#include "content_mapnode.h" // For mapnode_translate_*_internal
#include "serialization.h" // For ser_ver_supported
#include "util/serialize.h"
+#include "log.h"
#include <string>
#include <sstream>
const NodeBox &nodebox, INodeDefManager *nodemgr)
{
std::vector<aabb3f> boxes;
- if(nodebox.type == NODEBOX_FIXED)
+ if(nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED)
{
const std::vector<aabb3f> &fixed = nodebox.fixed;
int facedir = n.getFaceDir(nodemgr);
i != fixed.end(); i++)
{
aabb3f box = *i;
+
+ if (nodebox.type == NODEBOX_LEVELED) {
+ box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
+ }
+
switch (axisdir)
{
case 0:
return transformNodeBox(*this, f.selection_box, nodemgr);
}
+u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ // todo: after update in all games leave only if (f.param_type_2 ==
+ if( f.liquid_type == LIQUID_FLOWING || f.param_type_2 == CPT2_FLOWINGLIQUID)
+ return LIQUID_LEVEL_MAX;
+ if(f.leveled || f.param_type_2 == CPT2_LEVELED)
+ return LEVELED_MAX;
+ return 0;
+}
+
+u8 MapNode::getLevel(INodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ // todo: after update in all games leave only if (f.param_type_2 ==
+ if(f.liquid_type == LIQUID_SOURCE)
+ return LIQUID_LEVEL_SOURCE;
+ if (f.param_type_2 == CPT2_FLOWINGLIQUID)
+ return getParam2() & LIQUID_LEVEL_MASK;
+ if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
+ return getParam2() & LIQUID_LEVEL_MASK;
+ if(f.leveled || f.param_type_2 == CPT2_LEVELED) {
+ u8 level = getParam2() & LEVELED_MASK;
+ if(level)
+ return level;
+ if(f.leveled > LEVELED_MAX)
+ return LEVELED_MAX;
+ return f.leveled; //default
+ }
+ return 0;
+}
+
+u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level)
+{
+ u8 rest = 0;
+ if (level < 1) {
+ setContent(CONTENT_AIR);
+ return 0;
+ }
+ const ContentFeatures &f = nodemgr->get(*this);
+ if (f.param_type_2 == CPT2_FLOWINGLIQUID
+ || f.liquid_type == LIQUID_FLOWING
+ || f.liquid_type == LIQUID_SOURCE) {
+ if (level >= LIQUID_LEVEL_SOURCE) {
+ rest = level - LIQUID_LEVEL_SOURCE;
+ setContent(nodemgr->getId(f.liquid_alternative_source));
+ } else {
+ setContent(nodemgr->getId(f.liquid_alternative_flowing));
+ setParam2(level & LIQUID_LEVEL_MASK);
+ }
+ } else if (f.leveled || f.param_type_2 == CPT2_LEVELED) {
+ if (level > LEVELED_MAX) {
+ rest = level - LEVELED_MAX;
+ level = LEVELED_MAX;
+ }
+ setParam2(level & LEVELED_MASK);
+ }
+ return rest;
+}
+
+u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
+{
+ s8 level = getLevel(nodemgr);
+ if (add == 0) level = 1;
+ level += add;
+ return setLevel(nodemgr, level);
+}
+
+void MapNode::freezeMelt(INodeDefManager *ndef) {
+ u8 level_was_max = this->getMaxLevel(ndef);
+ u8 level_was = this->getLevel(ndef);
+ this->setContent(ndef->getId(ndef->get(*this).freezemelt));
+ u8 level_now_max = this->getMaxLevel(ndef);
+ if (level_was_max && level_was_max != level_now_max) {
+ u8 want = (float)level_now_max / level_was_max * level_was;
+ if (!want)
+ want = 1;
+ if (want != level_was)
+ this->setLevel(ndef, want);
+ //errorstream<<"was="<<(int)level_was<<"/"<<(int)level_was_max<<" nowm="<<(int)want<<"/"<<(int)level_now_max<< " => "<<(int)this->getLevel(ndef)<< std::endl;
+ }
+ if (this->getMaxLevel(ndef) && !this->getLevel(ndef))
+ this->addLevel(ndef);
+}
+
u32 MapNode::serializedLength(u8 version)
{
if(!ser_ver_supported(version))
param0 = readU16(source+0);
param1 = readU8(source+2);
param2 = readU8(source+3);
- }
- else{
+ }else{
param0 = readU8(source+0);
param1 = readU8(source+1);
param2 = readU8(source+2);