content_t c_cobble;
content_t c_desert_sand;
content_t c_desert_stone;
+ content_t c_mossycobble;
+ content_t c_sandbrick;
+ content_t c_stair_cobble;
+ content_t c_stair_sandstone;
MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV7();
int generateMountainTerrain(int ymax);
void generateRidgeTerrain();
- void generateBiomes(float *heat_map, float *humidity_map);
+ bool generateBiomes(float *heat_map, float *humidity_map);
void dustTopNodes();
//void addTopNodes();