readme_irrlicht_change
[dragonfireclient.git] / src / mapnode.h
index ad85d88e848a3af0dc9fdf50489425f08c1213c7..afd3a96be38c9da87eb5c3102534bb39ddacdb49 100644 (file)
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef MAPNODE_HEADER
-#define MAPNODE_HEADER
+#pragma once
 
-#include <iostream>
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
 #include "light.h"
-#include "utility.h"
-#include "exceptions.h"
-#include "serialization.h"
-#include "tile.h"
+#include "util/pointer.h"
+#include <string>
+#include <vector>
 
-// Size of node in rendering units
-#define BS 10
+class NodeDefManager;
+class Map;
 
-#define MATERIALS_COUNT 256
+/*
+       Naming scheme:
+       - Material = irrlicht's Material class
+       - Content = (content_t) content of a node
+       - Tile = TileSpec at some side of a node of some content type
+*/
+typedef u16 content_t;
 
 /*
-       Ignored node.
+       The maximum node ID that can be registered by mods. This must
+       be significantly lower than the maximum content_t value, so that
+       there is enough room for dummy node IDs, which are created when
+       a MapBlock containing unknown node names is loaded from disk.
+*/
+#define MAX_REGISTERED_CONTENT 0x7fffU
 
-       Anything that stores MapNodes doesn't have to preserve parameters
-       associated with this material.
-       
-       Doesn't create faces with anything and is considered being
-       out-of-map in the game map.
+/*
+       A solid walkable node with the texture unknown_node.png.
+
+       For example, used on the client to display unregistered node IDs
+       (instead of expanding the vector of node definitions each time
+       such a node is received).
 */
-#define CONTENT_IGNORE 255
-#define CONTENT_IGNORE_DEFAULT_PARAM 0
+#define CONTENT_UNKNOWN 125
 
 /*
        The common material through which the player can walk and which
        is transparent to light
 */
-#define CONTENT_AIR 254
+#define CONTENT_AIR 126
 
 /*
-       Suggested materials:
-       GRAVEL
-         - Dynamics of gravel: if there is a drop of more than two
-           blocks on any side, it will drop in there. Is this doable?
-       
-       New naming scheme:
-       - Material = irrlicht's Material class
-       - Content = (u8) content of a node
-       - Tile = (u16) Material ID at some side of a node
-*/
-
-enum Content
-{
-       CONTENT_STONE,
-       CONTENT_GRASS,
-       CONTENT_WATER,
-       CONTENT_TORCH,
-       CONTENT_TREE,
-       CONTENT_LEAVES,
-       CONTENT_GRASS_FOOTSTEPS,
-       CONTENT_MESE,
-       CONTENT_MUD,
-       CONTENT_OCEAN,
-       CONTENT_CLOUD,
-       CONTENT_COALSTONE,
-       
-       // This is set to the number of the actual values in this enum
-       USEFUL_CONTENT_COUNT
-};
+       Ignored node.
 
-extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
-extern const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT];
+       Unloaded chunks are considered to consist of this. Several other
+       methods return this when an error occurs. Also, during
+       map generation this means the node has not been set yet.
 
-/*
-       If true, the material allows light propagation and brightness is stored
-       in param.
+       Doesn't create faces with anything and is considered being
+       out-of-map in the game map.
 */
-inline bool light_propagates_content(u8 m)
-{
-       return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_OCEAN);
-}
+#define CONTENT_IGNORE 127
 
-/*
-       If true, the material allows lossless sunlight propagation.
-*/
-inline bool sunlight_propagates_content(u8 m)
+enum LightBank
 {
-       return (m == CONTENT_AIR || m == CONTENT_TORCH);
-}
+       LIGHTBANK_DAY,
+       LIGHTBANK_NIGHT
+};
 
