]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapnode.cpp
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[dragonfireclient.git] / src / mapnode.cpp
index cb8bf7c42edc7cf6b6813540513514d4c7f19ea2..4707978cbc2a4803fa651060404277648f296511 100644 (file)
 /*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include "mapnode.h"
-#include "tile.h"
 #include "porting.h"
+#include "main.h" // For g_settings
+#include "nodedef.h"
+#include "content_mapnode.h" // For mapnode_translate_*_internal
+#include "serialization.h" // For ser_ver_supported
+#include "util/serialize.h"
+#include "log.h"
 #include <string>
-#include "mineral.h"
-// For g_settings
-#include "main.h"
+#include <sstream>
 
-ContentFeatures::~ContentFeatures()
+static const Rotation wallmounted_to_rot[] = {
+       ROTATE_0, ROTATE_180, ROTATE_90, ROTATE_270
+};
+
+static const u8 rot_to_wallmounted[] = {
+       2, 4, 3, 5
+};
+
+
+/*
+       MapNode
+*/
+
+// Create directly from a nodename
+// If name is unknown, sets CONTENT_IGNORE
+MapNode::MapNode(INodeDefManager *ndef, const std::string &name,
+               u8 a_param1, u8 a_param2)
 {
-       if(translate_to)
-               delete translate_to;
+       content_t id = CONTENT_IGNORE;
+       ndef->getId(name, id);
+       param0 = id;
+       param1 = a_param1;
+       param2 = a_param2;
 }
 
-void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
 {
-       if(g_texturesource)
+       // If node doesn't contain light data, ignore this
+       if(nodemgr->get(*this).param_type != CPT_LIGHT)
+               return;
+       if(bank == LIGHTBANK_DAY)
        {
-               tiles[i].texture = g_texturesource->getTexture(name);
+               param1 &= 0xf0;
+               param1 |= a_light & 0x0f;
        }
-       
-       if(alpha != 255)
+       else if(bank == LIGHTBANK_NIGHT)
        {
-               tiles[i].alpha = alpha;
-               tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+               param1 &= 0x0f;
+               param1 |= (a_light & 0x0f)<<4;
        }
+       else
+               assert(0);
+}
 
-       if(inventory_texture == NULL)
-               setInventoryTexture(name);
+u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
+{
+       // Select the brightest of [light source, propagated light]
+       const ContentFeatures &f = nodemgr->get(*this);
+       u8 light = 0;
+       if(f.param_type == CPT_LIGHT)
+       {
+               if(bank == LIGHTBANK_DAY)
+                       light = param1 & 0x0f;
+               else if(bank == LIGHTBANK_NIGHT)
+                       light = (param1>>4)&0x0f;
+               else
+                       assert(0);
+       }
+       if(f.light_source > light)
+               light = f.light_source;
+       return light;
 }
 
-void ContentFeatures::setInventoryTexture(std::string imgname)
+bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const
 {
-       if(g_texturesource == NULL)
-               return;
-       
-       imgname += "^[forcesingle";
-       
-       inventory_texture = g_texturesource->getTextureRaw(imgname);
+       // Select the brightest of [light source, propagated light]
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type == CPT_LIGHT)
+       {
+               lightday = param1 & 0x0f;
+               lightnight = (param1>>4)&0x0f;
+       }
+       else
+       {
+               lightday = 0;
+               lightnight = 0;
+       }
+       if(f.light_source > lightday)
+               lightday = f.light_source;
+       if(f.light_source > lightnight)
+               lightnight = f.light_source;
+       return f.param_type == CPT_LIGHT || f.light_source != 0;
 }
 
-void ContentFeatures::setInventoryTextureCube(std::string top,
-               std::string left, std::string right)
+u8 MapNode::getFaceDir(INodeDefManager *nodemgr) const
 {
-       if(g_texturesource == NULL)
-               return;
-       
-       str_replace_char(top, '^', '&');
-       str_replace_char(left, '^', '&');
-       str_replace_char(right, '^', '&');
-
-       std::string imgname_full;
-       imgname_full += "[inventorycube{";
-       imgname_full += top;
-       imgname_full += "{";
-       imgname_full += left;
-       imgname_full += "{";
-       imgname_full += right;
-       inventory_texture = g_texturesource->getTextureRaw(imgname_full);
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type_2 == CPT2_FACEDIR)
+               return getParam2() & 0x1F;
+       return 0;
 }
 
