#define MGV6_MUDFLOW 0x04
#define MGV6_SNOWBIOMES 0x08
#define MGV6_FLAT 0x10
+#define MGV6_TREES 0x20
extern FlagDesc flagdesc_mapgen_v6[];
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
+ int getSpawnLevelAtPoint(v2s16 p);
float baseTerrainLevel(float terrain_base, float terrain_higher,
float steepness, float height_select);