]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v6.cpp
Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)
[dragonfireclient.git] / src / mapgen_v6.cpp
index caa64827ecb64d685fa966ac48972c85df870575..f84f3b54892e6275f8a4a6cb110e3aadde2cca6b 100644 (file)
@@ -1,6 +1,8 @@
 /*
 Minetest
 Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2017 paramat
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -53,7 +55,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
 /////////////////////////////////////////////////////////////////////////////
 
 
-MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
+MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
        : Mapgen(mapgenid, params, emerge)
 {
        this->m_emerge = emerge;
@@ -61,26 +63,25 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
 
        this->heightmap = new s16[csize.X * csize.Z];
 
-       MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
-       this->spflags     = sp->spflags;
-       this->freq_desert = sp->freq_desert;
-       this->freq_beach  = sp->freq_beach;
+       this->spflags     = params->spflags;
+       this->freq_desert = params->freq_desert;
+       this->freq_beach  = params->freq_beach;
 
-       np_cave        = &sp->np_cave;
-       np_humidity    = &sp->np_humidity;
-       np_trees       = &sp->np_trees;
-       np_apple_trees = &sp->np_apple_trees;
+       np_cave        = &params->np_cave;
+       np_humidity    = &params->np_humidity;
+       np_trees       = &params->np_trees;
+       np_apple_trees = &params->np_apple_trees;
 
        //// Create noise objects
-       noise_terrain_base   = new Noise(&sp->np_terrain_base,   seed, csize.X, csize.Y);
-       noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
-       noise_steepness      = new Noise(&sp->np_steepness,      seed, csize.X, csize.Y);
-       noise_height_select  = new Noise(&sp->np_height_select,  seed, csize.X, csize.Y);
-       noise_mud            = new Noise(&sp->np_mud,            seed, csize.X, csize.Y);
-       noise_beach          = new Noise(&sp->np_beach,          seed, csize.X, csize.Y);
-       noise_biome          = new Noise(&sp->np_biome,          seed,
+       noise_terrain_base   = new Noise(&params->np_terrain_base,   seed, csize.X, csize.Y);
+       noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
+       noise_steepness      = new Noise(&params->np_steepness,      seed, csize.X, csize.Y);
+       noise_height_select  = new Noise(&params->np_height_select,  seed, csize.X, csize.Y);
+       noise_mud            = new Noise(&params->np_mud,            seed, csize.X, csize.Y);
+       noise_beach          = new Noise(&params->np_beach,          seed, csize.X, csize.Y);
+       noise_biome          = new Noise(&params->np_biome,          seed,
                        csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
-       noise_humidity       = new Noise(&sp->np_humidity,       seed,
+       noise_humidity       = new Noise(&params->np_humidity,       seed,
                        csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
 
        //// Resolve nodes to be used
@@ -100,18 +101,12 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_snowblock       = ndef->getId("mapgen_snowblock");
        c_ice             = ndef->getId("mapgen_ice");
 
-       c_cobble          = ndef->getId("mapgen_cobble");
-       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
-       c_mossycobble     = ndef->getId("mapgen_mossycobble");
-
-       if (c_desert_sand == CONTENT_IGNORE)
-               c_desert_sand = c_sand;
+       if (c_gravel == CONTENT_IGNORE)
+               c_gravel = c_stone;
        if (c_desert_stone == CONTENT_IGNORE)
                c_desert_stone = c_stone;
-       if (c_mossycobble == CONTENT_IGNORE)
-               c_mossycobble = c_cobble;
-       if (c_stair_cobble == CONTENT_IGNORE)
-               c_stair_cobble = c_cobble;
+       if (c_desert_sand == CONTENT_IGNORE)
+               c_desert_sand = c_sand;
        if (c_dirt_with_snow == CONTENT_IGNORE)
                c_dirt_with_snow = c_dirt_with_grass;
        if (c_snow == CONTENT_IGNORE)
@@ -120,6 +115,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
                c_snowblock = c_dirt_with_grass;
        if (c_ice == CONTENT_IGNORE)
                c_ice = c_water_source;
+
+       c_cobble             = ndef->getId("mapgen_cobble");
+       c_mossycobble        = ndef->getId("mapgen_mossycobble");
+       c_stair_cobble       = ndef->getId("mapgen_stair_cobble");
+       c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+
+       if (c_mossycobble == CONTENT_IGNORE)
+               c_mossycobble = c_cobble;
+       if (c_stair_cobble == CONTENT_IGNORE)
+               c_stair_cobble = c_cobble;
+       if (c_stair_desert_stone == CONTENT_IGNORE)
+               c_stair_desert_stone = c_desert_stone;
 }
 
