#include "mapnode.h"
#include "porting.h"
#include "nodedef.h"
+#include "map.h"
#include "content_mapnode.h" // For mapnode_translate_*_internal
#include "serialization.h" // For ser_ver_supported
#include "util/serialize.h"
param2 = a_param2;
}
+void MapNode::getColor(const ContentFeatures &f, video::SColor *color) const
+{
+ if (f.palette) {
+ *color = (*f.palette)[param2];
+ return;
+ }
+ *color = f.color;
+}
+
void MapNode::setLight(enum LightBank bank, u8 a_light, const ContentFeatures &f)
{
// If node doesn't contain light data, ignore this
u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
- if(f.param_type_2 == CPT2_FACEDIR)
+ if (f.param_type_2 == CPT2_FACEDIR ||
+ f.param_type_2 == CPT2_COLORED_FACEDIR)
return (getParam2() & 0x1F) % 24;
return 0;
}
u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
{
const ContentFeatures &f = nodemgr->get(*this);
- if(f.param_type_2 == CPT2_WALLMOUNTED)
+ if (f.param_type_2 == CPT2_WALLMOUNTED ||
+ f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
return getParam2() & 0x07;
return 0;
}
{
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
- if (cpt2 == CPT2_FACEDIR) {
+ if (cpt2 == CPT2_FACEDIR || cpt2 == CPT2_COLORED_FACEDIR) {
static const u8 rotate_facedir[24 * 4] = {
// Table value = rotated facedir
// Columns: 0, 90, 180, 270 degrees rotation around vertical axis
u8 index = facedir * 4 + rot;
param2 &= ~31;
param2 |= rotate_facedir[index];
- } else if (cpt2 == CPT2_WALLMOUNTED) {
+ } else if (cpt2 == CPT2_WALLMOUNTED ||
+ cpt2 == CPT2_COLORED_WALLMOUNTED) {
u8 wmountface = (param2 & 7);
if (wmountface <= 1)
return;
int facedir = n.getFaceDir(nodemgr);
u8 axisdir = facedir>>2;
facedir&=0x03;
- for(std::vector<aabb3f>::const_iterator
- i = fixed.begin();
- i != fixed.end(); ++i)
- {
- aabb3f box = *i;
-
+ for (aabb3f box : fixed) {
if (nodebox.type == NODEBOX_LEVELED) {
box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
}
- switch (axisdir)
- {
+ switch (axisdir) {
case 0:
if(facedir == 1)
{
nodebox.wall_side.MaxEdge
};
- for(s32 i=0; i<2; i++)
- {
+ for (v3f &vertex : vertices) {
if(dir == v3s16(-1,0,0))
- vertices[i].rotateXZBy(0);
+ vertex.rotateXZBy(0);
if(dir == v3s16(1,0,0))
- vertices[i].rotateXZBy(180);
+ vertex.rotateXZBy(180);
if(dir == v3s16(0,0,-1))
- vertices[i].rotateXZBy(90);
+ vertex.rotateXZBy(90);
if(dir == v3s16(0,0,1))
- vertices[i].rotateXZBy(-90);
+ vertex.rotateXZBy(-90);
}
aabb3f box = aabb3f(vertices[0]);
boxes_size += nodebox.connect_right.size();
boxes.reserve(boxes_size);
-#define BOXESPUSHBACK(c) do { \
+#define BOXESPUSHBACK(c) \
for (std::vector<aabb3f>::const_iterator \
it = (c).begin(); \
it != (c).end(); ++it) \
- (boxes).push_back(*it); \
- } while (0)
+ (boxes).push_back(*it);
BOXESPUSHBACK(nodebox.fixed);
}
else // NODEBOX_REGULAR
{
- boxes.push_back(aabb3f(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2));
+ boxes.emplace_back(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2);
}
}
+static inline void getNeighborConnectingFace(
+ const v3s16 &p, INodeDefManager *nodedef,
+ Map *map, MapNode n, u8 bitmask, u8 *neighbors)
+{
+ MapNode n2 = map->getNodeNoEx(p);
+ if (nodedef->nodeboxConnects(n, n2, bitmask))
+ *neighbors |= bitmask;
+}
+
+u8 MapNode::getNeighbors(v3s16 p, Map *map)
+{
+ INodeDefManager *nodedef=map->getNodeDefManager();
+ u8 neighbors = 0;
+ const ContentFeatures &f = nodedef->get(*this);
+ // locate possible neighboring nodes to connect to
+ if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+ v3s16 p2 = p;
+
+ p2.Y++;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 1, &neighbors);
+
+ p2 = p;
+ p2.Y--;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 2, &neighbors);
+
+ p2 = p;
+ p2.Z--;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 4, &neighbors);
+
+ p2 = p;
+ p2.X--;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 8, &neighbors);
+
+ p2 = p;
+ p2.Z++;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 16, &neighbors);
+
+ p2 = p;
+ p2.X++;
+ getNeighborConnectingFace(p2, nodedef, map, *this, 32, &neighbors);
+ }
+
+ return neighbors;
+}
+
void MapNode::getNodeBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
{
const ContentFeatures &f = nodemgr->get(*this);
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
- if(version == 0)
+ if (version == 0)
return 1;
- else if(version <= 9)
+
+ if (version <= 9)
return 2;
- else if(version <= 23)
+
+ if (version <= 23)
return 3;
- else
- return 4;
+
+ return 4;
}
void MapNode::serialize(u8 *dest, u8 version)
{
const MapNode *nodes, u32 nodecount,
u8 content_width, u8 params_width, bool compressed)
{
- if(!ser_ver_supported(version))
+ if (!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
sanity_check(content_width == 2);
// Can't do this anymore; we have 16-bit dynamically allocated node IDs
// in memory; conversion just won't work in this direction.
- if(version < 24)
+ if (version < 24)
throw SerializationError("MapNode::serializeBulk: serialization to "
"version < 24 not possible");
- SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
-
- // Serialize content
- for(u32 i=0; i<nodecount; i++)
- writeU16(&databuf[i*2], nodes[i].param0);
+ size_t databuf_size = nodecount * (content_width + params_width);
+ u8 *databuf = new u8[databuf_size];
- // Serialize param1
u32 start1 = content_width * nodecount;
- for(u32 i=0; i<nodecount; i++)
- writeU8(&databuf[start1 + i], nodes[i].param1);
-
- // Serialize param2
u32 start2 = (content_width + 1) * nodecount;
- for(u32 i=0; i<nodecount; i++)
+
+ // Serialize content
+ for (u32 i = 0; i < nodecount; i++) {
+ writeU16(&databuf[i * 2], nodes[i].param0);
+ writeU8(&databuf[start1 + i], nodes[i].param1);
writeU8(&databuf[start2 + i], nodes[i].param2);
+ }
/*
Compress data to output stream
*/
- if(compressed)
- {
- compressZlib(databuf, os);
- }
+ if (compressed)
+ compressZlib(databuf, databuf_size, os);
else
- {
- os.write((const char*) &databuf[0], databuf.getSize());
- }
+ os.write((const char*) &databuf[0], databuf_size);
+
+ delete [] databuf;
}
// Deserialize bulk node data
/*
Legacy serialization
*/
-void MapNode::deSerialize_pre22(u8 *source, u8 version)
+void MapNode::deSerialize_pre22(const u8 *source, u8 version)
{
if(version <= 1)
{