]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v6.h
Add initial Decoration support, many misc. improvements & modifications
[dragonfireclient.git] / src / mapgen_v6.h
index 5b3ea9d275d179f0321e51dd26e074a7c4178b89..f4ffd25f3c241f6b4c47db1b99449695423707c2 100644 (file)
@@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapgen.h"
 
 #define AVERAGE_MUD_AMOUNT 4
-#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
 
 enum BiomeType
 {
@@ -43,54 +42,47 @@ extern NoiseParams nparams_v6_def_humidity;
 extern NoiseParams nparams_v6_def_trees;
 extern NoiseParams nparams_v6_def_apple_trees;
 
-struct Cave {
-       s16 min_tunnel_diameter;
-       s16 max_tunnel_diameter;
-       int dswitchint;
-       u16 tunnel_routepoints;
-       int part_max_length_rs;
-       bool large_cave_is_flat;
-       bool flooded;
-};
-
 struct MapgenV6Params : public MapgenParams {
        float freq_desert;
        float freq_beach;
-       NoiseParams *np_terrain_base;
-       NoiseParams *np_terrain_higher;
-       NoiseParams *np_steepness;
-       NoiseParams *np_height_select;
-       NoiseParams *np_mud;
-       NoiseParams *np_beach;
-       NoiseParams *np_biome;
-       NoiseParams *np_cave;
-       NoiseParams *np_humidity;
-       NoiseParams *np_trees;
-       NoiseParams *np_apple_trees;
+       NoiseParams np_terrain_base;
+       NoiseParams np_terrain_higher;
+       NoiseParams np_steepness;
+       NoiseParams np_height_select;
+       NoiseParams np_mud;
+       NoiseParams np_beach;
+       NoiseParams np_biome;
+       NoiseParams np_cave;
+       NoiseParams np_humidity;
+       NoiseParams np_trees;
+       NoiseParams np_apple_trees;
        
        MapgenV6Params() {
                freq_desert       = 0.45;
                freq_beach        = 0.15;
-               np_terrain_base   = &nparams_v6_def_terrain_base;
-               np_terrain_higher = &nparams_v6_def_terrain_higher;
-               np_steepness      = &nparams_v6_def_steepness;
-               np_height_select  = &nparams_v6_def_height_select;
-               np_mud            = &nparams_v6_def_mud;
-               np_beach          = &nparams_v6_def_beach;
-               np_biome          = &nparams_v6_def_biome;
-               np_cave           = &nparams_v6_def_cave;
-               np_humidity       = &nparams_v6_def_humidity;
-               np_trees          = &nparams_v6_def_trees;
-               np_apple_trees    = &nparams_v6_def_apple_trees;
-
+               np_terrain_base   = nparams_v6_def_terrain_base;
+               np_terrain_higher = nparams_v6_def_terrain_higher;
+               np_steepness      = nparams_v6_def_steepness;
+               np_height_select  = nparams_v6_def_height_select;
+               np_mud            = nparams_v6_def_mud;
+               np_beach          = nparams_v6_def_beach;
+               np_biome          = nparams_v6_def_biome;
+               np_cave           = nparams_v6_def_cave;
+               np_humidity       = nparams_v6_def_humidity;
+               np_trees          = nparams_v6_def_trees;
+               np_apple_trees    = nparams_v6_def_apple_trees;
        }
        
+       ~MapgenV6Params() {}
+       
        bool readParams(Settings *settings);
        void writeParams(Settings *settings);
 };
 
 class MapgenV6 : public Mapgen {
 public:
+       EmergeManager *emerge;
+
        int ystride;
        v3s16 csize;
        u32 flags;
@@ -128,7 +120,7 @@ class MapgenV6 : public Mapgen {
        content_t c_desert_sand;
        content_t c_desert_stone;
 
-       MapgenV6(int mapgenid, MapgenV6Params *params);
+       MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
        ~MapgenV6();
        
        void makeChunk(BlockMakeData *data);
@@ -140,7 +132,6 @@ class MapgenV6 : public Mapgen {
        virtual float baseTerrainLevelFromMap(v2s16 p);
        virtual float baseTerrainLevelFromMap(int index);
 
-       s16 find_ground_level(v2s16 p2d);
        s16 find_stone_level(v2s16 p2d);
        bool block_is_underground(u64 seed, v3s16 blockpos);
        s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
@@ -164,14 +155,13 @@ class MapgenV6 : public Mapgen {
        void addDirtGravelBlobs();
        void growGrass();
        void placeTreesAndJungleGrass();
-       virtual void defineCave(Cave &cave, PseudoRandom ps,
-                                                       v3s16 node_min, bool large_cave);
-       void generateCaves(int max_stone_y);
+       virtual void generateCaves(int max_stone_y);
+       virtual void generateExperimental() {}
 };
 
 struct MapgenFactoryV6 : public MapgenFactory {
        Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
-               return new MapgenV6(mgid, (MapgenV6Params *)params);
+               return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
        };
        
        MapgenParams *createMapgenParams() {