]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapnode.cpp
Fix addon and configuration file paths
[minetest.git] / src / mapnode.cpp
index 653195ad47e16c8deb7609c973ce4995044aabca..6cb9671b51b998671a920cdfa24f801f1677043b 100644 (file)
@@ -19,285 +19,449 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h"
 #include "mapnode.h"
-#include "tile.h"
 #include "porting.h"
 #include <string>
-#include "mineral.h"
-// For g_settings
-#include "main.h"
+#include "main.h" // For g_settings
+#include "nodedef.h"
+#include "content_mapnode.h" // For mapnode_translate_*_internal
+#include "serialization.h" // For ser_ver_supported
 
-ContentFeatures::~ContentFeatures()
+/*
+       MapNode
+*/
+
+// Create directly from a nodename
+// If name is unknown, sets CONTENT_IGNORE
+MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
+               u8 a_param1, u8 a_param2)
 {
-       if(translate_to)
-               delete translate_to;
+       content_t id = CONTENT_IGNORE;
+       ndef->getId(name, id);
+       param1 = a_param1;
+       param2 = a_param2;
+       // Set content (param0 and (param2&0xf0)) after other params
+       // because this needs to override part of param2
+       setContent(id);
 }
 
-void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
 {
-       if(g_texturesource)
+       // If node doesn't contain light data, ignore this
+       if(nodemgr->get(*this).param_type != CPT_LIGHT)
+               return;
+       if(bank == LIGHTBANK_DAY)
        {
-               tiles[i].texture = g_texturesource->getTexture(name);
+               param1 &= 0xf0;
+               param1 |= a_light & 0x0f;
        }
-       
-       if(alpha != 255)
+       else if(bank == LIGHTBANK_NIGHT)
        {
-               tiles[i].alpha = alpha;
-               tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+               param1 &= 0x0f;
+               param1 |= (a_light & 0x0f)<<4;
        }
+       else
+               assert(0);
 }
 
-struct ContentFeatures g_content_features[256];
+u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
+{
+       // Select the brightest of [light source, propagated light]
+       const ContentFeatures &f = nodemgr->get(*this);
+       u8 light = 0;
+       if(f.param_type == CPT_LIGHT)
+       {
+               if(bank == LIGHTBANK_DAY)
+                       light = param1 & 0x0f;
+               else if(bank == LIGHTBANK_NIGHT)
+                       light = (param1>>4)&0x0f;
+               else
+                       assert(0);
+       }
+       if(f.light_source > light)
+               light = f.light_source;
+       return light;
+}
 
-ContentFeatures & content_features(u8 i)
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const
 {
-       return g_content_features[i];
+       // Select the brightest of [light source, propagated light]
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type == CPT_LIGHT)
+       {
+               lightday = param1 & 0x0f;
+               lightnight = (param1>>4)&0x0f;
+       }
+       else
+       {
+               lightday = 0;
+               lightnight = 0;
+       }
+       if(f.light_source > lightday)
+               lightday = f.light_source;
+       if(f.light_source > lightnight)
+               lightnight = f.light_source;
+       return f.param_type == CPT_LIGHT || f.light_source != 0;
 }
 
-void init_mapnode(IIrrlichtWrapper *irrlicht)
+u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
 {
-       // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type_2 == CPT2_FACEDIR)
+               return getParam2() & 0x03;
+       return 0;
+}
+
+u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type_2 == CPT2_WALLMOUNTED)
+               return getParam2() & 0x07;
+       return 0;
+}
+
+v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
+{
+       switch(getWallMounted(nodemgr))
+       {
+       case 0: default: return v3s16(0,1,0);
+       case 1: return v3s16(0,-1,0);
+       case 2: return v3s16(1,0,0);
+       case 3: return v3s16(-1,0,0);
+       case 4: return v3s16(0,0,1);
+       case 5: return v3s16(0,0,-1);
+       }
+}
+
+
+
+u32 MapNode::serializedLength(u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+               
+       if(version == 0)
+               return 1;
+       else if(version <= 9)
+               return 2;
+       else
+               return 3;
+}
+void MapNode::serialize(u8 *dest, u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+
+       if(version <= 21)
+       {
+               serialize_pre22(dest, version);
+               return;
+       }
+
+       writeU8(dest+0, param0);
+       writeU8(dest+1, param1);
+       writeU8(dest+2, param2);
+}
+void MapNode::deSerialize(u8 *source, u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+               
+       if(version <= 21)
+       {
+               deSerialize_pre22(source, version);
+               return;
+       }
+
+       param0 = readU8(source+0);
+       param1 = readU8(source+1);
+       param2 = readU8(source+2);
+}
+void MapNode::serializeBulk(std::ostream &os, int version,
+               const MapNode *nodes, u32 nodecount,
+               u8 content_width, u8 params_width, bool compressed)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+
+       assert(version >= 22);
+       assert(content_width == 1);
+       assert(params_width == 2);
+
+       SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
+
+       // Serialize content
+       if(content_width == 1)
+       {
+               for(u32 i=0; i<nodecount; i++)
+                       writeU8(&databuf[i], nodes[i].param0);
+       }
+       /* If param0 is extended to two bytes, use something like this: */
+       /*else if(content_width == 2)
+       {
+               for(u32 i=0; i<nodecount; i++)
+                       writeU16(&databuf[i*2], nodes[i].param0);
+       }*/
+
+       // Serialize param1
+       u32 start1 = content_width * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               writeU8(&databuf[start1 + i], nodes[i].param1);
+
+       // Serialize param2
+       u32 start2 = (content_width + 1) * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               writeU8(&databuf[start2 + i], nodes[i].param2);
 
