this->ystride = csize.X; //////fix this
- np_cave = params->np_cave;
- np_humidity = params->np_humidity;
- np_trees = params->np_trees;
- np_apple_trees = params->np_apple_trees;
-
- noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y);
- noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y);
- noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y);
- noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y);
- noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y);
- noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y);
- noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y);
+ np_cave = ¶ms->np_cave;
+ np_humidity = ¶ms->np_humidity;
+ np_trees = ¶ms->np_trees;
+ np_apple_trees = ¶ms->np_apple_trees;
+
+ noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y);
+ noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y);
+ noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y);
+ noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y);
+ noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y);
+ noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y);
+ noise_biome = new Noise(¶ms->np_biome, seed, csize.X, csize.Y);
}