]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v7.cpp
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front...
[dragonfireclient.git] / src / mapgen_v7.cpp
index 6bdb5a1775c8b80a947b9f8dd259b9d1435c5287..44cb37f11ffbce8b50529c9a1bb70753c4e3f835 100644 (file)
@@ -58,7 +58,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        //// amount of elements to skip for the next index
        //// for noise/height/biome maps (not vmanip)
        this->ystride = csize.X;
-       this->zstride = csize.X * csize.Y;
+       this->zstride = csize.X * (csize.Y + 2);
 
        this->biomemap  = new u8[csize.X * csize.Z];
        this->heightmap = new s16[csize.X * csize.Z];
@@ -77,10 +77,10 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        noise_ridge_uwater    = new Noise(&sp->np_ridge_uwater,    seed, csize.X, csize.Z);
 
        //// 3d terrain noise
-       noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z);
-       noise_ridge    = new Noise(&sp->np_ridge,    seed, csize.X, csize.Y, csize.Z);
-       noise_cave1    = new Noise(&sp->np_cave1,    seed, csize.X, csize.Y, csize.Z);
-       noise_cave2    = new Noise(&sp->np_cave2,    seed, csize.X, csize.Y, csize.Z);
+       noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
+       noise_ridge    = new Noise(&sp->np_ridge,    seed, csize.X, csize.Y + 2, csize.Z);
+       noise_cave1    = new Noise(&sp->np_cave1,    seed, csize.X, csize.Y + 2, csize.Z);
+       noise_cave2    = new Noise(&sp->np_cave2,    seed, csize.X, csize.Y + 2, csize.Z);
 
        //// Biome noise
        noise_heat     = new Noise(&params->np_biome_heat,     seed, csize.X, csize.Z);
@@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_water_source    = ndef->getId("mapgen_water_source");
        c_lava_source     = ndef->getId("mapgen_lava_source");
        c_ice             = ndef->getId("default:ice");
+       c_cobble          = ndef->getId("mapgen_cobble");
+       c_desert_stone    = ndef->getId("mapgen_desert_stone");
+       c_mossycobble     = ndef->getId("mapgen_mossycobble");
+       c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
+       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
+       c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
        if (c_ice == CONTENT_IGNORE)
                c_ice = CONTENT_AIR;
+       if (c_mossycobble == CONTENT_IGNORE)
+               c_mossycobble = c_cobble;
+       if (c_sandbrick == CONTENT_IGNORE)
+               c_sandbrick = c_desert_stone;
+       if (c_stair_cobble == CONTENT_IGNORE)
+               c_stair_cobble = c_cobble;
+       if (c_stair_sandstone == CONTENT_IGNORE)
+               c_stair_sandstone = c_sandbrick;
 }
 
 
@@ -142,7 +156,7 @@ MapgenV7Params::MapgenV7Params()
 }
 
 
-void MapgenV7Params::readParams(Settings *settings)
+void MapgenV7Params::readParams(const Settings *settings)
 {
        settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
 
@@ -160,7 +174,7 @@ void MapgenV7Params::readParams(Settings *settings)
 }
 
 
-void MapgenV7Params::writeParams(Settings *settings)
+void MapgenV7Params::writeParams(Settings *settings) const
 {
        settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, (u32)-1);
 
@@ -210,6 +224,7 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p)
 
 void MapgenV7::makeChunk(BlockMakeData *data)
 {
+       // Pre-conditions
        assert(data->vmanip);
        assert(data->nodedef);
        assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@@ -247,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data)
                noise_humidity->result, heightmap, biomemap);
 
        // Actually place the biome-specific nodes
-       generateBiomes(noise_heat->result, noise_humidity->result);
+       bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
 
        if (flags & MG_CAVES)
                generateCaves(stone_surface_max_y);
 
        if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
-               DungeonGen dgen(this, NULL);
+               DungeonParams dp;
+
+               dp.np_rarity  = nparams_dungeon_rarity;
+               dp.np_density = nparams_dungeon_density;
+               dp.np_wetness = nparams_dungeon_wetness;
+               dp.c_water = c_water_source;
+               if (desert_stone) {
+                       dp.c_cobble  = c_sandbrick;
+                       dp.c_moss    = c_sandbrick; // should make this 'cracked sandstone' later
+                       dp.c_stair   = c_stair_sandstone;
+
+                       dp.diagonal_dirs = true;
+                       dp.mossratio  = 0.0;
+                       dp.holesize   = v3s16(2, 3, 2);
+                       dp.roomsize   = v3s16(2, 5, 2);
+                       dp.notifytype = GENNOTIFY_TEMPLE;
+               } else {
+                       dp.c_cobble  = c_cobble;
+                       dp.c_moss    = c_mossycobble;
+                       dp.c_stair   = c_stair_cobble;
+
+                       dp.diagonal_dirs = false;
+                       dp.mossratio  = 3.0;
+                       dp.holesize   = v3s16(1, 2, 1);
+                       dp.roomsize   = v3s16(0, 0, 0);
+                       dp.notifytype = GENNOTIFY_DUNGEON;
+               }
+
+               DungeonGen dgen(this, &dp);
                dgen.generate(blockseed, full_node_min, full_node_max);
        }
 
@@ -271,7 +314,9 @@ void MapgenV7::makeChunk(BlockMakeData *data)
        updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
 
        if (flags & MG_LIGHT)
-               calcLighting(node_min, node_max);
+               calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
+                       full_node_min, full_node_max);
+
        //setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
        //                      node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
 
