f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
+ i = CONTENT_BOOKSHELF;
+ f = &g_content_features[i];
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
+ // FIXME: setInventoryTextureCube() only cares for the first texture
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+
i = CONTENT_GLASS;
f = &g_content_features[i];
f->light_propagates = true;