        /*
-               Initialize content feature table
-       */
-       
-       /*
-               Set initial material type to same in all tiles, so that the
-               same material can be used in more stuff.
-               This is set according to the leaves because they are the only
-               differing material to which all materials can be changed to
-               get this optimization.
+               Compress data to output stream
        */
-       u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
-       /*if(new_style_leaves)
-               initial_material_type = MATERIAL_ALPHA_SIMPLE;
+
+       if(compressed)
+       {
+               compressZlib(databuf, os);
+       }
        else
-               initial_material_type = MATERIAL_ALPHA_NONE;*/
-       for(u16 i=0; i<256; i++)
        {
-               ContentFeatures *f = &g_content_features[i];
-               for(u16 j=0; j<6; j++)
-                       f->tiles[j].material_type = initial_material_type;
+               os.write((const char*) &databuf[0], databuf.getSize());
        }
-       
-       u8 i;
-       ContentFeatures *f = NULL;
-
-       i = CONTENT_STONE;
-       f = &g_content_features[i];
-       f->setAllTextures("stone.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       
-       i = CONTENT_GRASS;
-       f = &g_content_features[i];
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass.png");
-       f->setTexture(1, "mud.png");
-       //f->setInventoryTexture(irrlicht->getTextureId("grass.png"));
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       
-       i = CONTENT_GRASS_FOOTSTEPS;
-       f = &g_content_features[i];
-       //f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       
-       i = CONTENT_MUD;
-       f = &g_content_features[i];
-       f->setAllTextures("mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       
-       i = CONTENT_SAND;
-       f = &g_content_features[i];
-       f->setAllTextures("sand.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       
-       i = CONTENT_TREE;
-       f = &g_content_features[i];
-       f->setAllTextures("tree.png");
-       f->setTexture(0, "tree_top.png");
-       f->setTexture(1, "tree_top.png");
-       //f->setInventoryTexture(irrlicht->getTextureId("tree_top.png"));
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       
-       i = CONTENT_LEAVES;
-       f = &g_content_features[i];
-       f->light_propagates = true;
-       //f->param_type = CPT_MINERAL;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       if(new_style_leaves)
+}
+
+// Deserialize bulk node data
+void MapNode::deSerializeBulk(std::istream &is, int version,
+               MapNode *nodes, u32 nodecount,
+               u8 content_width, u8 params_width, bool compressed)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+
+       assert(version >= 22);
+       assert(content_width == 1);
+       assert(params_width == 2);
+
+       // Uncompress or read data
+       u32 len = nodecount * (content_width + params_width);
+       SharedBuffer<u8> databuf(len);
+       if(compressed)
        {
-               f->solidness = 0; // drawn separately, makes no faces
+               std::ostringstream os(std::ios_base::binary);
+               decompressZlib(is, os);
+               std::string s = os.str();
+               if(s.size() != len)
+                       throw SerializationError("deSerializeBulkNodes: "
+                                       "decompress resulted in invalid size");
+               memcpy(&databuf[0], s.c_str(), len);
        }
        else
        {
-               f->setAllTextures("[noalpha:leaves.png");
+               is.read((char*) &databuf[0], len);
+               if(is.eof() || is.fail())
+                       throw SerializationError("deSerializeBulkNodes: "
+                                       "failed to read bulk node data");
        }
-       
-       i = CONTENT_COALSTONE;
-       f = &g_content_features[i];
-       //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
-       /*f->setAllTextures(TextureSpec(irrlicht->getTextureId("coal.png"),
-                       irrlicht->getTextureId("mineral_coal.png")));*/
-       f->setAllTextures("stone.png^mineral_coal.png");
-       f->is_ground_content = true;
-       
-       i = CONTENT_WOOD;
-       f = &g_content_features[i];
-       //f->setAllTextures(irrlicht->getTextureId("wood.png"));
-       f->setAllTextures("wood.png");
-       f->is_ground_content = true;
-       
-       i = CONTENT_MESE;
-       f = &g_content_features[i];
-       //f->setAllTextures(irrlicht->getTextureId("mese.png"));
-       f->setAllTextures("mese.png");
-       f->is_ground_content = true;
-       
-       i = CONTENT_CLOUD;
-       f = &g_content_features[i];
-       //f->setAllTextures(irrlicht->getTextureId("cloud.png"));
-       f->setAllTextures("cloud.png");
-       f->is_ground_content = true;
-       
-       i = CONTENT_AIR;
-       f = &g_content_features[i];
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->solidness = 0;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       
-       i = CONTENT_WATER;
-       f = &g_content_features[i];
-       //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_FLOWING;
-       
-       i = CONTENT_WATERSOURCE;
-       f = &g_content_features[i];
-       //f->setInventoryTexture(irrlicht->getTextureId("water.png"));
-       if(new_style_water)
+
+       // Deserialize content
+       if(content_width == 1)
        {
-               f->solidness = 0; // drawn separately, makes no faces
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param0 = readU8(&databuf[i]);
        }
-       else // old style
+       /* If param0 is extended to two bytes, use something like this: */
+       /*else if(content_width == 2)
        {
-               f->solidness = 1;
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param0 = readU16(&databuf[i*2]);
+       }*/
 
