#include "mapnode.h"
#include "porting.h"
#include <string>
-#include "mineral.h"
#include "main.h" // For g_settings
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
#include "content_mapnode.h" // For mapnode_translate_*_internal
-
-/*
- Nodes make a face if contents differ and solidness differs.
- Return value:
- 0: No face
- 1: Face uses m1's content
- 2: Face uses m2's content
- equivalent: Whether the blocks share the same face (eg. water and glass)
-*/
-u8 face_contents(content_t m1, content_t m2, bool *equivalent)
-{
- *equivalent = false;
-
- if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
- return 0;
-
- bool contents_differ = (m1 != m2);
-
- // Contents don't differ for different forms of same liquid
- if(content_liquid(m1) && content_liquid(m2)
- && make_liquid_flowing(m1) == make_liquid_flowing(m2))
- contents_differ = false;
-
- u8 c1 = content_solidness(m1);
- u8 c2 = content_solidness(m2);
-
- bool solidness_differs = (c1 != c2);
- bool makes_face = contents_differ && solidness_differs;
-
- if(makes_face == false)
- return 0;
-
- if(c1 == 0)
- c1 = content_features(m1).visual_solidness;
- if(c2 == 0)
- c2 = content_features(m2).visual_solidness;
-
- if(c1 == c2){
- *equivalent = true;
- // If same solidness, liquid takes precense
- if(content_features(m1).liquid_type != LIQUID_NONE)
- return 1;
- if(content_features(m2).liquid_type != LIQUID_NONE)
- return 2;
- }
-
- if(c1 > c2)
- return 1;
- else
- return 2;
-}
-
-v3s16 facedir_rotate(u8 facedir, v3s16 dir)
-{
- /*
- Face 2 (normally Z-) direction:
- facedir=0: Z-
- facedir=1: X-
- facedir=2: Z+
- facedir=3: X+
- */
- v3s16 newdir;
- if(facedir==0) // Same
- newdir = v3s16(dir.X, dir.Y, dir.Z);
- else if(facedir == 1) // Face is taken from rotXZccv(-90)
- newdir = v3s16(-dir.Z, dir.Y, dir.X);
- else if(facedir == 2) // Face is taken from rotXZccv(180)
- newdir = v3s16(-dir.X, dir.Y, -dir.Z);
- else if(facedir == 3) // Face is taken from rotXZccv(90)
- newdir = v3s16(dir.Z, dir.Y, -dir.X);
- else
- newdir = dir;
- return newdir;
-}
-
-u8 packDir(v3s16 dir)
-{
- u8 b = 0;
-
- if(dir.X > 0)
- b |= (1<<0);
- else if(dir.X < 0)
- b |= (1<<1);
-
- if(dir.Y > 0)
- b |= (1<<2);
- else if(dir.Y < 0)
- b |= (1<<3);
-
- if(dir.Z > 0)
- b |= (1<<4);
- else if(dir.Z < 0)
- b |= (1<<5);
-
- return b;
-}
-v3s16 unpackDir(u8 b)
-{
- v3s16 d(0,0,0);
-
- if(b & (1<<0))
- d.X = 1;
- else if(b & (1<<1))
- d.X = -1;
-
- if(b & (1<<2))
- d.Y = 1;
- else if(b & (1<<3))
- d.Y = -1;
-
- if(b & (1<<4))
- d.Z = 1;
- else if(b & (1<<5))
- d.Z = -1;
-
- return d;
-}
+#include "serialization.h" // For ser_ver_supported
/*
MapNode
*/
-// These four are DEPRECATED.
-bool MapNode::light_propagates()
-{
- return light_propagates_content(getContent());
-}
-bool MapNode::sunlight_propagates()
-{
- return sunlight_propagates_content(getContent());
-}
-u8 MapNode::solidness()
-{
- return content_solidness(getContent());
-}
-u8 MapNode::light_source()
+// Create directly from a nodename
+// If name is unknown, sets CONTENT_IGNORE
+MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
+ u8 a_param1, u8 a_param2)
{
- return content_features(*this).light_source;
+ content_t id = CONTENT_IGNORE;
+ ndef->getId(name, id);
+ param1 = a_param1;
+ param2 = a_param2;
+ // Set content (param0 and (param2&0xf0)) after other params
+ // because this needs to override part of param2
+ setContent(id);
}
-void MapNode::setLight(enum LightBank bank, u8 a_light)
+void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
{
// If node doesn't contain light data, ignore this
- if(content_features(*this).param_type != CPT_LIGHT)
+ if(nodemgr->get(*this).param_type != CPT_LIGHT)
return;
if(bank == LIGHTBANK_DAY)
{
assert(0);
}
-u8 MapNode::getLight(enum LightBank bank)
+u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
+ const ContentFeatures &f = nodemgr->get(*this);
u8 light = 0;
- if(content_features(*this).param_type == CPT_LIGHT)
+ if(f.param_type == CPT_LIGHT)
{
if(bank == LIGHTBANK_DAY)
light = param1 & 0x0f;
else
assert(0);
}
- if(light_source() > light)
- light = light_source();
+ if(f.light_source > light)
+ light = f.light_source;
return light;
}
-u8 MapNode::getLightBanksWithSource()
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
- u8 lightday = 0;
- u8 lightnight = 0;
- if(content_features(*this).param_type == CPT_LIGHT)
