]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_v6.cpp
Remove legacy unused define DIGGING_PARTICLES_AMOUNT
[minetest.git] / src / mapgen_v6.cpp
index d143f12e90a46b06553a09a96b4f5104c384bd88..f3e893f58757ea3f7b72a9359f5dc0d514d12ad2 100644 (file)
@@ -53,7 +53,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
 /////////////////////////////////////////////////////////////////////////////
 
 
-MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
+MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
        : Mapgen(mapgenid, params, emerge)
 {
        this->m_emerge = emerge;
@@ -61,26 +61,25 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
 
        this->heightmap = new s16[csize.X * csize.Z];
 
-       MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
-       this->spflags     = sp->spflags;
-       this->freq_desert = sp->freq_desert;
-       this->freq_beach  = sp->freq_beach;
+       this->spflags     = params->spflags;
+       this->freq_desert = params->freq_desert;
+       this->freq_beach  = params->freq_beach;
 
-       np_cave        = &sp->np_cave;
-       np_humidity    = &sp->np_humidity;
-       np_trees       = &sp->np_trees;
-       np_apple_trees = &sp->np_apple_trees;
+       np_cave        = &params->np_cave;
+       np_humidity    = &params->np_humidity;
+       np_trees       = &params->np_trees;
+       np_apple_trees = &params->np_apple_trees;
 
        //// Create noise objects
-       noise_terrain_base   = new Noise(&sp->np_terrain_base,   seed, csize.X, csize.Y);
-       noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
-       noise_steepness      = new Noise(&sp->np_steepness,      seed, csize.X, csize.Y);
-       noise_height_select  = new Noise(&sp->np_height_select,  seed, csize.X, csize.Y);
-       noise_mud            = new Noise(&sp->np_mud,            seed, csize.X, csize.Y);
-       noise_beach          = new Noise(&sp->np_beach,          seed, csize.X, csize.Y);
-       noise_biome          = new Noise(&sp->np_biome,          seed,
+       noise_terrain_base   = new Noise(&params->np_terrain_base,   seed, csize.X, csize.Y);
+       noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
+       noise_steepness      = new Noise(&params->np_steepness,      seed, csize.X, csize.Y);
+       noise_height_select  = new Noise(&params->np_height_select,  seed, csize.X, csize.Y);
+       noise_mud            = new Noise(&params->np_mud,            seed, csize.X, csize.Y);
+       noise_beach          = new Noise(&params->np_beach,          seed, csize.X, csize.Y);
+       noise_biome          = new Noise(&params->np_biome,          seed,
                        csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
-       noise_humidity       = new Noise(&sp->np_humidity,       seed,
+       noise_humidity       = new Noise(&params->np_humidity,       seed,
                        csize.X + 2 * MAP_BLOCKSIZE, csize.Y + 2 * MAP_BLOCKSIZE);
 
        //// Resolve nodes to be used
@@ -100,18 +99,12 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_snowblock       = ndef->getId("mapgen_snowblock");
        c_ice             = ndef->getId("mapgen_ice");
 
-       c_cobble          = ndef->getId("mapgen_cobble");
-       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
-       c_mossycobble     = ndef->getId("mapgen_mossycobble");
-
-       if (c_desert_sand == CONTENT_IGNORE)
-               c_desert_sand = c_sand;
+       if (c_gravel == CONTENT_IGNORE)
+               c_gravel = c_stone;
        if (c_desert_stone == CONTENT_IGNORE)
                c_desert_stone = c_stone;
-       if (c_mossycobble == CONTENT_IGNORE)
-               c_mossycobble = c_cobble;
-       if (c_stair_cobble == CONTENT_IGNORE)
-               c_stair_cobble = c_cobble;
+       if (c_desert_sand == CONTENT_IGNORE)
+               c_desert_sand = c_sand;
        if (c_dirt_with_snow == CONTENT_IGNORE)
                c_dirt_with_snow = c_dirt_with_grass;
        if (c_snow == CONTENT_IGNORE)
@@ -120,6 +113,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
                c_snowblock = c_dirt_with_grass;
        if (c_ice == CONTENT_IGNORE)
                c_ice = c_water_source;
+
+       c_cobble             = ndef->getId("mapgen_cobble");
+       c_mossycobble        = ndef->getId("mapgen_mossycobble");
+       c_stair_cobble       = ndef->getId("mapgen_stair_cobble");
+       c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
+
+       if (c_mossycobble == CONTENT_IGNORE)
+               c_mossycobble = c_cobble;
+       if (c_stair_cobble == CONTENT_IGNORE)
+               c_stair_cobble = c_cobble;
+       if (c_stair_desert_stone == CONTENT_IGNORE)
+               c_stair_desert_stone = c_desert_stone;
 }
 
 
@@ -269,7 +274,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
 
 float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
 {
-       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+       if (spflags & MGV6_FLAT)
                return water_level;
 
        float terrain_base   = NoisePerlin2D_PO(&noise_terrain_base->np,
@@ -295,7 +300,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
 
 float MapgenV6::baseTerrainLevelFromMap(int index)
 {
-       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+       if (spflags & MGV6_FLAT)
                return water_level;
 
        float terrain_base   = noise_terrain_base->result[index];
@@ -403,7 +408,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
 
 float MapgenV6::getMudAmount(int index)
 {
-       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
+       if (spflags & MGV6_FLAT)
                return MGV6_AVERAGE_MUD_AMOUNT;
 