-               TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("water.png");
-               
-               t.alpha = WATER_ALPHA;
-               t.material_type = MATERIAL_ALPHA_VERTEX;
-               t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
-               f->setAllTiles(t);
+       // Deserialize param1
+       u32 start1 = content_width * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               nodes[i].param1 = readU8(&databuf[start1 + i]);
+
+       // Deserialize param2
+       u32 start2 = (content_width + 1) * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               nodes[i].param2 = readU8(&databuf[start2 + i]);
+}
+
+/*
+       Legacy serialization
+*/
+void MapNode::serialize_pre22(u8 *dest, u8 version)
+{
+       // Translate to wanted version
+       MapNode n_foreign = mapnode_translate_from_internal(*this, version);
+
+       u8 actual_param0 = n_foreign.param0;
+
+       // Convert special values from new version to old
+       if(version <= 18)
+       {
+               // In these versions, CONTENT_IGNORE and CONTENT_AIR
+               // are 255 and 254
+               if(actual_param0 == CONTENT_IGNORE)
+                       actual_param0 = 255;
+               else if(actual_param0 == CONTENT_AIR)
+                       actual_param0 = 254;
+       }
+
+       if(version == 0)
+       {
+               dest[0] = actual_param0;
+       }
+       else if(version <= 9)
+       {
+               dest[0] = actual_param0;
+               dest[1] = n_foreign.param1;
+       }
+       else
+       {
+               dest[0] = actual_param0;
+               dest[1] = n_foreign.param1;
+               dest[2] = n_foreign.param2;
+       }
+}
+void MapNode::deSerialize_pre22(u8 *source, u8 version)
+{
+       if(version <= 1)
+       {
+               param0 = source[0];
+       }
+       else if(version <= 9)
+       {
+               param0 = source[0];
+               param1 = source[1];
+       }
+       else
+       {
+               param0 = source[0];
+               param1 = source[1];
+               param2 = source[2];
        }
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_SOURCE;
-       
-       i = CONTENT_TORCH;
-       f = &g_content_features[i];
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       f->wall_mounted = true;
        
+       // Convert special values from old version to new
+       if(version <= 19)
+       {
+               // In these versions, CONTENT_IGNORE and CONTENT_AIR
+               // are 255 and 254
+               // Version 19 is fucked up with sometimes the old values and sometimes not
+               if(param0 == 255)
+                       param0 = CONTENT_IGNORE;
+               else if(param0 == 254)
+                       param0 = CONTENT_AIR;
+       }
+
+       // Translate to our known version
+       *this = mapnode_translate_to_internal(*this, version);
 }
 
-TileSpec MapNode::getTile(v3s16 dir)
+
+#ifndef SERVER
+
+/*
+       Nodes make a face if contents differ and solidness differs.
+       Return value:
+               0: No face
+               1: Face uses m1's content
+               2: Face uses m2's content
+       equivalent: Whether the blocks share the same face (eg. water and glass)
+
+       TODO: Add 3: Both faces drawn with backface culling, remove equivalent
+*/
+u8 face_contents(content_t m1, content_t m2, bool *equivalent,
+               INodeDefManager *nodemgr)
 {
-       TileSpec spec;
+       *equivalent = false;
+
+       if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
+               return 0;
        
