/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef MAPNODE_HEADER
-#define MAPNODE_HEADER
+#pragma once
-#include <iostream>
-#include "common_irrlicht.h"
+#include "irrlichttypes_bloated.h"
#include "light.h"
-#include "exceptions.h"
-#include "serialization.h"
-#include "materials.h"
-#ifndef SERVER
-#include "tile.h"
-#endif
+#include <string>
+#include <vector>
+
+class NodeDefManager;
+class Map;
/*
Naming scheme:
- Material = irrlicht's Material class
- Content = (content_t) content of a node
- Tile = TileSpec at some side of a node of some content type
-
- Content ranges:
- 0x000...0x07f: param2 is fully usable
- 0x800...0xfff: param2 lower 4 bytes are free
*/
typedef u16 content_t;
-#define MAX_CONTENT 0xfff
/*
- Ignored node.
+ The maximum node ID that can be registered by mods. This must
+ be significantly lower than the maximum content_t value, so that
+ there is enough room for dummy node IDs, which are created when
+ a MapBlock containing unknown node names is loaded from disk.
+*/
+#define MAX_REGISTERED_CONTENT 0x7fffU
- Anything that stores MapNodes doesn't have to preserve parameters
- associated with this material.
-
- Doesn't create faces with anything and is considered being
- out-of-map in the game map.
+/*
+ A solid walkable node with the texture unknown_node.png.
+
+ For example, used on the client to display unregistered node IDs
+ (instead of expanding the vector of node definitions each time
+ such a node is received).
*/
-#define CONTENT_IGNORE 127
-#define CONTENT_IGNORE_DEFAULT_PARAM 0
+#define CONTENT_UNKNOWN 125
/*
The common material through which the player can walk and which
#define CONTENT_AIR 126
/*
- Nodes make a face if contents differ and solidness differs.
- Return value:
- 0: No face
- 1: Face uses m1's content
- 2: Face uses m2's content
- equivalent: Whether the blocks share the same face (eg. water and glass)
-*/
-u8 face_contents(content_t m1, content_t m2, bool *equivalent);
+ Ignored node.
-/*
- Packs directions like (1,0,0), (1,-1,0) in six bits.
- NOTE: This wastes way too much space for most purposes.
-*/
-u8 packDir(v3s16 dir);
-v3s16 unpackDir(u8 b);
+ Unloaded chunks are considered to consist of this. Several other
+ methods return this when an error occurs. Also, during
+ map generation this means the node has not been set yet.
-/*
- facedir: CPT_FACEDIR_SIMPLE param1 value
- dir: The face for which stuff is wanted
- return value: The face from which the stuff is actually found
-
- NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
- and Y- too?
+ Doesn't create faces with anything and is considered being
+ out-of-map in the game map.
*/
-v3s16 facedir_rotate(u8 facedir, v3s16 dir);
+#define CONTENT_IGNORE 127
enum LightBank
{
LIGHTBANK_NIGHT
};
+/*
+ Simple rotation enum.
+*/
+enum Rotation {
+ ROTATE_0,
+ ROTATE_90,
+ ROTATE_180,
+ ROTATE_270,
+ ROTATE_RAND,
+};
+
/*
Masks for MapNode.param2 of flowing liquids
*/
#define LIQUID_LEVEL_MASK 0x07
#define LIQUID_FLOW_DOWN_MASK 0x08
+//#define LIQUID_LEVEL_MASK 0x3f // better finite water
+//#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
+
/* maximum amount of liquid in a block */
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
+#define LIQUID_INFINITY_MASK 0x80 //0b10000000
+
+// mask for leveled nodebox param2
+#define LEVELED_MASK 0x7F
+#define LEVELED_MAX LEVELED_MASK
+
+
+struct ContentFeatures;
+
/*
This is the stuff what the whole world consists of.
*/
{
/*
Main content
- 0x00-0x7f: Short content type
- 0x80-0xff: Long content type (param2>>4 makes up low bytes)
*/
- u8 param0;
+ u16 param0;
/*
Misc parameter. Initialized to 0.
stored logarithmically from 0 to LIGHT_MAX.
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
- Contains 2 values, day- and night lighting. Each takes 4 bits.
- - Mineral content (should be removed from here)
- Uhh... well, most blocks have light or nothing in here.
*/
u8 param1;
-
+
/*
The second parameter. Initialized to 0.
E.g. direction for torches and flowing water.
- If param0 >= 0x80, bits 0xf0 of this is extended content type data
*/
u8 param2;
- MapNode(const MapNode & n)
- {
- *this = n;
- }
-
- MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
- {
- param1 = a_param1;
- param2 = a_param2;
- // Set content (param0 and (param2&0xf0)) after other params
- // because this needs to override part of param2
- setContent(content);
- }
+ MapNode() = default;
- bool operator==(const MapNode &other)
+ MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
+ : param0(content),
+ param1(a_param1),
+ param2(a_param2)
+ { }
+
+ bool operator==(const MapNode &other) const noexcept
{
return (param0 == other.param0
&& param1 == other.param1
&& param2 == other.param2);
}
-
+
// To be used everywhere
- content_t getContent()
+ content_t getContent() const noexcept
{
- if(param0 < 0x80)
- return param0;
- else
- return (param0<<4) + (param2>>4);
+ return param0;
}
- void setContent(content_t c)
+ void setContent(content_t c) noexcept
{
- if(c < 0x80)
- {
- if(param0 >= 0x80)
- param2 &= ~(0xf0);
- param0 = c;
- }
- else
- {
- param0 = c>>4;
- param2 &= ~(0xf0);
- param2 |= (c&0x0f)<<4;
- }
+ param0 = c;
}
-
- /*
- These four are DEPRECATED I guess. -c55
- */
- bool light_propagates();
- bool sunlight_propagates();
- u8 solidness();
- u8 light_source();
-
- void setLight(enum LightBank bank, u8 a_light);
- u8 getLight(enum LightBank bank);
- u8 getLightBanksWithSource();
-
+ u8 getParam1() const noexcept
+ {
+ return param1;
+ }
+ void setParam1(u8 p) noexcept
+ {
+ param1 = p;
+ }
+ u8 getParam2() const noexcept
+ {
+ return param2;
+ }
+ void setParam2(u8 p) noexcept
+ {
+ param2 = p;
+ }
+
+ /*!