 /*
-       On a node-node surface, the material of the node with higher solidness
-       is used for drawing.
-       0: Invisible
-       1: Transparent
-       2: Opaque
+       Simple rotation enum.
 */
-inline u8 content_solidness(u8 m)
-{
-       // As of now, every pseudo node like torches are added to this
-       if(m == CONTENT_AIR || m == CONTENT_TORCH)
-               return 0;
-       if(m == CONTENT_WATER || m == CONTENT_OCEAN)
-               return 1;
-       return 2;
-}
-
-// Objects collide with walkable contents
-inline bool content_walkable(u8 m)
-{
-       return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN && m != CONTENT_TORCH);
-}
+enum Rotation {
+       ROTATE_0,
+       ROTATE_90,
+       ROTATE_180,
+       ROTATE_270,
+       ROTATE_RAND,
+};
 
-// A liquid resists fast movement
-inline bool content_liquid(u8 m)
-{
-       return (m == CONTENT_WATER || m == CONTENT_OCEAN);
-}
+/*
+       Masks for MapNode.param2 of flowing liquids
+ */
+#define LIQUID_LEVEL_MASK 0x07
+#define LIQUID_FLOW_DOWN_MASK 0x08
 
-// Pointable contents can be pointed to in the map
-inline bool content_pointable(u8 m)
-{
-       return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN);
-}
+//#define LIQUID_LEVEL_MASK 0x3f // better finite water
+//#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
 
-inline bool content_diggable(u8 m)
-{
-       return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_OCEAN);
-}
+/* maximum amount of liquid in a block */
+#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
+#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
 
-inline bool content_buildable_to(u8 m)
-{
-       return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN);
-}
+#define LIQUID_INFINITY_MASK 0x80 //0b10000000
 
-/*
-       Returns true for contents that form the base ground that
-       follows the main heightmap
-*/
-inline bool is_ground_content(u8 m)
-{
-       return(
-               m == CONTENT_STONE ||
-               m == CONTENT_GRASS ||
-               m == CONTENT_GRASS_FOOTSTEPS ||
-               m == CONTENT_MESE ||
-               m == CONTENT_MUD ||
-               m == CONTENT_COALSTONE
-       );
-}
-
-inline bool is_mineral(u8 c)
-{
-       return(c == CONTENT_MESE
-               || c == CONTENT_COALSTONE);
-}
+// mask for leveled nodebox param2
+#define LEVELED_MASK 0x7F
+#define LEVELED_MAX LEVELED_MASK
 
-/*inline bool content_has_faces(u8 c)
-{
-       return (m != CONTENT_IGNORE
-            && m != CONTENT_AIR
-                && m != CONTENT_TORCH);
-}*/
 
-/*
-       Nodes make a face if contents differ and solidness differs.
-       Return value:
-               0: No face
-               1: Face uses m1's content
-               2: Face uses m2's content
-*/
-inline u8 face_contents(u8 m1, u8 m2)
-{
-       if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
-               return 0;
-       
-       bool contents_differ = (m1 != m2);
-       bool solidness_differs = (content_solidness(m1) != content_solidness(m2));
-       bool makes_face = contents_differ && solidness_differs;
-
-       if(makes_face == false)
-               return 0;
-
-       if(content_solidness(m1) > content_solidness(m2))
-               return 1;
-       else
-               return 2;
-}
-
-inline bool liquid_replaces_content(u8 c)
-{
-       return (c == CONTENT_AIR || c == CONTENT_TORCH);
-}
+struct ContentFeatures;
 
 /*
-       When placing a node, drection info is added to it if this is true
+       This is the stuff what the whole world consists of.
 */
-inline bool content_directional(u8 c)
-{
-       return (c == CONTENT_TORCH);
-}
 