-       s32 dir_i = -1;
+       bool contents_differ = (m1 != m2);
        
-       if(dir == v3s16(0,0,0))
-               dir_i = -1;
-       else if(dir == v3s16(0,1,0))
-               dir_i = 0;
-       else if(dir == v3s16(0,-1,0))
-               dir_i = 1;
-       else if(dir == v3s16(1,0,0))
-               dir_i = 2;
-       else if(dir == v3s16(-1,0,0))
-               dir_i = 3;
-       else if(dir == v3s16(0,0,1))
-               dir_i = 4;
-       else if(dir == v3s16(0,0,-1))
-               dir_i = 5;
+       const ContentFeatures &f1 = nodemgr->get(m1);
+       const ContentFeatures &f2 = nodemgr->get(m2);
+
+       // Contents don't differ for different forms of same liquid
+       if(f1.sameLiquid(f2))
+               contents_differ = false;
        
-       if(dir_i == -1)
-               // Non-directional
-               spec = content_features(d).tiles[0];
-       else 
-               spec = content_features(d).tiles[dir_i];
+       u8 c1 = f1.solidness;
+       u8 c2 = f2.solidness;
+
+       bool solidness_differs = (c1 != c2);
+       bool makes_face = contents_differ && solidness_differs;
+
+       if(makes_face == false)
+               return 0;
        
-       /*
-               If it contains some mineral, change texture id
-       */
-       if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
-       {
-               u8 mineral = param & 0x1f;
-               std::string mineral_texture_name = mineral_block_texture(mineral);
-               if(mineral_texture_name != "")
-               {
-                       u32 orig_id = spec.texture.id;
-                       std::string texture_name = g_texturesource->getTextureName(orig_id);
-                       //texture_name += "^blit:";
-                       texture_name += "^";
-                       texture_name += mineral_texture_name;
-                       u32 new_id = g_texturesource->getTextureId(texture_name);
-                       spec.texture = g_texturesource->getTexture(new_id);
-               }
+       if(c1 == 0)
+               c1 = f1.visual_solidness;
+       if(c2 == 0)
+               c2 = f2.visual_solidness;
+       
+       if(c1 == c2){
+               *equivalent = true;
+               // If same solidness, liquid takes precense
+               if(f1.isLiquid())
+                       return 1;
+               if(f2.isLiquid())
+                       return 2;
        }
-
-       return spec;
+       
+       if(c1 > c2)
+               return 1;
+       else
+               return 2;
 }
 
-u8 MapNode::getMineral()
+/*
+       Gets lighting value at face of node
+       
+       Parameters must consist of air and !air.
+       Order doesn't matter.
+
+       If either of the nodes doesn't exist, light is 0.
+       
+       parameters:
+               daynight_ratio: 0...1000
+               n: getNode(p) (uses only the lighting value)
+               n2: getNode(p + face_dir) (uses only the lighting value)
+               face_dir: axis oriented unit vector from p to p2
+       
+       returns encoded light value.
+*/
+u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
+               v3s16 face_dir, INodeDefManager *nodemgr)
 {
-       if(content_features(d).param_type == CPT_MINERAL)
-       {
-               return param & 0x1f;
-       }
+       try{
+               u8 light;
+               u8 l1 = n.getLightBlend(daynight_ratio, nodemgr);
+               u8 l2 = n2.getLightBlend(daynight_ratio, nodemgr);
+               if(l1 > l2)
+                       light = l1;
+               else
+                       light = l2;
 
-       return MINERAL_NONE;
-}
+               // Make some nice difference to different sides
 
-// Pointers to c_str()s g_content_features[i].inventory_image_path
-//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
+               // This makes light come from a corner
+               /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
+                       light = diminish_light(diminish_light(light));
+               else if(face_dir.X == -1 || face_dir.Z == -1)
+                       light = diminish_light(light);*/
+               
+               // All neighboring faces have different shade (like in minecraft)
+               if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
+                       light = diminish_light(diminish_light(light));
+               else if(face_dir.Z == 1 || face_dir.Z == -1)
+                       light = diminish_light(light);
 
-void init_content_inventory_texture_paths()
-{
-       dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
-       /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+               return light;
+       }
+       catch(InvalidPositionException &e)
        {
-               g_content_inventory_texture_paths[i] =
-                               g_content_features[i].inventory_image_path.c_str();
-       }*/
+               return 0;
+       }
 }
 
+#endif
+