        /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@@ -559,34 +564,51 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
                DungeonParams dp;
 
-               dp.np_rarity  = nparams_dungeon_rarity;
-               dp.np_density = nparams_dungeon_density;
-               dp.np_wetness = nparams_dungeon_wetness;
-               dp.c_water    = c_water_source;
+               dp.seed             = seed;
+               dp.c_water          = c_water_source;
+               dp.c_river_water    = c_water_source;
+
+               dp.only_in_ground   = true;
+               dp.corridor_len_min = 1;
+               dp.corridor_len_max = 13;
+               dp.rooms_min        = 2;
+               dp.rooms_max        = 16;
+               dp.y_min            = -MAX_MAP_GENERATION_LIMIT;
+               dp.y_max            = MAX_MAP_GENERATION_LIMIT;
+
+               dp.np_density
+                       = NoiseParams(0.9, 0.5, v3f(500.0, 500.0, 500.0), 0, 2, 0.8, 2.0);
+               dp.np_alt_wall
+                       = NoiseParams(-0.4, 1.0, v3f(40.0, 40.0, 40.0), 32474, 6, 1.1, 2.0);
+
                if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
-                       dp.c_cobble = c_desert_stone;
-                       dp.c_moss   = c_desert_stone;
-                       dp.c_stair  = c_desert_stone;
-
-                       dp.diagonal_dirs = true;
-                       dp.mossratio     = 0.0;
-                       dp.holesize      = v3s16(2, 3, 2);
-                       dp.roomsize      = v3s16(2, 5, 2);
-                       dp.notifytype    = GENNOTIFY_TEMPLE;
+                       dp.c_wall              = c_desert_stone;
+                       dp.c_alt_wall          = CONTENT_IGNORE;
+                       dp.c_stair             = c_stair_desert_stone;
+
+                       dp.diagonal_dirs       = true;
+                       dp.holesize            = v3s16(2, 3, 2);
+                       dp.room_size_min       = v3s16(6, 9, 6);
+                       dp.room_size_max       = v3s16(10, 11, 10);
+                       dp.room_size_large_min = v3s16(10, 13, 10);
+                       dp.room_size_large_max = v3s16(18, 21, 18);
+                       dp.notifytype          = GENNOTIFY_TEMPLE;
                } else {
-                       dp.c_cobble = c_cobble;
-                       dp.c_moss   = c_mossycobble;
-                       dp.c_stair  = c_stair_cobble;
-
-                       dp.diagonal_dirs = false;
-                       dp.mossratio     = 3.0;
-                       dp.holesize      = v3s16(1, 2, 1);
-                       dp.roomsize      = v3s16(0, 0, 0);
-                       dp.notifytype    = GENNOTIFY_DUNGEON;
+                       dp.c_wall              = c_cobble;
+                       dp.c_alt_wall          = c_mossycobble;
+                       dp.c_stair             = c_stair_cobble;
+
+                       dp.diagonal_dirs       = false;
+                       dp.holesize            = v3s16(1, 2, 1);
+                       dp.room_size_min       = v3s16(4, 4, 4);
+                       dp.room_size_max       = v3s16(8, 6, 8);
+                       dp.room_size_large_min = v3s16(8, 8, 8);
+                       dp.room_size_large_max = v3s16(16, 16, 16);
+                       dp.notifytype          = GENNOTIFY_DUNGEON;
                }
 
-               DungeonGen dgen(this, &dp);
-               dgen.generate(blockseed, full_node_min, full_node_max);
+               DungeonGen dgen(ndef, &gennotify, &dp);
+               dgen.generate(vm, blockseed, full_node_min, full_node_max);
        }
 
        // Add top and bottom side of water to transforming_liquid queue
@@ -596,7 +618,7 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        growGrass();
 
        // Generate some trees, and add grass, if a jungle
-       if ((spflags & MGV6_TREES) || (flags & MG_TREES))
+       if (spflags & MGV6_TREES)
                placeTreesAndJungleGrass();
 
        // Generate the registered decorations
@@ -623,7 +645,7 @@ void MapgenV6::calculateNoise()
        int fx = full_node_min.X;
        int fz = full_node_min.Z;
 
-       if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
+       if (!(spflags & MGV6_FLAT)) {
                noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
                noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
                noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);
@@ -1066,9 +1088,10 @@ void MapgenV6::generateCaves(int max_stone_y)
        }
 
        for (u32 i = 0; i < caves_count + bruises_count; i++) {
-               bool large_cave = (i >= caves_count);
-               CavesV6 cave(this, &ps, &ps2, large_cave);
+               CavesV6 cave(ndef, &gennotify, water_level, c_water_source, c_lava_source);
 
-               cave.makeCave(node_min, node_max, max_stone_y);
+               bool large_cave = (i >= caves_count);
+               cave.makeCave(vm, node_min, node_max, &ps, &ps2,
+                       large_cave, max_stone_y, heightmap);
        }
 }