-struct ContentFeatures g_content_features[256];
+u8 MapNode::getWallMounted(INodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       if(f.param_type_2 == CPT2_WALLMOUNTED)
+               return getParam2() & 0x07;
+       return 0;
+}
 
-ContentFeatures & content_features(u8 i)
+v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
 {
-       return g_content_features[i];
+       switch(getWallMounted(nodemgr))
+       {
+       case 0: default: return v3s16(0,1,0);
+       case 1: return v3s16(0,-1,0);
+       case 2: return v3s16(1,0,0);
+       case 3: return v3s16(-1,0,0);
+       case 4: return v3s16(0,0,1);
+       case 5: return v3s16(0,0,-1);
+       }
 }
 
-/*
-       See mapnode.h for description.
-*/
-void init_mapnode()
+void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) {
+       ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;
+
+       if (cpt2 == CPT2_FACEDIR) {
+               u8 newrot = param2 & 3;
+               param2 &= ~3;
+               param2 |= (newrot + rot) & 3;
+       } else if (cpt2 == CPT2_WALLMOUNTED) {
+               u8 wmountface = (param2 & 7);
+               if (wmountface <= 1)
+                       return;
+                       
+               Rotation oldrot = wallmounted_to_rot[wmountface - 2];
+               param2 &= ~7;
+               param2 |= rot_to_wallmounted[(oldrot - rot) & 3];
+       }
+}
+
+static std::vector<aabb3f> transformNodeBox(const MapNode &n,
+               const NodeBox &nodebox, INodeDefManager *nodemgr)
 {
-       if(g_texturesource == NULL)
+       std::vector<aabb3f> boxes;
+       if(nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED)
        {
-               dstream<<"INFO: Initial run of init_mapnode with "
-                               "g_texturesource=NULL. If this segfaults, "
-                               "there is a bug with something not checking for "
-                               "the NULL value."<<std::endl;
+               const std::vector<aabb3f> &fixed = nodebox.fixed;
+               int facedir = n.getFaceDir(nodemgr);
+               u8 axisdir = facedir>>2;
+               facedir&=0x03;
+               for(std::vector<aabb3f>::const_iterator
+                               i = fixed.begin();
+                               i != fixed.end(); i++)
+               {
+                       aabb3f box = *i;
+
+                       if (nodebox.type == NODEBOX_LEVELED) {
+                               box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
+                       }
+
+                       switch (axisdir)
+                       {
+                       case 0:
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXZBy(-90);
+                                       box.MaxEdge.rotateXZBy(-90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXZBy(180);
+                                       box.MaxEdge.rotateXZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXZBy(90);
+                                       box.MaxEdge.rotateXZBy(90);
+                               }
+                               break;
+                       case 1: // z+
+                               box.MinEdge.rotateYZBy(90);
+                               box.MaxEdge.rotateYZBy(90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXYBy(90);
+                                       box.MaxEdge.rotateXYBy(90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXYBy(180);
+                                       box.MaxEdge.rotateXYBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXYBy(-90);
+                                       box.MaxEdge.rotateXYBy(-90);
+                               }
+                               break;
+                       case 2: //z-
+                               box.MinEdge.rotateYZBy(-90);
+                               box.MaxEdge.rotateYZBy(-90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXYBy(-90);
+                                       box.MaxEdge.rotateXYBy(-90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXYBy(180);
+                                       box.MaxEdge.rotateXYBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXYBy(90);
+                                       box.MaxEdge.rotateXYBy(90);
+                               }
+                               break;
+                       case 3:  //x+
+                               box.MinEdge.rotateXYBy(-90);
+                               box.MaxEdge.rotateXYBy(-90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateYZBy(90);
+                                       box.MaxEdge.rotateYZBy(90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateYZBy(180);
+                                       box.MaxEdge.rotateYZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateYZBy(-90);
+                                       box.MaxEdge.rotateYZBy(-90);
+                               }
+                               break;
+                       case 4:  //x-
+                               box.MinEdge.rotateXYBy(90);
+                               box.MaxEdge.rotateXYBy(90);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateYZBy(-90);
+                                       box.MaxEdge.rotateYZBy(-90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateYZBy(180);
+                                       box.MaxEdge.rotateYZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateYZBy(90);
+                                       box.MaxEdge.rotateYZBy(90);
+                               }
+                               break;
+                       case 5:
+                               box.MinEdge.rotateXYBy(-180);
+                               box.MaxEdge.rotateXYBy(-180);
+                               if(facedir == 1)
+                               {
+                                       box.MinEdge.rotateXZBy(90);
+                                       box.MaxEdge.rotateXZBy(90);
+                               }
+                               else if(facedir == 2)
+                               {
+                                       box.MinEdge.rotateXZBy(180);
+                                       box.MaxEdge.rotateXZBy(180);
+                               }
+                               else if(facedir == 3)
+                               {
+                                       box.MinEdge.rotateXZBy(-90);
+                                       box.MaxEdge.rotateXZBy(-90);
+                               }
+                               break;
+                       default:
+                               break;
+                       }
+                       box.repair();
+                       boxes.push_back(box);
+               }
        }
-       else
+       else if(nodebox.type == NODEBOX_WALLMOUNTED)
+       {
+               v3s16 dir = n.getWallMountedDir(nodemgr);
+
+               // top
+               if(dir == v3s16(0,1,0))
+               {
+                       boxes.push_back(nodebox.wall_top);
+               }
+               // bottom
+               else if(dir == v3s16(0,-1,0))
+               {
+                       boxes.push_back(nodebox.wall_bottom);
+               }
+               // side
+               else
+               {
+                       v3f vertices[2] =
+                       {
+                               nodebox.wall_side.MinEdge,
+                               nodebox.wall_side.MaxEdge
+                       };
+
+                       for(s32 i=0; i<2; i++)
+                       {
+                               if(dir == v3s16(-1,0,0))
+                                       vertices[i].rotateXZBy(0);
+                               if(dir == v3s16(1,0,0))
+                                       vertices[i].rotateXZBy(180);
+                               if(dir == v3s16(0,0,-1))
+                                       vertices[i].rotateXZBy(90);
+                               if(dir == v3s16(0,0,1))
+                                       vertices[i].rotateXZBy(-90);
+                       }
+
+                       aabb3f box = aabb3f(vertices[0]);
+                       box.addInternalPoint(vertices[1]);
+                       boxes.push_back(box);
+               }
+       }
+       else // NODEBOX_REGULAR
        {
-               dstream<<"INFO: Full run of init_mapnode with "
-                               "g_texturesource!=NULL"<<std::endl;
+               boxes.push_back(aabb3f(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2));
        }
+       return boxes;
+}
 
