]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v7.h
Zoom: Move enabling zoom to a new player object property
[dragonfireclient.git] / src / mapgen_v7.h
index 3391098ea9c7d42876cdaa52e65ca62156504c73..877f3d089adc6126de638985e92cef6a6004ffff 100644 (file)
@@ -1,6 +1,7 @@
 /*
 Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2017 paramat
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -17,110 +18,95 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef MAPGEN_V7_HEADER
-#define MAPGEN_V7_HEADER
+#pragma once
 
 #include "mapgen.h"
 
-extern NoiseParams nparams_v7_def_terrain_base;
-extern NoiseParams nparams_v7_def_terrain_alt;
-extern NoiseParams nparams_v7_def_terrain_mod;
-extern NoiseParams nparams_v7_def_terrain_persist;
-extern NoiseParams nparams_v7_def_height_select;
-extern NoiseParams nparams_v7_def_ridge;
+/////////////// Mapgen V7 flags
+#define MGV7_MOUNTAINS   0x01
+#define MGV7_RIDGES      0x02
+#define MGV7_FLOATLANDS  0x04
+#define MGV7_CAVERNS     0x08
+#define MGV7_BIOMEREPEAT 0x10
+
+class BiomeManager;
+
+extern FlagDesc flagdesc_mapgen_v7[];
+
 
 struct MapgenV7Params : public MapgenParams {
-       NoiseParams *np_terrain_base;
-       NoiseParams *np_terrain_alt;
-       NoiseParams *np_terrain_mod;
-       NoiseParams *np_terrain_persist;
-       NoiseParams *np_height_select;
-       NoiseParams *np_ridge;
-       
-       MapgenV7Params() {
-               np_terrain_base    = &nparams_v7_def_terrain_base;
-               np_terrain_alt     = &nparams_v7_def_terrain_alt;
-               np_terrain_mod     = &nparams_v7_def_terrain_mod;
-               np_terrain_persist = &nparams_v7_def_terrain_persist;
-               np_height_select   = &nparams_v7_def_height_select;
-               np_ridge           = &nparams_v7_def_ridge;
-       }
-       
-       bool readParams(Settings *settings);
-       void writeParams(Settings *settings);
+       u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES |
+               MGV7_CAVERNS | MGV7_BIOMEREPEAT;
+       s16 mount_zero_level = 0;
+       float cave_width = 0.09f;
+       s16 large_cave_depth = -33;
+       s16 lava_depth = -256;
+       float float_mount_density = 0.6f;
+       float float_mount_height = 128.0f;
+       s16 floatland_level = 1280;
+       s16 shadow_limit = 1024;
+       s16 cavern_limit = -256;
+       s16 cavern_taper = 256;
+       float cavern_threshold = 0.7f;
+
+       NoiseParams np_terrain_base;
+       NoiseParams np_terrain_alt;
+       NoiseParams np_terrain_persist;
+       NoiseParams np_height_select;
+       NoiseParams np_filler_depth;
+       NoiseParams np_mount_height;
+       NoiseParams np_ridge_uwater;
+       NoiseParams np_floatland_base;
+       NoiseParams np_float_base_height;
+       NoiseParams np_mountain;
+       NoiseParams np_ridge;
+       NoiseParams np_cavern;
+       NoiseParams np_cave1;
+       NoiseParams np_cave2;
+
+       MapgenV7Params();
+       ~MapgenV7Params() = default;
+
+       void readParams(const Settings *settings);
+       void writeParams(Settings *settings) const;
 };
 
-class MapgenV7 : public Mapgen {
+class MapgenV7 : public MapgenBasic {
 public:
-       EmergeManager *emerge;
-       BiomeDefManager *bmgr;
-
-       int ystride;
-       v3s16 csize;
-       u32 flags;
-
-       u32 blockseed;
-       v3s16 node_min;
-       v3s16 node_max;
-       v3s16 full_node_min;
-       v3s16 full_node_max;
-       
-       s16 *heightmap;
-       s16 *ridge_heightmap;
-       u8 *biomemap;
-       
-       Noise *noise_terrain_base;
-       Noise *noise_terrain_alt;
-       Noise *noise_terrain_mod;
-       Noise *noise_terrain_persist;
-       Noise *noise_height_select;
-       
-       Noise *noise_ridge;
-       
-       Noise *noise_heat;
-       Noise *noise_humidity;
-       
-       content_t c_stone;
-       content_t c_dirt;
-       content_t c_dirt_with_grass;
-       content_t c_sand;
-       content_t c_water_source;
-       content_t c_lava_source;
-       content_t c_gravel;
-       content_t c_cobble;
-       content_t c_desert_sand;
-       content_t c_desert_stone;
-
        MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
        ~MapgenV7();
-       
-       void makeChunk(BlockMakeData *data);
-       int getGroundLevelAtPoint(v2s16 p);
-       Biome *getBiomeAtPoint(v3s16 p);
 
-       float baseTerrainLevelAtPoint(int x, int z);
+       virtual MapgenType getType() const { return MAPGEN_V7; }
+
+       virtual void makeChunk(BlockMakeData *data);
+       int getSpawnLevelAtPoint(v2s16 p);
+
+       float baseTerrainLevelAtPoint(s16 x, s16 z);
        float baseTerrainLevelFromMap(int index);
-       void calculateNoise();
-       int calcHeightMap();
-       
-       void generateTerrain();
-       void carveRidges();
-       //void carveRivers(); //experimental
-       
-       void testBiomes();
-       void addTopNodes();
-       
-       void generateCaves(int max_stone_y);
-};
+       bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
+       bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
+       bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
+       void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
 
-struct MapgenFactoryV7 : public MapgenFactory {
-       Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
-               return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
-       };
-       
-       MapgenParams *createMapgenParams() {
-               return new MapgenV7Params();
-       };
-};
+       int generateTerrain();
+       void generateRidgeTerrain();
+
+private:
+       s16 mount_zero_level;
+       s16 large_cave_depth;
+       float float_mount_density;
+       float float_mount_height;
+       s16 floatland_level;
+       s16 shadow_limit;
 
-#endif
+       Noise *noise_terrain_base;
+       Noise *noise_terrain_alt;
+       Noise *noise_terrain_persist;
+       Noise *noise_height_select;
+       Noise *noise_mount_height;
+       Noise *noise_ridge_uwater;
+       Noise *noise_floatland_base;
+       Noise *noise_float_base_height;
+       Noise *noise_mountain;
+       Noise *noise_ridge;
+};