+ * Returns the color of the node.
+ *
+ * \param f content features of this node
+ * \param color output, contains the node's color.
+ */
+ void getColor(const ContentFeatures &f, video::SColor *color) const;
+
+ void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
+
+ void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
+
+ /**
+ * Check if the light value for night differs from the light value for day.
+ *
+ * @return If the light values are equal, returns true; otherwise false
+ */
+ bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
+
+ u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
+
+ /*!
+ * Returns the node's light level from param1.
+ * If the node emits light, it is ignored.
+ * \param f the ContentFeatures of this node.
+ */
+ u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
+
+ /**
+ * This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
+ * in that the ContentFeatures of the node in question are not retrieved by
+ * the function itself. Thus, if you have already called nodemgr->get() to
+ * get the ContentFeatures you pass it to this function instead of the
+ * function getting ContentFeatures itself. Since NodeDefManager::get()
+ * is relatively expensive this can lead to significant performance
+ * improvements in some situations. Call this function if (and only if)
+ * you have already retrieved the ContentFeatures by calling
+ * NodeDefManager::get() for the node you're working with and the
+ * pre-conditions listed are true.
+ *
+ * @pre f != NULL
+ * @pre f->param_type == CPT_LIGHT
+ */
+ u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
+
+ bool getLightBanks(u8 &lightday, u8 &lightnight,
+ const NodeDefManager *nodemgr) const;
+
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
- u8 getLightBlend(u32 daylight_factor)
+ u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
{
- u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
- + (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
- )/1000;
- u8 max = LIGHT_MAX;
- if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
- max = LIGHT_SUN;
- if(l > max)
- l = max;
- return l;
+ u8 lightday = 0;
+ u8 lightnight = 0;
+ getLightBanks(lightday, lightnight, nodemgr);
+ return blend_light(daylight_factor, lightday, lightnight);
}
- /*// 0 <= daylight_factor <= 1000
- // 0 <= return value <= 255
- u8 getLightBlend(u32 daylight_factor)
- {
- u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
- u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
- u8 mix = ((daylight_factor * daylight
- + (1000-daylight_factor) * nightlight)
- )/1000;
- return mix;
- }*/
-
- // In mapnode.cpp
-#ifndef SERVER
+
+ u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
+ u8 getWallMounted(const NodeDefManager *nodemgr) const;
+ v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
+
+ void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
+
+ /*!
+ * Checks which neighbors does this node connect to.
+ *
+ * \param p coordinates of the node
+ */
+ u8 getNeighbors(v3s16 p, Map *map) const;
+
/*
- Get tile of a face of the node.
- dir: direction of face
- Returns: TileSpec. Can contain miscellaneous texture coordinates,
- which must be obeyed so that the texture atlas can be used.
+ Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/
- TileSpec getTile(v3s16 dir);
-#endif
-
+ void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
+ u8 neighbors = 0) const;
+
/*
- Gets mineral content of node, if there is any.
- MINERAL_NONE if doesn't contain or isn't able to contain mineral.
+ Gets list of selection boxes
*/
- u8 getMineral();
-
+ void getSelectionBoxes(const NodeDefManager *nodemg,
+ std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
+
+ /*
+ Gets list of collision boxes
+ */
+ void getCollisionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
+
+ /*
+ Liquid helpers
+ */
+ u8 getMaxLevel(const NodeDefManager *nodemgr) const;
+ u8 getLevel(const NodeDefManager *nodemgr) const;
+ u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1);
+ u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1);
+
/*
Serialization functions
*/
static u32 serializedLength(u8 version);
- void serialize(u8 *dest, u8 version);
+ void serialize(u8 *dest, u8 version) const;
void deSerialize(u8 *source, u8 version);
-
-};
-/*
- Gets lighting value at face of node
-
- Parameters must consist of air and !air.
- Order doesn't matter.
-
- If either of the nodes doesn't exist, light is 0.
-
- parameters:
- daynight_ratio: 0...1000
- n: getNode(p) (uses only the lighting value)
- n2: getNode(p + face_dir) (uses only the lighting value)
- face_dir: axis oriented unit vector from p to p2
-
- returns encoded light value.
-*/
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir);
-
-#endif
+ // Serializes or deserializes a list of nodes in bulk format (first the
+ // content of all nodes, then the param1 of all nodes, then the param2
+ // of all nodes).
+ // version = serialization version. Must be >= 22
+ // content_width = the number of bytes of content per node
+ // params_width = the number of bytes of params per node
+ // compressed = true to zlib-compress output
+ static void serializeBulk(std::ostream &os, int version,
+ const MapNode *nodes, u32 nodecount,
+ u8 content_width, u8 params_width, bool compressed);
+ static void deSerializeBulk(std::istream &is, int version,
+ MapNode *nodes, u32 nodecount,
+ u8 content_width, u8 params_width, bool compressed);
+private:
+ // Deprecated serialization methods
+ void deSerialize_pre22(const u8 *source, u8 version);
+};