 
@@ -269,7 +276,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
 
 float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
 {
-       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+       if (spflags & MGV6_FLAT)
                return water_level;
 
        float terrain_base   = NoisePerlin2D_PO(&noise_terrain_base->np,
@@ -295,7 +302,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
 
 float MapgenV6::baseTerrainLevelFromMap(int index)
 {
-       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+       if (spflags & MGV6_FLAT)
                return water_level;
 
        float terrain_base   = noise_terrain_base->result[index];
@@ -403,7 +410,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
 
 float MapgenV6::getMudAmount(int index)
 {
-       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+       if (spflags & MGV6_FLAT)
                return MGV6_AVERAGE_MUD_AMOUNT;
 
        /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@@ -559,34 +566,47 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
                DungeonParams dp;
 
-               dp.seed = seed;
-               dp.c_water       = c_water_source;
-               dp.c_river_water = c_water_source;
-               dp.rooms_min     = 2;
-               dp.rooms_max     = 16;
-               dp.y_min         = -MAX_MAP_GENERATION_LIMIT;
-               dp.y_max         = MAX_MAP_GENERATION_LIMIT;
-               dp.np_density    = NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0);
-               dp.np_alt_wall   = NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
+               dp.seed             = seed;
+               dp.c_water          = c_water_source;
+               dp.c_river_water    = c_water_source;
+
+               dp.only_in_ground   = true;
+               dp.corridor_len_min = 1;
+               dp.corridor_len_max = 13;
+               dp.rooms_min        = 2;
+               dp.rooms_max        = 16;
+               dp.y_min            = -MAX_MAP_GENERATION_LIMIT;
+               dp.y_max            = MAX_MAP_GENERATION_LIMIT;
+
+               dp.np_density
+                       = NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0);
+               dp.np_alt_wall
+                       = NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
 
                if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
-                       dp.c_wall     = c_desert_stone;
-                       dp.c_alt_wall = CONTENT_IGNORE;
-                       dp.c_stair    = c_desert_stone;
-
-                       dp.diagonal_dirs = true;
-                       dp.holesize      = v3s16(2, 3, 2);
-                       dp.roomsize      = v3s16(2, 5, 2);
-                       dp.notifytype    = GENNOTIFY_TEMPLE;
+                       dp.c_wall              = c_desert_stone;
+                       dp.c_alt_wall          = CONTENT_IGNORE;
+                       dp.c_stair             = c_stair_desert_stone;
+
+                       dp.diagonal_dirs       = true;
+                       dp.holesize            = v3s16(2, 3, 2);
+                       dp.room_size_min       = v3s16(6, 9, 6);
+                       dp.room_size_max       = v3s16(10, 11, 10);
+                       dp.room_size_large_min = v3s16(10, 13, 10);
+                       dp.room_size_large_max = v3s16(18, 21, 18);
+                       dp.notifytype          = GENNOTIFY_TEMPLE;
                } else {
-                       dp.c_wall     = c_cobble;
-                       dp.c_alt_wall = c_mossycobble;
-                       dp.c_stair    = c_stair_cobble;
-
-                       dp.diagonal_dirs = false;
-                       dp.holesize      = v3s16(1, 2, 1);
-                       dp.roomsize      = v3s16(0, 0, 0);
-                       dp.notifytype    = GENNOTIFY_DUNGEON;
+                       dp.c_wall              = c_cobble;
+                       dp.c_alt_wall          = c_mossycobble;
+                       dp.c_stair             = c_stair_cobble;
+
+                       dp.diagonal_dirs       = false;
+                       dp.holesize            = v3s16(1, 2, 1);
+                       dp.room_size_min       = v3s16(4, 4, 4);
+                       dp.room_size_max       = v3s16(8, 6, 8);
+                       dp.room_size_large_min = v3s16(8, 8, 8);
+                       dp.room_size_large_max = v3s16(16, 16, 16);
+                       dp.notifytype          = GENNOTIFY_DUNGEON;
                }
 