-       // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
+std::vector<aabb3f> MapNode::getNodeBoxes(INodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       return transformNodeBox(*this, f.node_box, nodemgr);
+}
 
-       /*
-               Initialize content feature table
-       */
+std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       return transformNodeBox(*this, f.selection_box, nodemgr);
+}
+
+u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       // todo: after update in all games leave only if (f.param_type_2 ==
+       if(        f.liquid_type == LIQUID_SOURCE 
+               || f.liquid_type == LIQUID_FLOWING 
+               || f.param_type_2 == CPT2_FLOWINGLIQUID)
+               return LIQUID_LEVEL_MAX;
+       if(f.leveled || f.param_type_2 == CPT2_LEVELED)
+               return LEVELED_MAX;
+       return 0;
+}
+
+u8 MapNode::getLevel(INodeDefManager *nodemgr) const
+{
+       const ContentFeatures &f = nodemgr->get(*this);
+       // todo: after update in all games leave only if (f.param_type_2 ==
+       if(f.liquid_type == LIQUID_SOURCE)
+               return LIQUID_LEVEL_SOURCE;
+       if (f.param_type_2 == CPT2_FLOWINGLIQUID)
+               return getParam2() & LIQUID_LEVEL_MASK;
+       if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
+               return getParam2() & LIQUID_LEVEL_MASK;
+       if(f.leveled || f.param_type_2 == CPT2_LEVELED) {
+                u8 level = getParam2() & LEVELED_MASK;
+                if(level) return level;
+                if(f.leveled > LEVELED_MAX) return LEVELED_MAX;
+                return f.leveled; //default
+       }
+       return 0;
+}
+
+u8 MapNode::addLevel(INodeDefManager *nodemgr, s8 add)
+{
+       s8 level = getLevel(nodemgr);
+       u8 rest = 0;
+       if (add == 0) level = 1;
+       level += add;
+       if (level < 1) {
+               setContent(CONTENT_AIR);
+               return 0;
+       }
+       const ContentFeatures &f = nodemgr->get(*this);
+       if (       f.param_type_2 == CPT2_FLOWINGLIQUID
+               || f.liquid_type == LIQUID_FLOWING
+               || f.liquid_type == LIQUID_SOURCE) {
+               if (level >= LIQUID_LEVEL_MAX) {
+                       rest = level - LIQUID_LEVEL_MAX;
+                       setContent(nodemgr->getId(f.liquid_alternative_source));
+               } else {
+                       setContent(nodemgr->getId(f.liquid_alternative_flowing));
+                       setParam2(level & LIQUID_LEVEL_MASK);
+               }
+       } else if (f.leveled || f.param_type_2 == CPT2_LEVELED) {
+               if (level > LEVELED_MAX) {
+                       rest = level - LEVELED_MAX;
+                       level = LEVELED_MAX;
+               }
+               setParam2(level & LEVELED_MASK);
+       }
+       return rest;
+}
+
+u32 MapNode::serializedLength(u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+               
+       if(version == 0)
+               return 1;
+       else if(version <= 9)
+               return 2;
+       else if(version <= 23)
+               return 3;
+       else
+               return 4;
+}
+void MapNode::serialize(u8 *dest, u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
        