-/*
-       Packs directions like (1,0,0), (1,-1,0)
-*/
-inline u8 packDir(v3s16 dir)
-{
-       u8 b = 0;
-
-       if(dir.X > 0)
-               b |= (1<<0);
-       else if(dir.X < 0)
-               b |= (1<<1);
-
-       if(dir.Y > 0)
-               b |= (1<<2);
-       else if(dir.Y < 0)
-               b |= (1<<3);
-
-       if(dir.Z > 0)
-               b |= (1<<4);
-       else if(dir.Z < 0)
-               b |= (1<<5);
-       
-       return b;
-}
-inline v3s16 unpackDir(u8 b)
-{
-       v3s16 d(0,0,0);
-
-       if(b & (1<<0))
-               d.X = 1;
-       else if(b & (1<<1))
-               d.X = -1;
-
-       if(b & (1<<2))
-               d.Y = 1;
-       else if(b & (1<<3))
-               d.Y = -1;
-
-       if(b & (1<<4))
-               d.Z = 1;
-       else if(b & (1<<5))
-               d.Z = -1;
-       
-       return d;
-}
-
-inline u16 content_tile(u8 c, v3s16 dir)
-{
-       if(c == CONTENT_IGNORE || c == CONTENT_AIR
-                       || c >= USEFUL_CONTENT_COUNT)
-               return TILE_NONE;
-
-       s32 dir_i = -1;
-       
-       if(dir == v3s16(0,1,0))
-               dir_i = 0;
-       else if(dir == v3s16(0,-1,0))
-               dir_i = 1;
-       else if(dir == v3s16(1,0,0))
-               dir_i = 2;
-       else if(dir == v3s16(-1,0,0))
-               dir_i = 3;
-       else if(dir == v3s16(0,0,1))
-               dir_i = 4;
-       else if(dir == v3s16(0,0,-1))
-               dir_i = 5;
-       
-       /*if(dir_i == -1)
-               return TILE_NONE;*/
-       assert(dir_i != -1);
-
-       return g_content_tiles[c][dir_i];
-}
-
-enum LightBank
-{
-       LIGHTBANK_DAY,
-       LIGHTBANK_NIGHT
-};
 
 struct MapNode
 {
-       // Content
-       u8 d;
+       /*
+               Main content
+       */
+       u16 param0;
 
        /*
                Misc parameter. Initialized to 0.
                - For light_propagates() blocks, this is light intensity,
                  stored logarithmically from 0 to LIGHT_MAX.
                  Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
+                 - Contains 2 values, day- and night lighting. Each takes 4 bits.
+               - Uhh... well, most blocks have light or nothing in here.
        */
-       s8 param;
-       
-       union
-       {
-               /*
-                       Pressure for liquids
-               */
-               u8 pressure;
-
-               /*
-                       Direction for torches and other stuff.
-                       If possible, packed with packDir.
-               */
-               u8 dir;
-       };
-
-       MapNode(const MapNode & n)
-       {
-               *this = n;
-       }
-       
-       MapNode(u8 data=CONTENT_AIR, u8 a_param=0, u8 a_pressure=0)
-       {
-               d = data;
-               param = a_param;
-               pressure = a_pressure;
-       }
+       u8 param1;
+
+       /*
+               The second parameter. Initialized to 0.
+               E.g. direction for torches and flowing water.
+       */
+       u8 param2;
+
+       MapNode() = default;
+
+       MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
+               : param0(content),
+                 param1(a_param1),
+                 param2(a_param2)
+       { }
 
-       bool operator==(const MapNode &other)
+       bool operator==(const MapNode &other) const noexcept
        {
-               return (d == other.d
-                               && param == other.param
-                               && pressure == other.pressure);
+               return (param0 == other.param0
+                               && param1 == other.param1
+                               && param2 == other.param2);
        }
 
-       bool light_propagates()
+       // To be used everywhere
+       content_t getContent() const noexcept
        {
-               return light_propagates_content(d);
+               return param0;
        }
-       
-       bool sunlight_propagates()
+       void setContent(content_t c) noexcept
        {
-               return sunlight_propagates_content(d);
+               param0 = c;
        }
-       
-       u8 solidness()
+       u8 getParam1() const noexcept
        {
-               return content_solidness(d);
+               return param1;
        }
-
-       u8 light_source()
+       void setParam1(u8 p) noexcept
        {
-               /*
-                       Note that a block that isn't light_propagates() can be a light source.
-               */
-               if(d == CONTENT_TORCH)
-                       return LIGHT_MAX;
-               
-               return 0;
+               param1 = p;
        }
-
-       u8 getLightBanksWithSource()
+       u8 getParam2() const noexcept
        {
-               // Select the brightest of [light source, propagated light]
-               u8 lightday = 0;
-               u8 lightnight = 0;
-               if(light_propagates())
-               {
-                       lightday = param & 0x0f;
-                       lightnight = (param>>4)&0x0f;
-               }
-               if(light_source() > lightday)
-                       lightday = light_source();
-               if(light_source() > lightnight)
-                       lightnight = light_source();
-               return (lightday&0x0f) | ((lightnight<<4)&0xf0);
+               return param2;
        }
-
-       void setLightBanks(u8 a_light)
+       void setParam2(u8 p) noexcept
        {
-               param = a_light;
+               param2 = p;
        }
 
