]> git.lizzy.rs Git - minetest.git/blobdiff - src/mapgen_v6.cpp
Fix client "double saving" simple singleplayer local maps
[minetest.git] / src / mapgen_v6.cpp
index 3e152861c047e69985594b727497bfa68017e99b..de0c8168821f0589980aaa88ed910198f4574d31 100644 (file)
@@ -35,64 +35,82 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "dungeongen.h"
 #include "cavegen.h"
 #include "treegen.h"
+#include "mg_ore.h"
+#include "mg_decoration.h"
 #include "mapgen_v6.h"
 
-/////////////////// Mapgen V6 perlin noise default values
-NoiseParams nparams_v6_def_terrain_base =
-       {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
-NoiseParams nparams_v6_def_terrain_higher =
-       {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
-NoiseParams nparams_v6_def_steepness =
-       {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
-NoiseParams nparams_v6_def_height_select =
-       {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
-NoiseParams nparams_v6_def_mud =
-       {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
-NoiseParams nparams_v6_def_beach =
-       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
-NoiseParams nparams_v6_def_biome =
-       {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
-NoiseParams nparams_v6_def_cave =
-       {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
-NoiseParams nparams_v6_def_humidity =
-       {0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
-NoiseParams nparams_v6_def_trees =
-       {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
-NoiseParams nparams_v6_def_apple_trees =
-       {0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
-
+FlagDesc flagdesc_mapgen_v6[] = {
+       {"jungles",    MGV6_JUNGLES},
+       {"biomeblend", MGV6_BIOMEBLEND},
+       {"mudflow",    MGV6_MUDFLOW},
+       {NULL,         0}
+};
 
 ///////////////////////////////////////////////////////////////////////////////
 
 
-MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) {
+MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge) {
        this->generating  = false;
        this->id       = mapgenid;
        this->emerge   = emerge;
 
-       this->seed     = (int)params->seed;
+       this->seed        = (int)params->seed;
        this->water_level = params->water_level;
-       this->flags   = params->flags;
-       this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
-       this->gennotify = emerge->gennotify;
-
-       this->freq_desert = params->freq_desert;
-       this->freq_beach  = params->freq_beach;
+       this->flags       = params->flags;
+       this->csize       = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
+       this->gennotify   = emerge->gennotify;
 
        this->ystride = csize.X; //////fix this
        
-       np_cave        = &params->np_cave;
-       np_humidity    = &params->np_humidity;
-       np_trees       = &params->np_trees;
-       np_apple_trees = &params->np_apple_trees;
+       MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
+
+       this->spflags     = sp->spflags;
+       this->freq_desert = sp->freq_desert;
+       this->freq_beach  = sp->freq_beach;
+
+       np_cave        = &sp->np_cave;
+       np_humidity    = &sp->np_humidity;
+       np_trees       = &sp->np_trees;
+       np_apple_trees = &sp->np_apple_trees;
+
+       //// Create noise objects
+       noise_terrain_base   = new Noise(&sp->np_terrain_base,   seed, csize.X, csize.Y);
+       noise_terrain_higher = new Noise(&sp->np_terrain_higher, seed, csize.X, csize.Y);
+       noise_steepness      = new Noise(&sp->np_steepness,      seed, csize.X, csize.Y);
+       noise_height_select  = new Noise(&sp->np_height_select,  seed, csize.X, csize.Y);
+       noise_mud            = new Noise(&sp->np_mud,            seed, csize.X, csize.Y);
+       noise_beach          = new Noise(&sp->np_beach,          seed, csize.X, csize.Y);
+       noise_biome          = new Noise(&sp->np_biome,          seed, csize.X, csize.Y);
 
-       noise_terrain_base   = new Noise(&params->np_terrain_base,   seed, csize.X, csize.Y);
-       noise_terrain_higher = new Noise(&params->np_terrain_higher, seed, csize.X, csize.Y);
-       noise_steepness      = new Noise(&params->np_steepness,      seed, csize.X, csize.Y);
-       noise_height_select  = new Noise(&params->np_height_select,  seed, csize.X, csize.Y);
-       noise_mud            = new Noise(&params->np_mud,            seed, csize.X, csize.Y);
-       noise_beach          = new Noise(&params->np_beach,          seed, csize.X, csize.Y);
-       noise_biome          = new Noise(&params->np_biome,          seed, csize.X, csize.Y);
+       //// Resolve nodes to be used
+       INodeDefManager *ndef = emerge->ndef;
+
+       c_stone           = ndef->getId("mapgen_stone");
+       c_dirt            = ndef->getId("mapgen_dirt");
+       c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
+       c_sand            = ndef->getId("mapgen_sand");
+       c_water_source    = ndef->getId("mapgen_water_source");
+       c_lava_source     = ndef->getId("mapgen_lava_source");
+       c_gravel          = ndef->getId("mapgen_gravel");
+       c_cobble          = ndef->getId("mapgen_cobble");
+       c_desert_sand     = ndef->getId("mapgen_desert_sand");
+       c_desert_stone    = ndef->getId("mapgen_desert_stone");
+       c_mossycobble     = ndef->getId("mapgen_mossycobble");
+       c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
+       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
+       c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
+       if (c_desert_sand == CONTENT_IGNORE)
+               c_desert_sand = c_sand;
+       if (c_desert_stone == CONTENT_IGNORE)
+               c_desert_stone = c_stone;
+       if (c_mossycobble == CONTENT_IGNORE)
+               c_mossycobble = c_cobble;
+       if (c_sandbrick == CONTENT_IGNORE)
+               c_sandbrick = c_desert_stone;
+       if (c_stair_cobble == CONTENT_IGNORE)
+               c_stair_cobble = c_cobble;
+       if (c_stair_sandstone == CONTENT_IGNORE)
+               c_stair_sandstone = c_sandbrick;
 }
 
