#include "mapgen.h"
#define AVERAGE_MUD_AMOUNT 4
-#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
enum BiomeType
{
extern NoiseParams nparams_v6_def_terrain_higher;
extern NoiseParams nparams_v6_def_steepness;
extern NoiseParams nparams_v6_def_height_select;
-extern NoiseParams nparams_v6_def_trees;
extern NoiseParams nparams_v6_def_mud;
extern NoiseParams nparams_v6_def_beach;
extern NoiseParams nparams_v6_def_biome;
extern NoiseParams nparams_v6_def_cave;
+extern NoiseParams nparams_v6_def_humidity;
+extern NoiseParams nparams_v6_def_trees;
+extern NoiseParams nparams_v6_def_apple_trees;
struct MapgenV6Params : public MapgenParams {
float freq_desert;
NoiseParams *np_terrain_higher;
NoiseParams *np_steepness;
NoiseParams *np_height_select;
- NoiseParams *np_trees;
NoiseParams *np_mud;
NoiseParams *np_beach;
NoiseParams *np_biome;
NoiseParams *np_cave;
-
+ NoiseParams *np_humidity;
+ NoiseParams *np_trees;
+ NoiseParams *np_apple_trees;
+
MapgenV6Params() {
freq_desert = 0.45;
freq_beach = 0.15;
np_terrain_higher = &nparams_v6_def_terrain_higher;
np_steepness = &nparams_v6_def_steepness;
np_height_select = &nparams_v6_def_height_select;
- np_trees = &nparams_v6_def_trees;
np_mud = &nparams_v6_def_mud;
np_beach = &nparams_v6_def_beach;
np_biome = &nparams_v6_def_biome;
np_cave = &nparams_v6_def_cave;
+ np_humidity = &nparams_v6_def_humidity;
+ np_trees = &nparams_v6_def_trees;
+ np_apple_trees = &nparams_v6_def_apple_trees;
+
}
bool readParams(Settings *settings);
class MapgenV6 : public Mapgen {
public:
+ EmergeManager *emerge;
+
int ystride;
v3s16 csize;
u32 flags;
Noise *noise_terrain_higher;
Noise *noise_steepness;
Noise *noise_height_select;
- Noise *noise_trees;
Noise *noise_mud;
Noise *noise_beach;
Noise *noise_biome;
NoiseParams *np_cave;
+ NoiseParams *np_humidity;
+ NoiseParams *np_trees;
+ NoiseParams *np_apple_trees;
float freq_desert;
float freq_beach;
content_t c_desert_sand;
content_t c_desert_stone;
- MapgenV6(int mapgenid, MapgenV6Params *params);
+ MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
~MapgenV6();
void makeChunk(BlockMakeData *data);
float baseTerrainLevel(float terrain_base, float terrain_higher,
float steepness, float height_select);
- float baseTerrainLevelFromNoise(v2s16 p);
- float baseTerrainLevelFromMap(v2s16 p);
- float baseTerrainLevelFromMap(int index);
+ virtual float baseTerrainLevelFromNoise(v2s16 p);
+ virtual float baseTerrainLevelFromMap(v2s16 p);
+ virtual float baseTerrainLevelFromMap(int index);
s16 find_ground_level(v2s16 p2d);
s16 find_stone_level(v2s16 p2d);
bool block_is_underground(u64 seed, v3s16 blockpos);
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+ float getHumidity(v2s16 p);
float getTreeAmount(v2s16 p);
- float getTreeAmount(int index);
+ bool getHaveAppleTree(v2s16 p);
float getMudAmount(v2s16 p);
- float getMudAmount(int index);
+ virtual float getMudAmount(int index);
bool getHaveBeach(v2s16 p);
bool getHaveBeach(int index);
BiomeType getBiome(v2s16 p);
u32 get_blockseed(u64 seed, v3s16 p);
-
- void calculateNoise();
+ virtual void calculateNoise();
int generateGround();
void addMud();
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
void addDirtGravelBlobs();
void growGrass();
- void placeTrees();
- void generateCaves(int max_stone_y);
+ void placeTreesAndJungleGrass();
+ virtual void generateCaves(int max_stone_y);
+ virtual void generateExperimental() {}
};
struct MapgenFactoryV6 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
- return new MapgenV6(mgid, (MapgenV6Params *)params);
+ return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
};
MapgenParams *createMapgenParams() {