#include "serialization.h" // For ser_ver_supported
#include "util/serialize.h"
#include "log.h"
+#include "util/directiontables.h"
#include "util/numeric.h"
#include <string>
#include <sstream>
MapNode
*/
-// Create directly from a nodename
-// If name is unknown, sets CONTENT_IGNORE
-MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
- u8 a_param1, u8 a_param2)
-{
- content_t id = CONTENT_IGNORE;
- ndef->getId(name, id);
- param0 = id;
- param1 = a_param1;
- param2 = a_param2;
-}
-
void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
{
if (f.palette) {
*color = f.color;
}
-void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f)
+void MapNode::setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept
{
// If node doesn't contain light data, ignore this
if(f.param_type != CPT_LIGHT)
assert("Invalid light bank" == NULL);
}
-void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
+void MapNode::setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr)
{
setLight(bank, a_light, nodemgr->get(*this));
}
-bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const
+bool MapNode::isLightDayNightEq(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
bool isEqual;
return isEqual;
}
-u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
+u8 MapNode::getLight(LightBank bank, const NodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
const ContentFeatures &f = nodemgr->get(*this);
return MYMAX(f.light_source, light);
}
-u8 MapNode::getLightRaw(enum LightBank bank, const ContentFeatures &f) const
+u8 MapNode::getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept
{
if(f.param_type == CPT_LIGHT)
return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
return 0;
}
-u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) const
+u8 MapNode::getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept
{
return MYMAX(f->light_source,
bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f);
}
-bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight,
+ const NodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
const ContentFeatures &f = nodemgr->get(*this);
return f.param_type == CPT_LIGHT || f.light_source != 0;
}
-u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
+u8 MapNode::getFaceDir(const NodeDefManager *nodemgr,
+ bool allow_wallmounted) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_FACEDIR ||
f.param_type_2 == CPT2_COLORED_FACEDIR)
return (getParam2() & 0x1F) % 24;
+ if (allow_wallmounted && (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
+ return wallmounted_to_facedir[getParam2() & 0x07];
return 0;
}
-u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
+u8 MapNode::getWallMounted(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_WALLMOUNTED ||
return 0;
}
-v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
+v3s16 MapNode::getWallMountedDir(const NodeDefManager *nodemgr) const
{
switch(getWallMounted(nodemgr))
{
}
}
-void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot)
+void MapNode::rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot)
{
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
}
void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
- INodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes, u8 neighbors = 0)
+ const NodeDefManager *nodemgr, std::vector<aabb3f> *p_boxes,
+ u8 neighbors = 0)
{
std::vector<aabb3f> &boxes = *p_boxes;
if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
const std::vector<aabb3f> &fixed = nodebox.fixed;
- int facedir = n.getFaceDir(nodemgr);
+ int facedir = n.getFaceDir(nodemgr, true);
u8 axisdir = facedir>>2;
facedir&=0x03;
for (aabb3f box : fixed) {
- if (nodebox.type == NODEBOX_LEVELED) {
- box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
- }
+ if (nodebox.type == NODEBOX_LEVELED)
+ box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
switch (axisdir) {
case 0:
nodebox.wall_side.MaxEdge
};
- for (v3f &vertice : vertices) {
+ for (v3f &vertex : vertices) {
if(dir == v3s16(-1,0,0))
- vertice.rotateXZBy(0);
+ vertex.rotateXZBy(0);
if(dir == v3s16(1,0,0))
- vertice.rotateXZBy(180);
+ vertex.rotateXZBy(180);
if(dir == v3s16(0,0,-1))
- vertice.rotateXZBy(90);
+ vertex.rotateXZBy(90);
if(dir == v3s16(0,0,1))
- vertice.rotateXZBy(-90);
+ vertex.rotateXZBy(-90);
}
aabb3f box = aabb3f(vertices[0]);
boxes_size += nodebox.fixed.size();
if (neighbors & 1)
boxes_size += nodebox.connect_top.size();
+ else
+ boxes_size += nodebox.disconnected_top.size();
+
if (neighbors & 2)
boxes_size += nodebox.connect_bottom.size();
+ else
+ boxes_size += nodebox.disconnected_bottom.size();
+
if (neighbors & 4)
boxes_size += nodebox.connect_front.size();
+ else
+ boxes_size += nodebox.disconnected_front.size();
+
if (neighbors & 8)
boxes_size += nodebox.connect_left.size();
+ else
+ boxes_size += nodebox.disconnected_left.size();
+
if (neighbors & 16)
boxes_size += nodebox.connect_back.size();
+ else
+ boxes_size += nodebox.disconnected_back.size();
+
if (neighbors & 32)
boxes_size += nodebox.connect_right.size();
+ else
+ boxes_size += nodebox.disconnected_right.size();
+
+ if (neighbors == 0)
+ boxes_size += nodebox.disconnected.size();
+
+ if (neighbors < 4)
+ boxes_size += nodebox.disconnected_sides.size();
+
boxes.reserve(boxes_size);
-#define BOXESPUSHBACK(c) do { \
+#define BOXESPUSHBACK(c) \
for (std::vector<aabb3f>::const_iterator \
it = (c).begin(); \
it != (c).end(); ++it) \
- (boxes).push_back(*it); \
- } while (0)
+ (boxes).push_back(*it);