+       // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+       // in memory; conversion just won't work in this direction.
+       if(version < 24)
+               throw SerializationError("MapNode::serialize: serialization to "
+                               "version < 24 not possible");
+               
+       writeU16(dest+0, param0);
+       writeU8(dest+2, param1);
+       writeU8(dest+3, param2);
+}
+void MapNode::deSerialize(u8 *source, u8 version)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+               
+       if(version <= 21)
+       {
+               deSerialize_pre22(source, version);
+               return;
+       }
+
+       if(version >= 24){
+               param0 = readU16(source+0);
+               param1 = readU8(source+2);
+               param2 = readU8(source+3);
+       }
+       else{
+               param0 = readU8(source+0);
+               param1 = readU8(source+1);
+               param2 = readU8(source+2);
+               if(param0 > 0x7F){
+                       param0 |= ((param2&0xF0)<<4);
+                       param2 &= 0x0F;
+               }
+       }
+}
+void MapNode::serializeBulk(std::ostream &os, int version,
+               const MapNode *nodes, u32 nodecount,
+               u8 content_width, u8 params_width, bool compressed)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+
+       assert(content_width == 2);
+       assert(params_width == 2);
+
+       // Can't do this anymore; we have 16-bit dynamically allocated node IDs
+       // in memory; conversion just won't work in this direction.
+       if(version < 24)
+               throw SerializationError("MapNode::serializeBulk: serialization to "
+                               "version < 24 not possible");
+
+       SharedBuffer<u8> databuf(nodecount * (content_width + params_width));
+
+       // Serialize content
+       for(u32 i=0; i<nodecount; i++)
+               writeU16(&databuf[i*2], nodes[i].param0);
+
+       // Serialize param1
+       u32 start1 = content_width * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               writeU8(&databuf[start1 + i], nodes[i].param1);
+
+       // Serialize param2
+       u32 start2 = (content_width + 1) * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               writeU8(&databuf[start2 + i], nodes[i].param2);
+
        /*
-               Set initial material type to same in all tiles, so that the
-               same material can be used in more stuff.
-               This is set according to the leaves because they are the only
-               differing material to which all materials can be changed to
-               get this optimization.
+               Compress data to output stream
        */
-       u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
-       /*if(new_style_leaves)
-               initial_material_type = MATERIAL_ALPHA_SIMPLE;
+
+       if(compressed)
+       {
+               compressZlib(databuf, os);
+       }
        else
-               initial_material_type = MATERIAL_ALPHA_NONE;*/
-       for(u16 i=0; i<256; i++)
        {
-               ContentFeatures *f = &g_content_features[i];
-               for(u16 j=0; j<6; j++)
-                       f->tiles[j].material_type = initial_material_type;
+               os.write((const char*) &databuf[0], databuf.getSize());
        }
-       
-       u8 i;
-       ContentFeatures *f = NULL;
-
-       i = CONTENT_STONE;
-       f = &g_content_features[i];
-       f->setAllTextures("stone.png");
-       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_GRASS;
-       f = &g_content_features[i];
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass.png");
-       f->setTexture(1, "mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
-       
-       i = CONTENT_GRASS_FOOTSTEPS;
-       f = &g_content_features[i];
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass_footsteps.png");
-       f->setTexture(1, "mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
-       
-       i = CONTENT_MUD;
-       f = &g_content_features[i];
-       f->setAllTextures("mud.png");
-       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_SAND;
-       f = &g_content_features[i];
-       f->setAllTextures("sand.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_TREE;
-       f = &g_content_features[i];
-       f->setAllTextures("tree.png");
-       f->setTexture(0, "tree_top.png");
-       f->setTexture(1, "tree_top.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_LEAVES;
-       f = &g_content_features[i];
-       f->light_propagates = true;
-       //f->param_type = CPT_MINERAL;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       if(new_style_leaves)
+}
+
+// Deserialize bulk node data
+void MapNode::deSerializeBulk(std::istream &is, int version,
+               MapNode *nodes, u32 nodecount,
+               u8 content_width, u8 params_width, bool compressed)
+{
+       if(!ser_ver_supported(version))
+               throw VersionMismatchException("ERROR: MapNode format not supported");
+
+       assert(version >= 22);
+       assert(content_width == 1 || content_width == 2);
+       assert(params_width == 2);
+
+       // Uncompress or read data
+       u32 len = nodecount * (content_width + params_width);
+       SharedBuffer<u8> databuf(len);
+       if(compressed)
        {
-               f->solidness = 0; // drawn separately, makes no faces
-               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
+               std::ostringstream os(std::ios_base::binary);
+               decompressZlib(is, os);
+               std::string s = os.str();
+               if(s.size() != len)
+                       throw SerializationError("deSerializeBulkNodes: "
+                                       "decompress resulted in invalid size");
+               memcpy(&databuf[0], s.c_str(), len);
        }
        else
        {
-               f->setAllTextures("[noalpha:leaves.png");
+               is.read((char*) &databuf[0], len);
+               if(is.eof() || is.fail())
+                       throw SerializationError("deSerializeBulkNodes: "
+                                       "failed to read bulk node data");
        }
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       // Deprecated
-       i = CONTENT_COALSTONE;
-       f = &g_content_features[i];
-       //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
-       f->setAllTextures("stone.png^mineral_coal.png");
-       f->is_ground_content = true;
-       
-       i = CONTENT_WOOD;
-       f = &g_content_features[i];
-       f->setAllTextures("wood.png");
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_MESE;
-       f = &g_content_features[i];
-       f->setAllTextures("mese.png");
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_CLOUD;
-       f = &g_content_features[i];
-       f->setAllTextures("cloud.png");
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_AIR;
-       f = &g_content_features[i];
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->solidness = 0;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       
-       i = CONTENT_WATER;
-       f = &g_content_features[i];
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_FLOWING;
-       
-       i = CONTENT_WATERSOURCE;
-       f = &g_content_features[i];
-       f->setInventoryTexture("water.png");
-       if(new_style_water)
+
+       // Deserialize content
+       if(content_width == 1)
        {
-               f->solidness = 0; // drawn separately, makes no faces
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param0 = readU8(&databuf[i]);
        }
-       else // old style
+       else if(content_width == 2)
        {
-               f->solidness = 1;
-
-               TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("water.png");
-               
-               t.alpha = WATER_ALPHA;
-               t.material_type = MATERIAL_ALPHA_VERTEX;
-               t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
-               f->setAllTiles(t);
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param0 = readU16(&databuf[i*2]);
        }
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_SOURCE;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_TORCH;
-       f = &g_content_features[i];
-       f->setInventoryTexture("torch_on_floor.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       f->wall_mounted = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_FURNACE;
-       f = &g_content_features[i];
-       f->setAllTextures("furnace_side.png");
-       f->setTexture(2, "furnace_front.png");
-       f->setInventoryTexture("furnace_front.png");
-       f->param_type = CPT_NONE;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       
-       i = CONTENT_SIGN_WALL;
-       f = &g_content_features[i];
-       f->setInventoryTexture("sign_wall.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       f->wall_mounted = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       if(f->initial_metadata == NULL)
-               f->initial_metadata = new SignNodeMetadata("Some sign");
-       
-}
 
