EmergeManager *emerge;
int ystride;
- v3s16 csize;
u32 flags;
u32 blockseed;
virtual float baseTerrainLevelFromMap(v2s16 p);
virtual float baseTerrainLevelFromMap(int index);
- s16 find_ground_level(v2s16 p2d);
s16 find_stone_level(v2s16 p2d);
bool block_is_underground(u64 seed, v3s16 blockpos);
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);