BOXESPUSHBACK(nodebox.fixed);
- if (neighbors & 1)
+ if (neighbors & 1) {
BOXESPUSHBACK(nodebox.connect_top);
- if (neighbors & 2)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_top);
+ }
+
+ if (neighbors & 2) {
BOXESPUSHBACK(nodebox.connect_bottom);
- if (neighbors & 4)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_bottom);
+ }
+
+ if (neighbors & 4) {
BOXESPUSHBACK(nodebox.connect_front);
- if (neighbors & 8)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_front);
+ }
+
+ if (neighbors & 8) {
BOXESPUSHBACK(nodebox.connect_left);
- if (neighbors & 16)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_left);
+ }
+
+ if (neighbors & 16) {
BOXESPUSHBACK(nodebox.connect_back);
- if (neighbors & 32)
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_back);
+ }
+
+ if (neighbors & 32) {
BOXESPUSHBACK(nodebox.connect_right);
+ } else {
+ BOXESPUSHBACK(nodebox.disconnected_right);
+ }
+
+ if (neighbors == 0) {
+ BOXESPUSHBACK(nodebox.disconnected);
+ }
+
+ if (neighbors < 4) {
+ BOXESPUSHBACK(nodebox.disconnected_sides);
+ }
+
}
else // NODEBOX_REGULAR
{
}
static inline void getNeighborConnectingFace(
- const v3s16 &p, INodeDefManager *nodedef,
+ const v3s16 &p, const NodeDefManager *nodedef,
Map *map, MapNode n, u8 bitmask, u8 *neighbors)
{
- MapNode n2 = map->getNodeNoEx(p);
+ MapNode n2 = map->getNode(p);
if (nodedef->nodeboxConnects(n, n2, bitmask))
*neighbors |= bitmask;
}
-u8 MapNode::getNeighbors(v3s16 p, Map *map)
+u8 MapNode::getNeighbors(v3s16 p, Map *map) const
{
- INodeDefManager *nodedef=map->getNodeDefManager();
+ const NodeDefManager *nodedef = map->getNodeDefManager();
u8 neighbors = 0;
const ContentFeatures &f = nodedef->get(*this);
// locate possible neighboring nodes to connect to
return neighbors;
}
-void MapNode::getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
+void MapNode::getNodeBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors) const
{
const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.node_box, nodemgr, boxes, neighbors);
}
-void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
+void MapNode::getCollisionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors) const
{
const ContentFeatures &f = nodemgr->get(*this);
if (f.collision_box.fixed.empty())
transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
}
-void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
+void MapNode::getSelectionBoxes(const NodeDefManager *nodemgr,
+ std::vector<aabb3f> *boxes, u8 neighbors) const
{
const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
}
-u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
+u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
// todo: after update in all games leave only if (f.param_type_2 ==
return 0;
}
-u8 MapNode::getLevel(INodeDefManager *nodemgr) const
+u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
// todo: after update in all games leave only if (f.param_type_2 ==
return getParam2() & LIQUID_LEVEL_MASK;
if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
return getParam2() & LIQUID_LEVEL_MASK;
- if(f.leveled || f.param_type_2 == CPT2_LEVELED) {
- u8 level = getParam2() & LEVELED_MASK;
- if(level)
+ if (f.param_type_2 == CPT2_LEVELED) {
+ u8 level = getParam2() & LEVELED_MASK;
+ if (level)
return level;
- if(f.leveled > LEVELED_MAX)
- return LEVELED_MAX;
- return f.leveled; //default
}
- return 0;
+ if (f.leveled > LEVELED_MAX)
+ return LEVELED_MAX;
+ return f.leveled;
}
-u8 MapNode::setLevel(INodeDefManager *nodemgr, s8 level)
+u8 MapNode::setLevel(const NodeDefManager *nodemgr, s8 level)
{
u8 rest = 0;
- if (level < 1) {
- setContent(CONTENT_AIR);
- return 0;
- }
const ContentFeatures &f = nodemgr->get(*this);
if (f.param_type_2 == CPT2_FLOWINGLIQUID
- || f.liquid_type == LIQUID_FLOWING
- || f.liquid_type == LIQUID_SOURCE) {
+ || f.liquid_type == LIQUID_FLOWING
+ || f.liquid_type == LIQUID_SOURCE) {
+ if (level <= 0) { // liquid can’t exist with zero level
+ setContent(CONTENT_AIR);
+ return 0;
+ }
if (level >= LIQUID_LEVEL_SOURCE) {
rest = level - LIQUID_LEVEL_SOURCE;
setContent(nodemgr->getId(f.liquid_alternative_source));
+ setParam2(0);
} else {
setContent(nodemgr->getId(f.liquid_alternative_flowing));
- setParam2(level & LIQUID_LEVEL_MASK);
+ setParam2((level & LIQUID_LEVEL_MASK) | (getParam2() & ~LIQUID_LEVEL_MASK));
}
- } else if (f.leveled || f.param_type_2 == CPT2_LEVELED) {
- if (level > LEVELED_MAX) {
+ } else if (f.param_type_2 == CPT2_LEVELED) {
+ if (level < 0) { // zero means default for a leveled nodebox
+ rest = level;
+ level = 0;
+ } else if (level > LEVELED_MAX) {
rest = level - LEVELED_MAX;
level = LEVELED_MAX;
}
- setParam2(level & LEVELED_MASK);
+ setParam2((level & LEVELED_MASK) | (getParam2() & ~LEVELED_MASK));
}
return rest;
}
-u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
+u8 MapNode::addLevel(const NodeDefManager *nodemgr, s8 add)
{
s8 level = getLevel(nodemgr);
- if (add == 0) level = 1;
level += add;
return setLevel(nodemgr, level);
}
return 4;
}
-void MapNode::serialize(u8 *dest, u8 version)
+void MapNode::serialize(u8 *dest, u8 version) const
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
{
// In these versions, CONTENT_IGNORE and CONTENT_AIR
// are 255 and 254
- // Version 19 is fucked up with sometimes the old values and sometimes not
+ // Version 19 is messed up with sometimes the old values and sometimes not
if(param0 == 255)
param0 = CONTENT_IGNORE;
else if(param0 == 254)