-TileSpec MapNode::getTile(v3s16 dir)
-{
-       TileSpec spec;
-       
-       s32 dir_i = -1;
-       
-       if(dir == v3s16(0,0,0))
-               dir_i = -1;
-       else if(dir == v3s16(0,1,0))
-               dir_i = 0;
-       else if(dir == v3s16(0,-1,0))
-               dir_i = 1;
-       else if(dir == v3s16(1,0,0))
-               dir_i = 2;
-       else if(dir == v3s16(-1,0,0))
-               dir_i = 3;
-       else if(dir == v3s16(0,0,1))
-               dir_i = 4;
-       else if(dir == v3s16(0,0,-1))
-               dir_i = 5;
-       
-       if(dir_i == -1)
-               // Non-directional
-               spec = content_features(d).tiles[0];
-       else 
-               spec = content_features(d).tiles[dir_i];
-       
-       /*
-               If it contains some mineral, change texture id
-       */
-       if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
+       // Deserialize param1
+       u32 start1 = content_width * nodecount;
+       for(u32 i=0; i<nodecount; i++)
+               nodes[i].param1 = readU8(&databuf[start1 + i]);
+
+       // Deserialize param2
+       u32 start2 = (content_width + 1) * nodecount;
+       if(content_width == 1)
        {
-               u8 mineral = param & 0x1f;
-               std::string mineral_texture_name = mineral_block_texture(mineral);
-               if(mineral_texture_name != "")
-               {
-                       u32 orig_id = spec.texture.id;
-                       std::string texture_name = g_texturesource->getTextureName(orig_id);
-                       //texture_name += "^blit:";
-                       texture_name += "^";
-                       texture_name += mineral_texture_name;
-                       u32 new_id = g_texturesource->getTextureId(texture_name);
-                       spec.texture = g_texturesource->getTexture(new_id);
+               for(u32 i=0; i<nodecount; i++) {
+                       nodes[i].param2 = readU8(&databuf[start2 + i]);
+                       if(nodes[i].param0 > 0x7F){
+                               nodes[i].param0 <<= 4;
+                               nodes[i].param0 |= (nodes[i].param2&0xF0)>>4;
+                               nodes[i].param2 &= 0x0F;
+                       }
                }
        }
-
-       return spec;
-}
-
-u8 MapNode::getMineral()
-{
-       if(content_features(d).param_type == CPT_MINERAL)
+       else if(content_width == 2)
        {
-               return param & 0x1f;
+               for(u32 i=0; i<nodecount; i++)
+                       nodes[i].param2 = readU8(&databuf[start2 + i]);
        }
-
-       return MINERAL_NONE;
 }
 
