51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "common_irrlicht.h"
#include "mapnode.h"
#include "tile.h"
#include "porting.h"
#include <string>
+#include "mineral.h"
+// For g_settings
+#include "main.h"
+#include "nodemetadata.h"
+
+ContentFeatures::~ContentFeatures()
+{
+ if(translate_to)
+ delete translate_to;
+}
+
+void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
+{
+ if(g_texturesource)
+ {
+ tiles[i].texture = g_texturesource->getTexture(name);
+ }
+
+ if(alpha != 255)
+ {
+ tiles[i].alpha = alpha;
+ tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+ }
+
+ if(inventory_texture == NULL)
+ setInventoryTexture(name);
+}
+
+void ContentFeatures::setInventoryTexture(std::string imgname)
+{
+ if(g_texturesource == NULL)
+ return;
+
+ imgname += "^[forcesingle";
+
+ inventory_texture = g_texturesource->getTextureRaw(imgname);
+}
+
+void ContentFeatures::setInventoryTextureCube(std::string top,
+ std::string left, std::string right)
+{
+ if(g_texturesource == NULL)
+ return;
+
+ str_replace_char(top, '^', '&');
+ str_replace_char(left, '^', '&');
+ str_replace_char(right, '^', '&');
+
+ std::string imgname_full;
+ imgname_full += "[inventorycube{";
+ imgname_full += top;
+ imgname_full += "{";
+ imgname_full += left;
+ imgname_full += "{";
+ imgname_full += right;
+ inventory_texture = g_texturesource->getTextureRaw(imgname_full);
+}
+
+struct ContentFeatures g_content_features[256];
+
+ContentFeatures & content_features(u8 i)
+{
+ return g_content_features[i];
+}
/*
- Face directions:
- 0: up
- 1: down
- 2: right
- 3: left
- 4: back
- 5: front
+ See mapnode.h for description.
*/
-u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
+void init_mapnode()
+{
+ if(g_texturesource == NULL)
+ {
+ dstream<<"INFO: Initial run of init_mapnode with "
+ "g_texturesource=NULL. If this segfaults, "
+ "there is a bug with something not checking for "
+ "the NULL value."<<std::endl;
+ }
+ else
+ {
+ dstream<<"INFO: Full run of init_mapnode with "
+ "g_texturesource!=NULL"<<std::endl;
+ }
+
+ // Read some settings
+ bool new_style_water = g_settings.getBool("new_style_water");
+ bool new_style_leaves = g_settings.getBool("new_style_leaves");
+
+ /*
+ Initialize content feature table
+ */
+
+ /*
+ Set initial material type to same in all tiles, so that the
+ same material can be used in more stuff.
+ This is set according to the leaves because they are the only
+ differing material to which all materials can be changed to
+ get this optimization.
+ */
+ u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
+ /*if(new_style_leaves)
+ initial_material_type = MATERIAL_ALPHA_SIMPLE;
+ else
+ initial_material_type = MATERIAL_ALPHA_NONE;*/
+ for(u16 i=0; i<256; i++)
+ {
+ ContentFeatures *f = &g_content_features[i];
+ // Re-initialize
+ *f = ContentFeatures();
+
+ for(u16 j=0; j<6; j++)
+ f->tiles[j].material_type = initial_material_type;
+ }
+
+ u8 i;
+ ContentFeatures *f = NULL;
+
+ i = CONTENT_STONE;
+ f = &g_content_features[i];
+ f->setAllTextures("stone.png");
+ f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
+
+ i = CONTENT_GRASS;
+ f = &g_content_features[i];
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass.png");
+ f->setTexture(1, "mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
+
+ i = CONTENT_GRASS_FOOTSTEPS;
+ f = &g_content_features[i];
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass_footsteps.png");
+ f->setTexture(1, "mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
+
+ i = CONTENT_MUD;
+ f = &g_content_features[i];
+ f->setAllTextures("mud.png");
+ f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_SAND;
+ f = &g_content_features[i];
+ f->setAllTextures("sand.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_TREE;
+ f = &g_content_features[i];
+ f->setAllTextures("tree.png");
+ f->setTexture(0, "tree_top.png");
