LIQUID_SOURCE
};
-class MapNode;
+struct MapNode;
class NodeMetadata;
struct ContentFeatures
bool pointable;
// Player can dig these
bool diggable;
+ // Player can climb these
+ bool climbable;
// Player can build on these
bool buildable_to;
// Whether the node has no liquid, source liquid or flowing liquid
walkable = true;
pointable = true;
diggable = true;
+ climbable = false;
buildable_to = false;
liquid_type = LIQUID_NONE;
wall_mounted = false;
facedir: CPT_FACEDIR_SIMPLE param1 value
dir: The face for which stuff is wanted
return value: The face from which the stuff is actually found
+
+ NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
+ and Y- too?
*/
v3s16 facedir_rotate(u8 facedir, v3s16 dir);