-// Pointers to c_str()s g_content_features[i].inventory_image_path
-//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
-
-void init_content_inventory_texture_paths()
+/*
+       Legacy serialization
+*/
+void MapNode::deSerialize_pre22(u8 *source, u8 version)
 {
-       dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
-       /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+       if(version <= 1)
        {
-               g_content_inventory_texture_paths[i] =
-                               g_content_features[i].inventory_image_path.c_str();
-       }*/
-}
+               param0 = source[0];
+       }
+       else if(version <= 9)
+       {
+               param0 = source[0];
+               param1 = source[1];
+       }
+       else
+       {
+               param0 = source[0];
+               param1 = source[1];
+               param2 = source[2];
+               if(param0 > 0x7f){
+                       param0 <<= 4;
+                       param0 |= (param2&0xf0)>>4;
+                       param2 &= 0x0f;
+               }
+       }
+       
+       // Convert special values from old version to new
+       if(version <= 19)
+       {
+               // In these versions, CONTENT_IGNORE and CONTENT_AIR
+               // are 255 and 254
+               // Version 19 is fucked up with sometimes the old values and sometimes not
+               if(param0 == 255)
+                       param0 = CONTENT_IGNORE;
+               else if(param0 == 254)
+                       param0 = CONTENT_AIR;
+       }
 
+       // Translate to our known version
+       *this = mapnode_translate_to_internal(*this, version);
+}