+ f->setTexture(1, "tree_top.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_LEAVES;
+ f = &g_content_features[i];
+ f->light_propagates = true;
+ //f->param_type = CPT_MINERAL;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ if(new_style_leaves)
+ {
+ f->solidness = 0; // drawn separately, makes no faces
+ f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
+ }
+ else
+ {
+ f->setAllTextures("[noalpha:leaves.png");
+ }
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ // Deprecated
+ i = CONTENT_COALSTONE;
+ f = &g_content_features[i];
+ //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
+ f->setAllTextures("stone.png^mineral_coal.png");
+ f->is_ground_content = true;
+
+ i = CONTENT_WOOD;
+ f = &g_content_features[i];
+ f->setAllTextures("wood.png");
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_MESE;
+ f = &g_content_features[i];
+ f->setAllTextures("mese.png");
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_CLOUD;
+ f = &g_content_features[i];
+ f->setAllTextures("cloud.png");
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_AIR;
+ f = &g_content_features[i];
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+
+ i = CONTENT_WATER;
+ f = &g_content_features[i];
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->solidness = 0; // Drawn separately, makes no faces
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_FLOWING;
+
+ i = CONTENT_WATERSOURCE;
+ f = &g_content_features[i];
+ f->setInventoryTexture("water.png");
+ if(new_style_water)
+ {
+ f->solidness = 0; // drawn separately, makes no faces
+ }
+ else // old style
+ {
+ f->solidness = 1;
+
+ TileSpec t;
+ if(g_texturesource)
+ t.texture = g_texturesource->getTexture("water.png");
+
+ t.alpha = WATER_ALPHA;
+ t.material_type = MATERIAL_ALPHA_VERTEX;
+ t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ f->setAllTiles(t);
+ }
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_SOURCE;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_TORCH;
+ f = &g_content_features[i];
+ f->setInventoryTexture("torch_on_floor.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->wall_mounted = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_SIGN_WALL;
+ f = &g_content_features[i];
+ f->setInventoryTexture("sign_wall.png");
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = true;
+ f->sunlight_propagates = true;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->wall_mounted = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new SignNodeMetadata("Some sign");
+
+ i = CONTENT_CHEST;
+ f = &g_content_features[i];
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("chest_side.png");
+ f->setTexture(0, "chest_top.png");
+ f->setTexture(1, "chest_top.png");
+ f->setTexture(5, "chest_front.png"); // Z-
+ f->setInventoryTexture("chest_top.png");
+ //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new ChestNodeMetadata();
+
+ i = CONTENT_FURNACE;
+ f = &g_content_features[i];
+ f->param_type = CPT_FACEDIR_SIMPLE;
+ f->setAllTextures("furnace_side.png");
+ f->setTexture(5, "furnace_front.png"); // Z-
+ f->setInventoryTexture("furnace_front.png");
+ //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
+ if(f->initial_metadata == NULL)
+ f->initial_metadata = new FurnaceNodeMetadata();
+
+ i = CONTENT_COBBLE;
+ f = &g_content_features[i];
+ f->setAllTextures("cobble.png");
+ f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
+ f->param_type = CPT_NONE;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+ i = CONTENT_STEEL;
+ f = &g_content_features[i];
+ f->setAllTextures("steel_block.png");
+ f->setInventoryTextureCube("steel_block.png", "steel_block.png",
+ "steel_block.png");
+ f->param_type = CPT_NONE;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
+}
+
+v3s16 facedir_rotate(u8 facedir, v3s16 dir)
{
- {TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE},
