#include "noise.h"
#define AVERAGE_MUD_AMOUNT 4
-
-/////////////////// Mapgen V6 flags
+#define DESERT_STONE_BASE -32
+#define ICE_BASE 0
+#define FREQ_HOT 0.4
+#define FREQ_SNOW -0.4
+#define FREQ_TAIGA 0.5
+#define FREQ_JUNGLE 0.5
+
+//////////// Mapgen V6 flags
#define MGV6_JUNGLES 0x01
#define MGV6_BIOMEBLEND 0x02
#define MGV6_MUDFLOW 0x04
+#define MGV6_SNOWBIOMES 0x08
extern FlagDesc flagdesc_mapgen_v6[];
enum BiomeV6Type
{
BT_NORMAL,
- BT_DESERT
+ BT_DESERT,
+ BT_JUNGLE,
+ BT_TUNDRA,
+ BT_TAIGA,
};
+
struct MapgenV6Params : public MapgenSpecificParams {
u32 spflags;
float freq_desert;
void writeParams(Settings *settings) const;
};
+
class MapgenV6 : public Mapgen {
public:
EmergeManager *m_emerge;
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
+ Noise *noise_humidity;
NoiseParams *np_cave;
NoiseParams *np_humidity;
NoiseParams *np_trees;
content_t c_water_source;
content_t c_lava_source;
content_t c_gravel;
- content_t c_cobble;
- content_t c_desert_sand;
content_t c_desert_stone;
+ content_t c_desert_sand;
+ content_t c_dirt_with_snow;
+ content_t c_snow;
+ content_t c_snowblock;
+ content_t c_ice;
+ content_t c_cobble;
content_t c_mossycobble;
- content_t c_sandbrick;
content_t c_stair_cobble;
- content_t c_stair_sandstone;
MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV6();
int generateGround();
void addMud();
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
- void addDirtGravelBlobs();
void growGrass();
void placeTreesAndJungleGrass();
virtual void generateCaves(int max_stone_y);
- virtual void generateExperimental() {}
};
+
struct MapgenFactoryV6 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
{
};
};
+
#endif