]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_v7.cpp
Biomes/decorations/ores: Make relative to 'water_level' setting
[minetest.git] / src / mapgen_v7.cpp
index d74d050ef9d947a106bcfcd482a95ac3d52f0c67..4b263bdb3b70156fcf3a2c54e9983f36581593a3 100644 (file)
@@ -54,17 +54,21 @@ FlagDesc flagdesc_mapgen_v7[] = {
 MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
        : MapgenBasic(mapgenid, params, emerge)
 {
-       this->spflags             = params->spflags;
-       this->cave_width          = params->cave_width;
-       this->large_cave_depth    = params->large_cave_depth;
-       this->lava_depth          = params->lava_depth;
-       this->float_mount_density = params->float_mount_density;
-       float_mount_height_lim    = MYMAX(params->float_mount_height, 1.0f);
-       this->floatland_level     = params->floatland_level;
-       this->shadow_limit        = params->shadow_limit;
-       this->cavern_limit        = params->cavern_limit;
-       this->cavern_taper        = params->cavern_taper;
-       this->cavern_threshold    = params->cavern_threshold;
+       spflags             = params->spflags;
+       cave_width          = params->cave_width;
+       large_cave_depth    = params->large_cave_depth;
+       lava_depth          = params->lava_depth;
+       float_mount_density = params->float_mount_density;
+       floatland_level     = params->floatland_level;
+       shadow_limit        = params->shadow_limit;
+       cavern_limit        = params->cavern_limit;
+       cavern_taper        = params->cavern_taper;
+       cavern_threshold    = params->cavern_threshold;
+
+       // This is to avoid a divide-by-zero.
+       // Parameter will be saved to map_meta.txt in limited form.
+       params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
+       float_mount_height   = params->float_mount_height;
 
        // 2D noise
        noise_terrain_base    = new Noise(&params->np_terrain_base,    seed, csize.X, csize.Z);
@@ -294,7 +298,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
 
        // Init biome generator, place biome-specific nodes, and build biomemap
        biomegen->calcBiomeNoise(node_min);
-       MgStoneType stone_type = generateBiomes();
+       MgStoneType stone_type = generateBiomes(water_level - 1);
 
        // Generate caverns, tunnels and classic caves
        if (flags & MG_CAVES) {
@@ -318,10 +322,12 @@ void MapgenV7::makeChunk(BlockMakeData *data)
 
        // Generate the registered decorations
        if (flags & MG_DECORATIONS)
-               m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+               m_emerge->decomgr->placeAllDecos(this, blockseed,
+                       node_min, node_max, water_level - 1);
 
        // Generate the registered ores
-       m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+       m_emerge->oremgr->placeAllOres(this, blockseed,
+               node_min, node_max, water_level - 1);
 
        // Sprinkle some dust on top after everything else was generated
        dustTopNodes();
@@ -405,8 +411,8 @@ bool MapgenV7::getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y)
 {
        // Make rim 2 nodes thick to match floatland base terrain
        float density_gradient = (y >= floatland_level) ?
-               -pow((float)(y - floatland_level) / float_mount_height_lim, 0.75f) :
-               -pow((float)(floatland_level - 1 - y) / float_mount_height_lim, 0.75f);
+               -pow((float)(y - floatland_level) / float_mount_height, 0.75f) :
+               -pow((float)(floatland_level - 1 - y) / float_mount_height, 0.75f);
 
        float floatn = noise_mountain->result[idx_xyz] + float_mount_density;