- {TILE_GRASS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
- //{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
- {TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
- {TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
- {TILE_TREE_TOP,TILE_TREE_TOP,TILE_TREE,TILE_TREE,TILE_TREE,TILE_TREE},
- {TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES},
- {TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
- {TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
- {TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
- {TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER}, // ocean
- {TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
- {TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
- {TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
-};
-
-std::string g_content_inventory_texture_strings[USEFUL_CONTENT_COUNT];
-// Pointers to c_str()s of the above
-const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
-
-const char * g_content_inventory_texture_paths_base[USEFUL_CONTENT_COUNT] =
+ /*
+ Face 2 (normally Z-) direction:
+ facedir=0: Z-
+ facedir=1: X-
+ facedir=2: Z+
+ facedir=3: X+
+ */
+ v3s16 newdir;
+ if(facedir==0) // Same
+ newdir = v3s16(dir.X, dir.Y, dir.Z);
+ else if(facedir == 1) // Face is taken from rotXZccv(-90)
+ newdir = v3s16(-dir.Z, dir.Y, dir.X);
+ else if(facedir == 2) // Face is taken from rotXZccv(180)
+ newdir = v3s16(-dir.X, dir.Y, -dir.Z);
+ else if(facedir == 3) // Face is taken from rotXZccv(90)
+ newdir = v3s16(dir.Z, dir.Y, -dir.X);
+ else
+ newdir = dir;
+ return newdir;
+}
+
+TileSpec MapNode::getTile(v3s16 dir)
{
- "stone.png",
- "grass.png",
- "water.png",
- "torch_on_floor.png",
- "tree_top.png",
- "leaves.png",
- "grass_footsteps.png",
- "mese.png",
- "mud.png",
- "water.png", //ocean
- "cloud.png",
- "coalstone.png",
- "wood.png",
-};
+ if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
+ dir = facedir_rotate(param1, dir);
+
+ TileSpec spec;
+
+ s32 dir_i = -1;
+
+ if(dir == v3s16(0,0,0))
+ dir_i = -1;
+ else if(dir == v3s16(0,1,0))
+ dir_i = 0;
+ else if(dir == v3s16(0,-1,0))
+ dir_i = 1;
+ else if(dir == v3s16(1,0,0))
+ dir_i = 2;
+ else if(dir == v3s16(-1,0,0))
+ dir_i = 3;
+ else if(dir == v3s16(0,0,1))
+ dir_i = 4;
+ else if(dir == v3s16(0,0,-1))
+ dir_i = 5;
+
+ if(dir_i == -1)
+ // Non-directional
+ spec = content_features(d).tiles[0];
+ else
+ spec = content_features(d).tiles[dir_i];
+
+ /*
+ If it contains some mineral, change texture id
+ */
+ if(content_features(d).param_type == CPT_MINERAL && g_texturesource)
+ {
+ u8 mineral = param & 0x1f;
+ std::string mineral_texture_name = mineral_block_texture(mineral);
+ if(mineral_texture_name != "")
+ {
+ u32 orig_id = spec.texture.id;
+ std::string texture_name = g_texturesource->getTextureName(orig_id);
+ //texture_name += "^blit:";
+ texture_name += "^";
+ texture_name += mineral_texture_name;
+ u32 new_id = g_texturesource->getTextureId(texture_name);
+ spec.texture = g_texturesource->getTexture(new_id);
+ }
+ }
-void init_content_inventory_texture_paths()
+ return spec;
+}
+
+u8 MapNode::getMineral()
{
- for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+ if(content_features(d).param_type == CPT_MINERAL)
{
- g_content_inventory_texture_strings[i] = porting::getDataPath(g_content_inventory_texture_paths_base[i]);
- g_content_inventory_texture_paths[i] = g_content_inventory_texture_strings[i].c_str();
+ return param & 0x1f;
}
+
+ return MINERAL_NONE;
+}
+
+// Pointers to c_str()s g_content_features[i].inventory_image_path
+//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
+
+void init_content_inventory_texture_paths()
+{
+ dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
+ /*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+ {
+ g_content_inventory_texture_paths[i] =
+ g_content_features[i].inventory_image_path.c_str();
+ }*/
}