extern NoiseParams nparams_v7_def_terrain_base;
extern NoiseParams nparams_v7_def_terrain_alt;
-extern NoiseParams nparams_v7_def_terrain_mod;
extern NoiseParams nparams_v7_def_terrain_persist;
extern NoiseParams nparams_v7_def_height_select;
+extern NoiseParams nparams_v7_def_filler_depth;
+extern NoiseParams nparams_v7_def_mount_height;
+extern NoiseParams nparams_v7_def_ridge_uwater;
+extern NoiseParams nparams_v7_def_mountain;
extern NoiseParams nparams_v7_def_ridge;
struct MapgenV7Params : public MapgenParams {
- NoiseParams *np_terrain_base;
- NoiseParams *np_terrain_alt;
- NoiseParams *np_terrain_mod;
- NoiseParams *np_terrain_persist;
- NoiseParams *np_height_select;
- NoiseParams *np_ridge;
+ NoiseParams np_terrain_base;
+ NoiseParams np_terrain_alt;
+ NoiseParams np_terrain_persist;
+ NoiseParams np_height_select;
+ NoiseParams np_filler_depth;
+ NoiseParams np_mount_height;
+ NoiseParams np_ridge_uwater;
+ NoiseParams np_mountain;
+ NoiseParams np_ridge;
MapgenV7Params() {
- np_terrain_base = &nparams_v7_def_terrain_base;
- np_terrain_alt = &nparams_v7_def_terrain_alt;
- np_terrain_mod = &nparams_v7_def_terrain_mod;
- np_terrain_persist = &nparams_v7_def_terrain_persist;
- np_height_select = &nparams_v7_def_height_select;
- np_ridge = &nparams_v7_def_ridge;
+ np_terrain_base = nparams_v7_def_terrain_base;
+ np_terrain_alt = nparams_v7_def_terrain_alt;
+ np_terrain_persist = nparams_v7_def_terrain_persist;
+ np_height_select = nparams_v7_def_height_select;
+ np_filler_depth = nparams_v7_def_filler_depth;
+ np_mount_height = nparams_v7_def_mount_height;
+ np_ridge_uwater = nparams_v7_def_ridge_uwater;
+ np_mountain = nparams_v7_def_mountain;
+ np_ridge = nparams_v7_def_ridge;
}
+ ~MapgenV7Params() {}
+
bool readParams(Settings *settings);
void writeParams(Settings *settings);
};
BiomeDefManager *bmgr;
int ystride;
- v3s16 csize;
+ int zstride;
u32 flags;
u32 blockseed;
v3s16 full_node_min;
v3s16 full_node_max;
- s16 *heightmap;
s16 *ridge_heightmap;
- u8 *biomemap;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
- Noise *noise_terrain_mod;
Noise *noise_terrain_persist;
Noise *noise_height_select;
-
+ Noise *noise_filler_depth;
+ Noise *noise_mount_height;
+ Noise *noise_ridge_uwater;
+ Noise *noise_mountain;
Noise *noise_ridge;
Noise *noise_heat;
content_t c_sand;
content_t c_water_source;
content_t c_lava_source;
+ content_t c_ice;
content_t c_gravel;
content_t c_cobble;
content_t c_desert_sand;
MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
~MapgenV7();
- void makeChunk(BlockMakeData *data);
+ virtual void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
Biome *getBiomeAtPoint(v3s16 p);
float baseTerrainLevelAtPoint(int x, int z);
float baseTerrainLevelFromMap(int index);
+ bool getMountainTerrainAtPoint(int x, int y, int z);
+ bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
+
void calculateNoise();
- int calcHeightMap();
- void generateTerrain();
- void carveRidges();
- //void carveRivers(); //experimental
+ virtual int generateTerrain();
+ int generateBaseTerrain();
+ void generateMountainTerrain();
+ void generateRidgeTerrain();
+
+ void generateBiomes();
+ void dustTopNodes();
+
+ //void addTopNodes();
- void testBiomes();
- void addTopNodes();
- void growGrass();
+ void generateCaves(int max_stone_y);
};
struct MapgenFactoryV7 : public MapgenFactory {