 
@@ -107,6 +125,63 @@ MapgenV6::~MapgenV6() {
 }
 
 
+MapgenV6Params::MapgenV6Params() {
+       spflags     = MGV6_BIOMEBLEND | MGV6_MUDFLOW;
+       freq_desert = 0.45;
+       freq_beach  = 0.15;
+
+       np_terrain_base   = NoiseParams(-4,  20.0, v3f(250.0, 250.0, 250.0), 82341,  5, 0.6);
+       np_terrain_higher = NoiseParams(20,  16.0, v3f(500.0, 500.0, 500.0), 85039,  5, 0.6);
+       np_steepness      = NoiseParams(0.85,0.5,  v3f(125.0, 125.0, 125.0), -932,   5, 0.7);
+       np_height_select  = NoiseParams(0.5, 1.0,  v3f(250.0, 250.0, 250.0), 4213,   5, 0.69);
+       np_mud            = NoiseParams(4,   2.0,  v3f(200.0, 200.0, 200.0), 91013,  3, 0.55);
+       np_beach          = NoiseParams(0,   1.0,  v3f(250.0, 250.0, 250.0), 59420,  3, 0.50);
+       np_biome          = NoiseParams(0,   1.0,  v3f(250.0, 250.0, 250.0), 9130,   3, 0.50);
+       np_cave           = NoiseParams(6,   6.0,  v3f(250.0, 250.0, 250.0), 34329,  3, 0.50);
+       np_humidity       = NoiseParams(0.5, 0.5,  v3f(500.0, 500.0, 500.0), 72384,  4, 0.66);
+       np_trees          = NoiseParams(0,   1.0,  v3f(125.0, 125.0, 125.0), 2,      4, 0.66);
+       np_apple_trees    = NoiseParams(0,   1.0,  v3f(100.0, 100.0, 100.0), 342902, 3, 0.45);
+}
+
+
+void MapgenV6Params::readParams(Settings *settings) {
+       settings->getFlagStrNoEx("mgv6_spflags", spflags, flagdesc_mapgen_v6);
+       settings->getFloatNoEx("mgv6_freq_desert", freq_desert);
+       settings->getFloatNoEx("mgv6_freq_beach",  freq_beach);
+
+       settings->getNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
+       settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
+       settings->getNoiseParams("mgv6_np_steepness",      np_steepness);
+       settings->getNoiseParams("mgv6_np_height_select",  np_height_select);
+       settings->getNoiseParams("mgv6_np_mud",            np_mud);
+       settings->getNoiseParams("mgv6_np_beach",          np_beach);
+       settings->getNoiseParams("mgv6_np_biome",          np_biome);
+       settings->getNoiseParams("mgv6_np_cave",           np_cave);
+       settings->getNoiseParams("mgv6_np_humidity",       np_humidity);
+       settings->getNoiseParams("mgv6_np_trees",          np_trees);
+       settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
+}
+
+
+void MapgenV6Params::writeParams(Settings *settings) {
+       settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, (u32)-1);
+       settings->setFloat("mgv6_freq_desert", freq_desert);
+       settings->setFloat("mgv6_freq_beach",  freq_beach);
+
+       settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
+       settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
+       settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
+       settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
+       settings->setNoiseParams("mgv6_np_mud",            np_mud);
+       settings->setNoiseParams("mgv6_np_beach",          np_beach);
+       settings->setNoiseParams("mgv6_np_biome",          np_biome);
+       settings->setNoiseParams("mgv6_np_cave",           np_cave);
+       settings->setNoiseParams("mgv6_np_humidity",       np_humidity);
+       settings->setNoiseParams("mgv6_np_trees",          np_trees);
+       settings->setNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
+}
+
+
 //////////////////////// Some helper functions for the map generator
 
