51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef MAPNODE_HEADER
-#define MAPNODE_HEADER
+#pragma once
#include "irrlichttypes_bloated.h"
#include "light.h"
#include <string>
#include <vector>
-class INodeDefManager;
+class NodeDefManager;
class Map;
/*
#define LIQUID_INFINITY_MASK 0x80 //0b10000000
-// mask for param2, now as for liquid
-#define LEVELED_MASK 0x3F
+// mask for leveled nodebox param2
+#define LEVELED_MASK 0x7F
#define LEVELED_MAX LEVELED_MASK
*/
u8 param2;
- MapNode()
- { }
+ MapNode() = default;
- MapNode(content_t content, u8 a_param1=0, u8 a_param2=0)
+ MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
: param0(content),
param1(a_param1),
param2(a_param2)
{ }
- // Create directly from a nodename
- // If name is unknown, sets CONTENT_IGNORE
- MapNode(INodeDefManager *ndef, const std::string &name,
- u8 a_param1=0, u8 a_param2=0);
-
- bool operator==(const MapNode &other)
+ bool operator==(const MapNode &other) const noexcept
{
return (param0 == other.param0
&& param1 == other.param1
}
// To be used everywhere
- content_t getContent() const
+ content_t getContent() const noexcept
{
return param0;
}
- void setContent(content_t c)
+ void setContent(content_t c) noexcept
{
param0 = c;
}
- u8 getParam1() const
+ u8 getParam1() const noexcept
{
return param1;
}
- void setParam1(u8 p)
+ void setParam1(u8 p) noexcept
{
param1 = p;
}
- u8 getParam2() const
+ u8 getParam2() const noexcept
{
return param2;
}
- void setParam2(u8 p)
+ void setParam2(u8 p) noexcept
{
param2 = p;
}
*/
void getColor(const ContentFeatures &f, video::SColor *color) const;
- void setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f);
+ void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept;
- void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
+ void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr);
/**
* Check if the light value for night differs from the light value for day.
*
* @return If the light values are equal, returns true; otherwise false
*/
- bool isLightDayNightEq(INodeDefManager *nodemgr) const;
+ bool isLightDayNightEq(const NodeDefManager *nodemgr) const;
- u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
+ u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const;
/*!
* Returns the node's light level from param1.
* If the node emits light, it is ignored.
* \param f the ContentFeatures of this node.
*/
- u8 getLightRaw(enum LightBank bank, const ContentFeatures &f) const;
+ u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept;
/**
- * This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr)
+ * This function differs from getLight(LightBank bank, NodeDefManager *nodemgr)
* in that the ContentFeatures of the node in question are not retrieved by
* the function itself. Thus, if you have already called nodemgr->get() to
* get the ContentFeatures you pass it to this function instead of the
- * function getting ContentFeatures itself. Since INodeDefManager::get()
+ * function getting ContentFeatures itself. Since NodeDefManager::get()
* is relatively expensive this can lead to significant performance
* improvements in some situations. Call this function if (and only if)
* you have already retrieved the ContentFeatures by calling
- * INodeDefManager::get() for the node you're working with and the
+ * NodeDefManager::get() for the node you're working with and the
* pre-conditions listed are true.
*
* @pre f != NULL
* @pre f->param_type == CPT_LIGHT
*/
- u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const;
+ u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
- bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const;
+ bool getLightBanks(u8 &lightday, u8 &lightnight,
+ const NodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
- u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
+ u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const
{
u8 lightday = 0;
u8 lightnight = 0;
return blend_light(daylight_factor, lightday, lightnight);
}
- u8 getFaceDir(INodeDefManager *nodemgr) const;
- u8 getWallMounted(INodeDefManager *nodemgr) const;
- v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
+ u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
+ u8 getWallMounted(const NodeDefManager *nodemgr) const;
+ v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
- void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);
+ void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
/*!
* Checks which neighbors does this node connect to.
*
* \param p coordinates of the node
*/
- u8 getNeighbors(v3s16 p, Map *map);
+ u8 getNeighbors(v3s16 p, Map *map) const;
/*
Gets list of node boxes (used for rendering (NDT_NODEBOX))
*/
- void getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0);
+ void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
+ u8 neighbors = 0) const;
/*
Gets list of selection boxes
*/
- void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes, u8 neighbors = 0);
+ void getSelectionBoxes(const NodeDefManager *nodemg,
+ std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
/*
Gets list of collision boxes
*/
- void getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors = 0);
+ void getCollisionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
/*
Liquid helpers
*/
- u8 getMaxLevel(INodeDefManager *nodemgr) const;
- u8 getLevel(INodeDefManager *nodemgr) const;
- u8 setLevel(INodeDefManager *nodemgr, s8 level = 1);
- u8 addLevel(INodeDefManager *nodemgr, s8 add = 1);
+ u8 getMaxLevel(const NodeDefManager *nodemgr) const;
+ u8 getLevel(const NodeDefManager *nodemgr) const;
+ u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1);
+ u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1);
/*
Serialization functions
*/
static u32 serializedLength(u8 version);
- void serialize(u8 *dest, u8 version);
+ void serialize(u8 *dest, u8 version) const;
void deSerialize(u8 *source, u8 version);
// Serializes or deserializes a list of nodes in bulk format (first the
private:
// Deprecated serialization methods
- void deSerialize_pre22(u8 *source, u8 version);
+ void deSerialize_pre22(const u8 *source, u8 version);
};
-
-#endif
-