@@ -283,7 +328,7 @@ void MapgenV7::calculateNoise()
 {
        //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
        int x = node_min.X;
-       int y = node_min.Y;
+       int y = node_min.Y - 1;
        int z = node_min.Z;
 
        noise_terrain_persist->perlinMap2D(x, z);
@@ -446,8 +491,8 @@ int MapgenV7::generateBaseTerrain()
                if (surface_y > stone_surface_max_y)
                        stone_surface_max_y = surface_y;
 
-               u32 i = vm->m_area.index(x, node_min.Y, z);
-               for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+               u32 i = vm->m_area.index(x, node_min.Y - 1, z);
+               for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                        if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
                                if (y <= surface_y)
                                        vm->m_data[i] = n_stone;
@@ -473,7 +518,7 @@ int MapgenV7::generateMountainTerrain(int ymax)
        u32 j = 0;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
-       for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+       for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                u32 vi = vm->m_area.index(node_min.X, y, z);
                for (s16 x = node_min.X; x <= node_max.X; x++) {
                        int index = (z - node_min.Z) * csize.X + (x - node_min.X);
@@ -506,7 +551,7 @@ void MapgenV7::generateRidgeTerrain()
        float width = 0.2; // TODO: figure out acceptable perlin noise values
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
-       for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+       for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                u32 vi = vm->m_area.index(node_min.X, y, z);
                for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
                        int j = (z - node_min.Z) * csize.X + (x - node_min.X);
@@ -535,17 +580,14 @@ void MapgenV7::generateRidgeTerrain()
 }
 
 
-void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
+bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
 {
        if (node_max.Y < water_level)
-               return;
-
-       MapNode n_air(CONTENT_AIR);
-       MapNode n_stone(c_stone);
-       MapNode n_water(c_water_source);
+               return false;
 
        v3s16 em = vm->m_area.getExtent();
        u32 index = 0;
+       bool desert_stone = false;
 
        for (s16 z = node_min.Z; z <= node_max.Z; z++)
        for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@@ -564,22 +606,15 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                for (s16 y = node_max.Y; y >= node_min.Y; y--) {
                        content_t c = vm->m_data[i].getContent();
 
-                       // It could be the case that the elevation is equal to the chunk
-                       // boundary, but the chunk above has not been generated yet
-                       if (y == node_max.Y && c_above == CONTENT_IGNORE &&
-                               y == heightmap[index] && c == c_stone) {
-                               int j = (z - node_min.Z) * zstride +
-                                               (y - node_min.Y) * ystride +
-                                               (x - node_min.X);
-                               have_air = !getMountainTerrainFromMap(j, index, y);
-                       }
-
                        if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
                                biome           = bmgr->getBiome(heat_map[index], humidity_map[index], y);
                                dfiller         = biome->depth_filler + noise_filler_depth->result[index];
                                y0_top          = biome->depth_top;
                                y0_filler       = biome->depth_top + dfiller;
                                depth_water_top = biome->depth_water_top;
+
+                               if (biome->c_stone == c_desert_stone)
+                                       desert_stone = true;
                        }
 
                        if (c == c_stone && have_air) {
@@ -612,7 +647,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                        } else if (c == c_water_source) {
                                have_air = true;
                                nplaced = 0;
-                               if(y > water_level - depth_water_top)
+                               if (y > water_level - depth_water_top)
                                        vm->m_data[i] = MapNode(biome->c_water_top);
                                else
                                        vm->m_data[i] = MapNode(biome->c_water);
@@ -624,6 +659,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
                        vm->m_area.add_y(em, i, -1);
                }
        }
+
+       return desert_stone;
 }
 
 
@@ -642,9 +679,26 @@ void MapgenV7::dustTopNodes()
                if (biome->c_dust == CONTENT_IGNORE)
                        continue;
 
-               s16 y = node_max.Y;
-               u32 vi = vm->m_area.index(x, y, z);
-               for (; y >= node_min.Y; y--) {
+               u32 vi = vm->m_area.index(x, full_node_max.Y, z);
+               content_t c_full_max = vm->m_data[vi].getContent();
+               s16 y_start;
+
+               if (c_full_max == CONTENT_AIR) {
+                       y_start = full_node_max.Y - 1;
+               } else if (c_full_max == CONTENT_IGNORE) {
+                       vi = vm->m_area.index(x, node_max.Y + 1, z);
+                       content_t c_max = vm->m_data[vi].getContent();
+
+                       if (c_max == CONTENT_AIR)
+                               y_start = node_max.Y;
+                       else
+                               continue;
+               } else {
+                       continue;
+               }
+
+               vi = vm->m_area.index(x, y_start, z);
+               for (s16 y = y_start; y >= node_min.Y - 1; y--) {
                        if (vm->m_data[vi].getContent() != CONTENT_AIR)
                                break;
 
@@ -652,10 +706,7 @@ void MapgenV7::dustTopNodes()
                }
 
                content_t c = vm->m_data[vi].getContent();
-               if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) {
-                       if (y == node_max.Y)
-                               continue;
-
+               if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) {
                        vm->m_area.add_y(em, vi, 1);
                        vm->m_data[vi] = MapNode(biome->c_dust);
                }
@@ -766,7 +817,7 @@ void MapgenV7::generateCaves(int max_stone_y)
                u32 index2d = 0;
 
                for (s16 z = node_min.Z; z <= node_max.Z; z++) {
-                       for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+                       for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
                                u32 i = vm->m_area.index(node_min.X, y, z);
                                for (s16 x = node_min.X; x <= node_max.X;
                                                x++, i++, index++, index2d++) {