 
@@ -237,7 +312,7 @@ bool MapgenV6::getHaveBeach(v2s16 p) {
 }
 
 
-BiomeType MapgenV6::getBiome(v2s16 p) {
+BiomeV6Type MapgenV6::getBiome(v2s16 p) {
        int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
        return getBiome(index, p);
 }
@@ -312,7 +387,7 @@ bool MapgenV6::getHaveBeach(int index)
 }
 
 
-BiomeType MapgenV6::getBiome(int index, v2s16 p)
+BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
 {
        // Just do something very simple as for now
        /*double d = noise2d_perlin(
@@ -323,7 +398,7 @@ BiomeType MapgenV6::getBiome(int index, v2s16 p)
        if (d > freq_desert)
                return BT_DESERT;
                
-       if ((flags & MGV6_BIOME_BLEND) &&
+       if ((spflags & MGV6_BIOMEBLEND) &&
                (d > freq_desert - 0.10) &&
                ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
                return BT_DESERT;
@@ -384,33 +459,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
        // Make some noise
        calculateNoise();
 
-       c_stone           = ndef->getId("mapgen_stone");
-       c_dirt            = ndef->getId("mapgen_dirt");
-       c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
-       c_sand            = ndef->getId("mapgen_sand");
-       c_water_source    = ndef->getId("mapgen_water_source");
-       c_lava_source     = ndef->getId("mapgen_lava_source");
-       c_gravel          = ndef->getId("mapgen_gravel");
-       c_cobble          = ndef->getId("mapgen_cobble");
-       c_desert_sand     = ndef->getId("mapgen_desert_sand");
-       c_desert_stone    = ndef->getId("mapgen_desert_stone");
-       c_mossycobble     = ndef->getId("mapgen_mossycobble");
-       c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
-       c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
-       c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
-       if (c_desert_sand == CONTENT_IGNORE)
-               c_desert_sand = c_sand;
-       if (c_desert_stone == CONTENT_IGNORE)
-               c_desert_stone = c_stone;
-       if (c_mossycobble == CONTENT_IGNORE)
-               c_mossycobble = c_cobble;
-       if (c_sandbrick == CONTENT_IGNORE)
-               c_sandbrick = c_desert_stone;
-       if (c_stair_cobble == CONTENT_IGNORE)
-               c_stair_cobble = c_cobble;
-       if (c_stair_sandstone == CONTENT_IGNORE)
-               c_stair_sandstone = c_sandbrick;
-
        // Maximum height of the stone surface and obstacles.
        // This is used to guide the cave generation
        s16 stone_surface_max_y;
@@ -439,7 +487,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
                addDirtGravelBlobs();
 
                // Flow mud away from steep edges
-               flowMud(mudflow_minpos, mudflow_maxpos);
+               if (spflags & MGV6_MUDFLOW)
+                       flowMud(mudflow_minpos, mudflow_maxpos);
 
        }
        
@@ -488,19 +537,13 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
                placeTreesAndJungleGrass();
        
        // Generate the registered decorations
-       for (unsigned int i = 0; i != emerge->decorations.size(); i++) {
-               Decoration *deco = emerge->decorations[i];
-               deco->placeDeco(this, blockseed + i, node_min, node_max);
-       }
+       emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
 
        // Generate the registered ores
-       for (unsigned int i = 0; i != emerge->ores.size(); i++) {
-               Ore *ore = emerge->ores[i];
-               ore->placeOre(this, blockseed + i, node_min, node_max);
-       }
+       emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
 
        // Calculate lighting
-       if (!(flags & MG_NOLIGHT))
+       if (flags & MG_LIGHT)
                calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE,
                                         node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
        
@@ -565,7 +608,7 @@ int MapgenV6::generateGround() {
                if (surface_y > stone_surface_max_y)
                        stone_surface_max_y = surface_y;
 
-               BiomeType bt = getBiome(index, v2s16(x, z));
+               BiomeV6Type bt = getBiome(index, v2s16(x, z));
                
                // Fill ground with stone
                v3s16 em = vm->m_area.getExtent();
@@ -609,7 +652,7 @@ void MapgenV6::addMud() {
                if (surface_y == vm->m_area.MinEdge.Y - 1)
                        continue;
                
-               BiomeType bt = getBiome(index, v2s16(x, z));
+               BiomeV6Type bt = getBiome(index, v2s16(x, z));
                addnode = (bt == BT_DESERT) ? n_desert_sand : n_dirt;
 
                if (bt == BT_DESERT && surface_y + mud_add_amount <= water_level + 1) {
@@ -865,7 +908,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
                
                float humidity;
                bool is_jungle = false;
-               if (flags & MGV6_JUNGLES) {
+               if (spflags & MGV6_JUNGLES) {
                        humidity = getHumidity(p2d_center);
                        if (humidity > 0.75) {
                                is_jungle = true;