                DungeonGen dgen(ndef, &gennotify, &dp);
@@ -600,7 +620,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        growGrass();
 
        // Generate some trees, and add grass, if a jungle
-       if ((spflags & MGV6_TREES) || (flags & MG_TREES))
+       if (spflags & MGV6_TREES)
                placeTreesAndJungleGrass();
 
        // Generate the registered decorations
@@ -627,7 +647,7 @@ void MapgenV6::calculateNoise()
        int fx = full_node_min.X;
        int fz = full_node_min.Z;
 
-       if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
+       if (!(spflags & MGV6_FLAT)) {
                noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
                noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
                noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);
@@ -818,13 +838,17 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                        v3s16(-1, 0, 0), // left
                                };
 
-                               // Check that upper is air or doesn't exist.
-                               // Cancel dropping if upper keeps it in place
+                               // Check that upper is walkable. Cancel
+                               // dropping if upper keeps it in place.
                                u32 i3 = i;
                                vm->m_area.add_y(em, i3, 1);
-                               if (vm->m_area.contains(i3) == true &&
-                                               ndef->get(vm->m_data[i3]).walkable)
-                                       continue;
+                               MapNode *n3 = NULL;
+
+                               if (vm->m_area.contains(i3)) {
+                                       n3 = &vm->m_data[i3];
+                                       if (ndef->get(*n3).walkable)
+                                               continue;
+                               }
 
                                // Drop mud on side
                                for (u32 di = 0; di < 4; di++) {
@@ -867,10 +891,18 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                        if (!dropped_to_unknown) {
                                                *n2 = *n;
                                                // Set old place to be air (or water)
-                                               if (old_is_water)
+                                               if (old_is_water) {
                                                        *n = MapNode(c_water_source);
-                                               else
+                                               } else {
                                                        *n = MapNode(CONTENT_AIR);
+                                                       // Upper (n3) is not walkable or is NULL. If it is
+                                                       // not NULL and not air and not water it is a
+                                                       // decoration that needs removing, to avoid
+                                                       // unsupported decorations.
+                                                       if (n3 && n3->getContent() != CONTENT_AIR &&
+                                                                       n3->getContent() != c_water_source)
+                                                               *n3 = MapNode(CONTENT_AIR);
+                                               }
                                        }
 
                                        // Done
@@ -970,14 +1002,13 @@ void MapgenV6::placeTreesAndJungleGrass()
                                continue;
 
                        v3s16 p(x, y, z);
-                       // Trees grow only on mud and grass and snowblock
+                       // Trees grow only on mud and grass
                        {
                                u32 i = vm->m_area.index(p);
                                content_t c = vm->m_data[i].getContent();
                                if (c != c_dirt &&
                                                c != c_dirt_with_grass &&
-                                               c != c_dirt_with_snow &&
-                                               c != c_snowblock)
+                                               c != c_dirt_with_snow)
                                        continue;
                        }
                        p.Y++;
@@ -1032,15 +1063,15 @@ void MapgenV6::growGrass() // Add surface nodes
                content_t c = vm->m_data[i].getContent();
                if (surface_y >= water_level - 20) {
                        if (bt == BT_TAIGA && c == c_dirt) {
-                               vm->m_data[i] = n_snowblock;
-                               vm->m_area.add_y(em, i, -1);
                                vm->m_data[i] = n_dirt_with_snow;
                        } else if (bt == BT_TUNDRA) {
                                if (c == c_dirt) {
+                                       vm->m_data[i] = n_snowblock;
+                                       vm->m_area.add_y(em, i, -1);
                                        vm->m_data[i] = n_dirt_with_snow;
                                } else if (c == c_stone && surface_y < node_max.Y) {
                                        vm->m_area.add_y(em, i, 1);
-                                       vm->m_data[i] = n_snow;
+                                       vm->m_data[i] = n_snowblock;
                                }
                        } else if (c == c_dirt) {
                                vm->m_data[i] = n_dirt_with_grass;