-       u8 getLight(enum LightBank bank)
-       {
-               // Select the brightest of [light source, propagated light]
-               u8 light = 0;
-               if(light_propagates())
-               {
-                       if(bank == LIGHTBANK_DAY)
-                               light = param & 0x0f;
-                       else if(bank == LIGHTBANK_NIGHT)
-                               light = (param>>4)&0x0f;
-                       else
-                               assert(0);
-               }
-               if(light_source() > light)
-                       light = light_source();
-               return light;
-       }
-       
+       /*!
+        * Returns the color of the node.
+        *
+        * \param f content features of this node
+        * \param color output, contains the node's color.
+        */
+       void getColor(const ContentFeatures &f, video::SColor *color) const;
+
+       void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
+
+       void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
+
+       /**
+        * Check if the light value for night differs from the light value for day.
+        *
+        * @return If the light values are equal, returns true; otherwise false
+        */
+       bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
+
+       u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
+
+       /*!
+        * Returns the node's light level from param1.
+        * If the node emits light, it is ignored.
+        * \param f the ContentFeatures of this node.
+        */
+       u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
+
+       /**
+        * This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
+        * in that the ContentFeatures of the node in question are not retrieved by
+        * the function itself.  Thus, if you have already called nodemgr->get() to
+        * get the ContentFeatures you pass it to this function instead of the
+        * function getting ContentFeatures itself.  Since NodeDefManager::get()
+        * is relatively expensive this can lead to significant performance
+        * improvements in some situations.  Call this function if (and only if)
+        * you have already retrieved the ContentFeatures by calling
+        * NodeDefManager::get() for the node you're working with and the
+        * pre-conditions listed are true.
+        *
+        * @pre f != NULL
+        * @pre f->param_type == CPT_LIGHT
+        */
+       u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
+
+       bool getLightBanks(u8 &lightday, u8 &lightnight,
+               const NodeDefManager *nodemgr) const;
+
        // 0 <= daylight_factor <= 1000
        // 0 <= return value <= LIGHT_SUN
-       u8 getLightBlend(u32 daylight_factor)
-       {
-               u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
-                       + (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
-                       )/1000;
-               u8 max = LIGHT_MAX;
-               if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
-                       max = LIGHT_SUN;
-               if(l > max)
-                       l = max;
-               return l;
-       }
-       /*// 0 <= daylight_factor <= 1000
-       // 0 <= return value <= 255
-       u8 getLightBlend(u32 daylight_factor)
+       u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
        {
-               u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
-               u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
-               u8 mix = ((daylight_factor * daylight
-                       + (1000-daylight_factor) * nightlight)
-                       )/1000;
-               return mix;
-       }*/
-
-       void setLight(enum LightBank bank, u8 a_light)
-       {
-               // If not transparent, can't set light
-               if(light_propagates() == false)
-                       return;
-               if(bank == LIGHTBANK_DAY)
-               {
-                       param &= 0xf0;
-                       param |= a_light & 0x0f;
-               }
-               else if(bank == LIGHTBANK_NIGHT)
-               {
-                       param &= 0x0f;
-                       param |= (a_light & 0x0f)<<4;
-               }
-               else
-                       assert(0);
+               u8 lightday = 0;
+               u8 lightnight = 0;
+               getLightBanks(lightday, lightnight, nodemgr);
+               return blend_light(daylight_factor, lightday, lightnight);
        }
 
-       u16 getTile(v3s16 dir)
-       {
-               return content_tile(d, dir);
-       }
+       u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
+       u8 getWallMounted(const NodeDefManager *nodemgr) const;
+       v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
+
+       /// @returns Rotation in range 0–239 (in 1.5° steps)
+       u8 getDegRotate(const NodeDefManager *nodemgr) const;
+
+       void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
+
+       /*!
+        * Checks which neighbors does this node connect to.
+        *
+        * \param p coordinates of the node
+        */
+       u8 getNeighbors(v3s16 p, Map *map) const;
 
