]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_v6.cpp
Set acceleration only once in falling node
[minetest.git] / src / mapgen_v6.cpp
index 82ed6c4d4ee2272f6e85082e09600947f635e95b..e24083cffb3b71d5092227633d7de2abf4959e8e 100644 (file)
@@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
+
 #include "mapgen.h"
 #include "voxel.h"
 #include "noise.h"
@@ -37,15 +38,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mg_decoration.h"
 #include "mapgen_v6.h"
 
+
 FlagDesc flagdesc_mapgen_v6[] = {
        {"jungles",    MGV6_JUNGLES},
        {"biomeblend", MGV6_BIOMEBLEND},
        {"mudflow",    MGV6_MUDFLOW},
        {"snowbiomes", MGV6_SNOWBIOMES},
+       {"flat",       MGV6_FLAT},
+       {"trees",      MGV6_TREES},
        {NULL,         0}
 };
 
-///////////////////////////////////////////////////////////////////////////////
+
+/////////////////////////////////////////////////////////////////////////////
 
 
 MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
@@ -195,7 +200,6 @@ void MapgenV6Params::writeParams(Settings *settings) const
 
 //////////////////////// Some helper functions for the map generator
 
-
 // Returns Y one under area minimum if not found
 s16 MapgenV6::find_stone_level(v2s16 p2d)
 {
@@ -263,7 +267,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
 
 float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
 {
-       if (flags & MG_FLAT)
+       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
                return water_level;
 
        float terrain_base   = NoisePerlin2D_PO(&noise_terrain_base->np,
@@ -289,7 +293,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
 
 float MapgenV6::baseTerrainLevelFromMap(int index)
 {
-       if (flags & MG_FLAT)
+       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
                return water_level;
 
        float terrain_base   = noise_terrain_base->result[index];
@@ -314,6 +318,17 @@ int MapgenV6::getGroundLevelAtPoint(v2s16 p)
 }
 
 
+int MapgenV6::getSpawnLevelAtPoint(v2s16 p)
+{
+       s16 level_at_point = baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT;
+       if (level_at_point <= water_level ||
+                       level_at_point > water_level + 16)
+               return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
+       else
+               return level_at_point;
+}
+
+
 //////////////////////// Noise functions
 
 float MapgenV6::getMudAmount(v2s16 p)
@@ -386,7 +401,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
 
 float MapgenV6::getMudAmount(int index)
 {
-       if (flags & MG_FLAT)
+       if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
                return MGV6_AVERAGE_MUD_AMOUNT;
 
        /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@@ -466,11 +481,11 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        assert(data->vmanip);
        assert(data->nodedef);
        assert(data->blockpos_requested.X >= data->blockpos_min.X &&
-                  data->blockpos_requested.Y >= data->blockpos_min.Y &&
-                  data->blockpos_requested.Z >= data->blockpos_min.Z);
+               data->blockpos_requested.Y >= data->blockpos_min.Y &&
+               data->blockpos_requested.Z >= data->blockpos_min.Z);
        assert(data->blockpos_requested.X <= data->blockpos_max.X &&
-                  data->blockpos_requested.Y <= data->blockpos_max.Y &&
-                  data->blockpos_requested.Z <= data->blockpos_max.Z);
+               data->blockpos_requested.Y <= data->blockpos_max.Y &&
+               data->blockpos_requested.Z <= data->blockpos_max.Z);
 
        this->generating = true;
        this->vm   = data->vmanip;
@@ -579,18 +594,21 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        growGrass();
 
        // Generate some trees, and add grass, if a jungle
-       if (flags & MG_TREES)
+       if ((spflags & MGV6_TREES) || (flags & MG_TREES))
                placeTreesAndJungleGrass();
 
        // Generate the registered decorations
-       m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+       if (flags & MG_DECORATIONS)
+               m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
 
        // Generate the registered ores
        m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
 
        // Calculate lighting
        if (flags & MG_LIGHT)
-               calcLighting(node_min, node_max);
+               calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+                       node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE,
+                       full_node_min, full_node_max);
 
        this->generating = false;
 }
@@ -603,7 +621,7 @@ void MapgenV6::calculateNoise()
        int fx = full_node_min.X;
        int fz = full_node_min.Z;
 
-       if (!(flags & MG_FLAT)) {
+       if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
                noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
                noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
                noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);
@@ -803,7 +821,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                        continue;
 
                                // Drop mud on side
-                               for(u32 di = 0; di < 4; di++) {
+                               for (u32 di = 0; di < 4; di++) {
                                        v3s16 dirp = dirs4[di];
                                        u32 i2 = i;
                                        // Move to side
@@ -828,7 +846,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                                vm->m_area.add_y(em, i2, -1);
                                                n2 = &vm->m_data[i2];
                                                // if out of known area
-                                               if(vm->m_area.contains(i2) == false ||
+                                               if (vm->m_area.contains(i2) == false ||
                                                                n2->getContent() == CONTENT_IGNORE) {
                                                        dropped_to_unknown = true;
                                                        break;
@@ -843,7 +861,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                        if (!dropped_to_unknown) {
                                                *n2 = *n;
                                                // Set old place to be air (or water)
-                                               if(old_is_water)
+                                               if (old_is_water)
                                                        *n = MapNode(c_water_source);
                                                else
                                                        *n = MapNode(CONTENT_AIR);