#include "irrlichttypes_bloated.h"
#include "light.h"
+#include "util/pointer.h"
#include <string>
#include <vector>
u8 getWallMounted(const NodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
+ /// @returns Rotation in range 0–239 (in 1.5° steps)
+ u8 getDegRotate(const NodeDefManager *nodemgr) const;
+
void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
/*!
// content_width = the number of bytes of content per node
// params_width = the number of bytes of params per node
// compressed = true to zlib-compress output
- static void serializeBulk(std::ostream &os, int version,
+ static SharedBuffer<u8> serializeBulk(int version,
const MapNode *nodes, u32 nodecount,
- u8 content_width, u8 params_width, bool compressed);
+ u8 content_width, u8 params_width);
static void deSerializeBulk(std::istream &is, int version,
MapNode *nodes, u32 nodecount,
- u8 content_width, u8 params_width, bool compressed);
+ u8 content_width, u8 params_width);
private:
// Deprecated serialization methods