        /*
-               These serialization functions are used when informing client
-               of a single node add
+               Gets list of node boxes (used for rendering (NDT_NODEBOX))
        */
+       void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
+               u8 neighbors = 0) const;
 
-       static u32 serializedLength(u8 version)
-       {
-               if(!ser_ver_supported(version))
-                       throw VersionMismatchException("ERROR: MapNode format not supported");
-                       
-               if(version == 0)
-                       return 1;
-               else if(version <= 9)
-                       return 2;
-               else
-                       return 3;
-       }
-       void serialize(u8 *dest, u8 version)
-       {
-               if(!ser_ver_supported(version))
-                       throw VersionMismatchException("ERROR: MapNode format not supported");
-                       
-               if(version == 0)
-               {
-                       dest[0] = d;
-               }
-               else if(version <= 9)
-               {
-                       dest[0] = d;
-                       dest[1] = param;
-               }
-               else
-               {
-                       dest[0] = d;
-                       dest[1] = param;
-                       dest[2] = pressure;
-               }
-       }
-       void deSerialize(u8 *source, u8 version)
-       {
-               if(!ser_ver_supported(version))
-                       throw VersionMismatchException("ERROR: MapNode format not supported");
-                       
-               if(version == 0)
-               {
-                       d = source[0];
-               }
-               else if(version == 1)
-               {
-                       d = source[0];
-                       // This version doesn't support saved lighting
-                       if(light_propagates() || light_source() > 0)
-                               param = 0;
-                       else
-                               param = source[1];
-               }
-               else if(version <= 9)
-               {
-                       d = source[0];
-                       param = source[1];
-               }
-               else
-               {
-                       d = source[0];
-                       param = source[1];
-                       pressure = source[2];
-               }
-       }
-};
-
-/*
-       Returns integer position of the node in given
-       floating point position.
-*/
-inline v3s16 floatToInt(v3f p)
-{
-       v3s16 p2(
-               (p.X + (p.X>0 ? BS/2 : -BS/2))/BS,
-               (p.Y + (p.Y>0 ? BS/2 : -BS/2))/BS,
-               (p.Z + (p.Z>0 ? BS/2 : -BS/2))/BS);
-       return p2;
-}
-
-inline v3f intToFloat(v3s16 p)
-{
-       v3f p2(
-               p.X * BS,
-               p.Y * BS,
-               p.Z * BS
-       );
-       return p2;
-}
+       /*
+               Gets list of selection boxes
+       */
+       void getSelectionBoxes(const NodeDefManager *nodemg,
+               std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
 
+       /*
+               Gets list of collision boxes
+       */
+       void getCollisionBoxes(const NodeDefManager *nodemgr,
+               std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
 
+       /*
+               Liquid/leveled helpers
+       */
+       u8 getMaxLevel(const NodeDefManager *nodemgr) const;
+       u8 getLevel(const NodeDefManager *nodemgr) const;
+       s8 setLevel(const NodeDefManager *nodemgr, s16 level = 1);
+       s8 addLevel(const NodeDefManager *nodemgr, s16 add = 1);
 
-#endif
+       /*
+               Serialization functions
+       */
 
+       static u32 serializedLength(u8 version);
+       void serialize(u8 *dest, u8 version) const;
+       void deSerialize(u8 *source, u8 version);
+
+       // Serializes or deserializes a list of nodes in bulk format (first the
+       // content of all nodes, then the param1 of all nodes, then the param2
+       // of all nodes).
+       //   version = serialization version. Must be >= 22
+       //   content_width = the number of bytes of content per node
+       //   params_width = the number of bytes of params per node
+       //   compressed = true to zlib-compress output
+       static SharedBuffer<u8> serializeBulk(int version,
+                       const MapNode *nodes, u32 nodecount,
+                       u8 content_width, u8 params_width);
+       static void deSerializeBulk(std::istream &is, int version,
+                       MapNode *nodes, u32 nodecount,
+                       u8 content_width, u8 params_width);
+
+private:
+       // Deprecated serialization methods
+       void deSerialize_pre22(const u8 *source, u8 version);
+};