+ const ContentFeatures &f = nodemgr->get(*this);
+ if(f.param_type == CPT_LIGHT)
{
lightday = param1 & 0x0f;
lightnight = (param1>>4)&0x0f;
}
- if(light_source() > lightday)
- lightday = light_source();
- if(light_source() > lightnight)
- lightnight = light_source();
- return (lightday&0x0f) | ((lightnight<<4)&0xf0);
+ else
+ {
+ lightday = 0;
+ lightnight = 0;
+ }
+ if(f.light_source > lightday)
+ lightday = f.light_source;
+ if(f.light_source > lightnight)
+ lightnight = f.light_source;
+ return f.param_type == CPT_LIGHT || f.light_source != 0;
}
-#ifndef SERVER
-TileSpec MapNode::getTile(v3s16 dir)
+u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
{
- if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE)
- dir = facedir_rotate(param1, dir);
-
- TileSpec spec;
-
- s32 dir_i = -1;
-
- if(dir == v3s16(0,0,0))
- dir_i = -1;
- else if(dir == v3s16(0,1,0))
- dir_i = 0;
- else if(dir == v3s16(0,-1,0))
- dir_i = 1;
- else if(dir == v3s16(1,0,0))
- dir_i = 2;
- else if(dir == v3s16(-1,0,0))
- dir_i = 3;
- else if(dir == v3s16(0,0,1))
- dir_i = 4;
- else if(dir == v3s16(0,0,-1))
- dir_i = 5;
-
- if(dir_i == -1)
- // Non-directional
- spec = content_features(*this).tiles[0];
- else
- spec = content_features(*this).tiles[dir_i];
-
- /*
- If it contains some mineral, change texture id
- */
- if(content_features(*this).param_type == CPT_MINERAL && g_texturesource)
- {
- u8 mineral = getMineral();
- std::string mineral_texture_name = mineral_block_texture(mineral);
- if(mineral_texture_name != "")
- {
- u32 orig_id = spec.texture.id;
- std::string texture_name = g_texturesource->getTextureName(orig_id);
- //texture_name += "^blit:";
- texture_name += "^";
- texture_name += mineral_texture_name;
- u32 new_id = g_texturesource->getTextureId(texture_name);
- spec.texture = g_texturesource->getTexture(new_id);
- }
- }
+ const ContentFeatures &f = nodemgr->get(*this);
+ if(f.param_type_2 == CPT2_FACEDIR)
+ return getParam2() & 0x03;
+ return 0;
+}
- return spec;
+u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ if(f.param_type_2 == CPT2_WALLMOUNTED)
+ return getParam2() & 0x07;
+ return 0;
}
-#endif
-u8 MapNode::getMineral()
+v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
{
- if(content_features(*this).param_type == CPT_MINERAL)
+ switch(getWallMounted(nodemgr))
{
- return param1 & 0x0f;
+ case 0: default: return v3s16(0,1,0);
+ case 1: return v3s16(0,-1,0);
+ case 2: return v3s16(1,0,0);
+ case 3: return v3s16(-1,0,0);
+ case 4: return v3s16(0,0,1);
+ case 5: return v3s16(0,0,-1);
}
-
- return MINERAL_NONE;
}
+
+
u32 MapNode::serializedLength(u8 version)
{
if(!ser_ver_supported(version))
return 3;
}
void MapNode::serialize(u8 *dest, u8 version)
+{
+ if(!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapNode format not supported");
+
+ if(version <= 21)
+ {
+ serialize_pre22(dest, version);
+ return;
+ }
+
+ writeU8(dest+0, param0);
+ writeU8(dest+1, param1);
+ writeU8(dest+2, param2);
+}
+void MapNode::deSerialize(u8 *source, u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
+ if(version <= 21)
+ {
+ deSerialize_pre22(source, version);
+ return;
+ }
+
+ param0 = readU8(source+0);
+ param1 = readU8(source+1);
+ param2 = readU8(source+2);
+}
+void MapNode::serializeBulk(std::ostream &os, int version,
+ const MapNode *nodes, u32 nodecount,
+ u8 content_width, u8 params_width, bool compressed)
+{
+ if(!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapNode format not supported");
+
+ assert(version >= 22);
+ assert(content_width == 1);
+ assert(params_width == 2);
+
+ SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
+
+ // Serialize content
+ if(content_width == 1)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ writeU8(&databuf[i], nodes[i].param0);
+ }
+ /* If param0 is extended to two bytes, use something like this: */
+ /*else if(content_width == 2)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ writeU16(&databuf[i*2], nodes[i].param0);
+ }*/
+
+ // Serialize param1
+ u32 start1 = content_width * nodecount;
+ for(u32 i=0; i<nodecount; i++)
+ writeU8(&databuf[start1 + i], nodes[i].param1);
+
+ // Serialize param2
+ u32 start2 = (content_width + 1) * nodecount;
+ for(u32 i=0; i<nodecount; i++)
+ writeU8(&databuf[start2 + i], nodes[i].param2);
+
+ /*
+ Compress data to output stream
