]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v6.h
Pre-select current game in world creation dialog
[dragonfireclient.git] / src / mapgen_v6.h
index 9a2a0287de159ffbb3778270f4214a6b7bb4b8de..a0276fb591d007ea511655a8eb9e9509ead69e86 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -34,11 +34,13 @@ extern NoiseParams nparams_v6_def_terrain_base;
 extern NoiseParams nparams_v6_def_terrain_higher;
 extern NoiseParams nparams_v6_def_steepness;
 extern NoiseParams nparams_v6_def_height_select;
-extern NoiseParams nparams_v6_def_trees;
 extern NoiseParams nparams_v6_def_mud;
 extern NoiseParams nparams_v6_def_beach;
 extern NoiseParams nparams_v6_def_biome;
 extern NoiseParams nparams_v6_def_cave;
+extern NoiseParams nparams_v6_def_humidity;
+extern NoiseParams nparams_v6_def_trees;
+extern NoiseParams nparams_v6_def_apple_trees;
 
 struct MapgenV6Params : public MapgenParams {
        float freq_desert;
@@ -47,12 +49,14 @@ struct MapgenV6Params : public MapgenParams {
        NoiseParams *np_terrain_higher;
        NoiseParams *np_steepness;
        NoiseParams *np_height_select;
-       NoiseParams *np_trees;
        NoiseParams *np_mud;
        NoiseParams *np_beach;
        NoiseParams *np_biome;
        NoiseParams *np_cave;
-
+       NoiseParams *np_humidity;
+       NoiseParams *np_trees;
+       NoiseParams *np_apple_trees;
+       
        MapgenV6Params() {
                freq_desert       = 0.45;
                freq_beach        = 0.15;
@@ -60,11 +64,14 @@ struct MapgenV6Params : public MapgenParams {
                np_terrain_higher = &nparams_v6_def_terrain_higher;
                np_steepness      = &nparams_v6_def_steepness;
                np_height_select  = &nparams_v6_def_height_select;
-               np_trees          = &nparams_v6_def_trees;
                np_mud            = &nparams_v6_def_mud;
                np_beach          = &nparams_v6_def_beach;
                np_biome          = &nparams_v6_def_biome;
                np_cave           = &nparams_v6_def_cave;
+               np_humidity       = &nparams_v6_def_humidity;
+               np_trees          = &nparams_v6_def_trees;
+               np_apple_trees    = &nparams_v6_def_apple_trees;
+
        }
        
        bool readParams(Settings *settings);
@@ -73,64 +80,88 @@ struct MapgenV6Params : public MapgenParams {
 
 class MapgenV6 : public Mapgen {
 public:
-       //ManualMapVoxelManipulator &vmanip;
+       EmergeManager *emerge;
 
        int ystride;
        v3s16 csize;
+       u32 flags;
 
+       u32 blockseed;
        v3s16 node_min;
        v3s16 node_max;
+       v3s16 full_node_min;
+       v3s16 full_node_max;
+       v3s16 central_area_size;
+       int volume_nodes;
 
        Noise *noise_terrain_base;
        Noise *noise_terrain_higher;
        Noise *noise_steepness;
        Noise *noise_height_select;
-       Noise *noise_trees;
        Noise *noise_mud;
        Noise *noise_beach;
        Noise *noise_biome;
-
-       float *map_terrain_base;
-       float *map_terrain_higher;
-       float *map_steepness;
-       float *map_height_select;
-       float *map_trees;
-       float *map_mud;
-       float *map_beach;
-       float *map_biome;
-
        NoiseParams *np_cave;
-
-       u32 flags;
+       NoiseParams *np_humidity;
+       NoiseParams *np_trees;
+       NoiseParams *np_apple_trees;
        float freq_desert;
        float freq_beach;
-
-       MapgenV6(int mapgenid, MapgenV6Params *params);
+       
+       content_t c_stone;
+       content_t c_dirt;
+       content_t c_dirt_with_grass;
+       content_t c_sand;
+       content_t c_water_source;
+       content_t c_lava_source;
+       content_t c_gravel;
+       content_t c_cobble;
+       content_t c_desert_sand;
+       content_t c_desert_stone;
+
+       MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
        ~MapgenV6();
        
        void makeChunk(BlockMakeData *data);
        int getGroundLevelAtPoint(v2s16 p);
 
-       double baseRockLevelFromNoise(v2s16 p);
-       static s16 find_ground_level(VoxelManipulator &vmanip,
-                                                                v2s16 p2d, INodeDefManager *ndef);
-       static s16 find_stone_level(VoxelManipulator &vmanip,
-                                                                v2s16 p2d, INodeDefManager *ndef);
-       void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
-                                        bool is_apple_tree, INodeDefManager *ndef);
-       double tree_amount_2d(u64 seed, v2s16 p);
+       float baseTerrainLevel(float terrain_base, float terrain_higher,
+                                                  float steepness, float height_select);
+       virtual float baseTerrainLevelFromNoise(v2s16 p);
+       virtual float baseTerrainLevelFromMap(v2s16 p);
+       virtual float baseTerrainLevelFromMap(int index);
+
+       s16 find_ground_level(v2s16 p2d);
+       s16 find_stone_level(v2s16 p2d);
        bool block_is_underground(u64 seed, v3s16 blockpos);
-       double base_rock_level_2d(u64 seed, v2s16 p);
        s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-       double get_mud_add_amount(u64 seed, v2s16 p);
-       bool get_have_beach(u64 seed, v2s16 p2d);
-       BiomeType get_biome(u64 seed, v2s16 p2d);
+       
+       float getHumidity(v2s16 p);
+       float getTreeAmount(v2s16 p);
+       bool getHaveAppleTree(v2s16 p);
+       float getMudAmount(v2s16 p);
+       virtual float getMudAmount(int index);
+       bool getHaveBeach(v2s16 p);
+       bool getHaveBeach(int index);
+       BiomeType getBiome(v2s16 p);
+       BiomeType getBiome(int index, v2s16 p);
+       
        u32 get_blockseed(u64 seed, v3s16 p);
+       
+       virtual void calculateNoise();
+       int generateGround();
+       void addMud();
+       void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
+       void addDirtGravelBlobs();
+       void growGrass();
+       void placeTreesAndJungleGrass();
+       virtual void generateCaves(int max_stone_y);
+       virtual void generateExperimental() {}
 };
 
 struct MapgenFactoryV6 : public MapgenFactory {
        Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
-               return new MapgenV6(mgid, (MapgenV6Params *)params);
+               return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
        };
        
        MapgenParams *createMapgenParams() {