Noise *noise_humidity;
content_t c_stone;
- content_t c_dirt;
- content_t c_dirt_with_grass;
- content_t c_sand;
content_t c_water_source;
content_t c_lava_source;
+ content_t c_desert_stone;
content_t c_ice;
- content_t c_gravel;
+ content_t c_sandstone;
+
content_t c_cobble;
- content_t c_desert_sand;
- content_t c_desert_stone;
- content_t c_mossycobble;
- content_t c_sandbrick;
content_t c_stair_cobble;
- content_t c_stair_sandstone;
+ content_t c_mossycobble;
+ content_t c_sandstonebrick;
+ content_t c_stair_sandstonebrick;
MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV7();
int generateMountainTerrain(int ymax);
void generateRidgeTerrain();
- bool generateBiomes(float *heat_map, float *humidity_map);
+ MgStoneType generateBiomes(float *heat_map, float *humidity_map);
void dustTopNodes();
//void addTopNodes();