+ */
+
+ if(compressed)
+ {
+ compressZlib(databuf, os);
+ }
+ else
+ {
+ os.write((const char*) &databuf[0], databuf.getSize());
+ }
+}
+
+// Deserialize bulk node data
+void MapNode::deSerializeBulk(std::istream &is, int version,
+ MapNode *nodes, u32 nodecount,
+ u8 content_width, u8 params_width, bool compressed)
+{
+ if(!ser_ver_supported(version))
+ throw VersionMismatchException("ERROR: MapNode format not supported");
+
+ assert(version >= 22);
+ assert(content_width == 1);
+ assert(params_width == 2);
+
+ // Uncompress or read data
+ u32 len = nodecount * (content_width + params_width);
+ SharedBuffer<u8> databuf(len);
+ if(compressed)
+ {
+ std::ostringstream os(std::ios_base::binary);
+ decompressZlib(is, os);
+ std::string s = os.str();
+ if(s.size() != len)
+ throw SerializationError("deSerializeBulkNodes: "
+ "decompress resulted in invalid size");
+ memcpy(&databuf[0], s.c_str(), len);
+ }
+ else
+ {
+ is.read((char*) &databuf[0], len);
+ if(is.eof() || is.fail())
+ throw SerializationError("deSerializeBulkNodes: "
+ "failed to read bulk node data");
+ }
+
+ // Deserialize content
+ if(content_width == 1)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param0 = readU8(&databuf[i]);
+ }
+ /* If param0 is extended to two bytes, use something like this: */
+ /*else if(content_width == 2)
+ {
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param0 = readU16(&databuf[i*2]);
+ }*/
+
+ // Deserialize param1
+ u32 start1 = content_width * nodecount;
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param1 = readU8(&databuf[start1 + i]);
+
+ // Deserialize param2
+ u32 start2 = (content_width + 1) * nodecount;
+ for(u32 i=0; i<nodecount; i++)
+ nodes[i].param2 = readU8(&databuf[start2 + i]);
+}
+
+/*
+ Legacy serialization
+*/
+void MapNode::serialize_pre22(u8 *dest, u8 version)
+{
// Translate to wanted version
MapNode n_foreign = mapnode_translate_from_internal(*this, version);
dest[2] = n_foreign.param2;
}
}
-void MapNode::deSerialize(u8 *source, u8 version)
+void MapNode::deSerialize_pre22(u8 *source, u8 version)
{
- if(!ser_ver_supported(version))
- throw VersionMismatchException("ERROR: MapNode format not supported");
-
- if(version == 0)
- {
- param0 = source[0];
- }
- else if(version == 1)
+ if(version <= 1)
{
param0 = source[0];
- // This version doesn't support saved lighting
- if(light_propagates() || light_source() > 0)
- param1 = 0;
- else
- param1 = source[1];
}
else if(version <= 9)
{
}
// Convert special values from old version to new
- if(version <= 18)
+ if(version <= 19)
{
// In these versions, CONTENT_IGNORE and CONTENT_AIR
// are 255 and 254
- if(param0 == 255)
- param0 = CONTENT_IGNORE;
- else if(param0 == 254)
- param0 = CONTENT_AIR;
- }
- // version 19 is fucked up with sometimes the old values and sometimes not
- if(version == 19)
- {
+ // Version 19 is fucked up with sometimes the old values and sometimes not
if(param0 == 255)
param0 = CONTENT_IGNORE;
else if(param0 == 254)
// Translate to our known version
*this = mapnode_translate_to_internal(*this, version);
}
-
-/*
- Gets lighting value at face of node
-
- Parameters must consist of air and !air.
- Order doesn't matter.
-
- If either of the nodes doesn't exist, light is 0.
-
- parameters:
- daynight_ratio: 0...1000
- n: getNode(p) (uses only the lighting value)
- n2: getNode(p + face_dir) (uses only the lighting value)
- face_dir: axis oriented unit vector from p to p2
-
- returns encoded light value.
-*/
-u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
- v3s16 face_dir)
-{
- try{
- u8 light;
- u8 l1 = n.getLightBlend(daynight_ratio);
- u8 l2 = n2.getLightBlend(daynight_ratio);
- if(l1 > l2)
- light = l1;
- else
- light = l2;
-
- // Make some nice difference to different sides
-
- // This makes light come from a corner
- /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1)
- light = diminish_light(diminish_light(light));
- else if(face_dir.X == -1 || face_dir.Z == -1)
- light = diminish_light(light);*/
-
- // All neighboring faces have different shade (like in minecraft)
- if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1)
- light = diminish_light(diminish_light(light));
- else if(face_dir.Z == 1 || face_dir.Z == -1)
- light = diminish_light(light);
-
- return light;
- }
- catch(InvalidPositionException &e)
- {
- return 0;
- }
-}
-
-