#define MAPGENV6_HEADER
#include "mapgen.h"
+#include "noise.h"
#define AVERAGE_MUD_AMOUNT 4
-enum BiomeType
+/////////////////// Mapgen V6 flags
+#define MGV6_JUNGLES 0x01
+#define MGV6_BIOMEBLEND 0x02
+#define MGV6_MUDFLOW 0x04
+
+
+extern FlagDesc flagdesc_mapgen_v6[];
+
+
+enum BiomeV6Type
{
BT_NORMAL,
BT_DESERT
};
-extern NoiseParams nparams_v6_def_terrain_base;
-extern NoiseParams nparams_v6_def_terrain_higher;
-extern NoiseParams nparams_v6_def_steepness;
-extern NoiseParams nparams_v6_def_height_select;
-extern NoiseParams nparams_v6_def_mud;
-extern NoiseParams nparams_v6_def_beach;
-extern NoiseParams nparams_v6_def_biome;
-extern NoiseParams nparams_v6_def_cave;
-extern NoiseParams nparams_v6_def_humidity;
-extern NoiseParams nparams_v6_def_trees;
-extern NoiseParams nparams_v6_def_apple_trees;
-
-struct MapgenV6Params : public MapgenParams {
+struct MapgenV6Params : public MapgenSpecificParams {
+ u32 spflags;
float freq_desert;
float freq_beach;
NoiseParams np_terrain_base;
NoiseParams np_humidity;
NoiseParams np_trees;
NoiseParams np_apple_trees;
-
- MapgenV6Params() {
- freq_desert = 0.45;
- freq_beach = 0.15;
- np_terrain_base = nparams_v6_def_terrain_base;
- np_terrain_higher = nparams_v6_def_terrain_higher;
- np_steepness = nparams_v6_def_steepness;
- np_height_select = nparams_v6_def_height_select;
- np_mud = nparams_v6_def_mud;
- np_beach = nparams_v6_def_beach;
- np_biome = nparams_v6_def_biome;
- np_cave = nparams_v6_def_cave;
- np_humidity = nparams_v6_def_humidity;
- np_trees = nparams_v6_def_trees;
- np_apple_trees = nparams_v6_def_apple_trees;
- }
-
+
+ MapgenV6Params();
~MapgenV6Params() {}
-
- bool readParams(Settings *settings);
+
+ void readParams(Settings *settings);
void writeParams(Settings *settings);
};
class MapgenV6 : public Mapgen {
public:
- EmergeManager *emerge;
+ EmergeManager *m_emerge;
int ystride;
- v3s16 csize;
- u32 flags;
+ u32 spflags;
u32 blockseed;
v3s16 node_min;
NoiseParams *np_apple_trees;
float freq_desert;
float freq_beach;
-
+
content_t c_stone;
content_t c_dirt;
content_t c_dirt_with_grass;
content_t c_desert_sand;
content_t c_desert_stone;
- MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
+ content_t c_mossycobble;
+ content_t c_sandbrick;
+ content_t c_stair_cobble;
+ content_t c_stair_sandstone;
+
+ MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
~MapgenV6();
-
+
void makeChunk(BlockMakeData *data);
int getGroundLevelAtPoint(v2s16 p);
s16 find_stone_level(v2s16 p2d);
bool block_is_underground(u64 seed, v3s16 blockpos);
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-
+
float getHumidity(v2s16 p);
float getTreeAmount(v2s16 p);
bool getHaveAppleTree(v2s16 p);
virtual float getMudAmount(int index);
bool getHaveBeach(v2s16 p);
bool getHaveBeach(int index);
- BiomeType getBiome(v2s16 p);
- BiomeType getBiome(int index, v2s16 p);
-
+ BiomeV6Type getBiome(v2s16 p);
+ BiomeV6Type getBiome(int index, v2s16 p);
+
u32 get_blockseed(u64 seed, v3s16 p);
-
+
virtual void calculateNoise();
int generateGround();
void addMud();
struct MapgenFactoryV6 : public MapgenFactory {
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
- return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
+ return new MapgenV6(mgid, params, emerge);
};
-
- MapgenParams *createMapgenParams() {
+
+ MapgenSpecificParams *createMapgenParams() {
return new MapgenV6Params();
};
};