]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v6.cpp
Make HUD status messages translatable (#5795)
[dragonfireclient.git] / src / mapgen_v6.cpp
index ff0d93496a568e5a841b1e45d4fff66d4a1f1715..cd337b380f7f087fcc771794850d240ab81f782c 100644 (file)
@@ -1,6 +1,8 @@
 /*
 Minetest
 Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2017 paramat
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -56,14 +58,14 @@ FlagDesc flagdesc_mapgen_v6[] = {
 MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
        : Mapgen(mapgenid, params, emerge)
 {
-       this->m_emerge = emerge;
-       this->ystride = csize.X; //////fix this
+       m_emerge = emerge;
+       ystride = csize.X; //////fix this
 
-       this->heightmap = new s16[csize.X * csize.Z];
+       heightmap = new s16[csize.X * csize.Z];
 
-       this->spflags     = params->spflags;
-       this->freq_desert = params->freq_desert;
-       this->freq_beach  = params->freq_beach;
+       spflags     = params->spflags;
+       freq_desert = params->freq_desert;
+       freq_beach  = params->freq_beach;
 
        np_cave        = &params->np_cave;
        np_humidity    = &params->np_humidity;
@@ -143,25 +145,19 @@ MapgenV6::~MapgenV6()
 }
 
 
-MapgenV6Params::MapgenV6Params()
+MapgenV6Params::MapgenV6Params():
+       np_terrain_base   (-4,   20.0, v3f(250.0, 250.0, 250.0), 82341,  5, 0.6,  2.0),
+       np_terrain_higher (20,   16.0, v3f(500.0, 500.0, 500.0), 85039,  5, 0.6,  2.0),
+       np_steepness      (0.85, 0.5,  v3f(125.0, 125.0, 125.0), -932,   5, 0.7,  2.0),
+       np_height_select  (0,    1.0,  v3f(250.0, 250.0, 250.0), 4213,   5, 0.69, 2.0),
+       np_mud            (4,    2.0,  v3f(200.0, 200.0, 200.0), 91013,  3, 0.55, 2.0),
+       np_beach          (0,    1.0,  v3f(250.0, 250.0, 250.0), 59420,  3, 0.50, 2.0),
+       np_biome          (0,    1.0,  v3f(500.0, 500.0, 500.0), 9130,   3, 0.50, 2.0),
+       np_cave           (6,    6.0,  v3f(250.0, 250.0, 250.0), 34329,  3, 0.50, 2.0),
+       np_humidity       (0.5,  0.5,  v3f(500.0, 500.0, 500.0), 72384,  3, 0.50, 2.0),
+       np_trees          (0,    1.0,  v3f(125.0, 125.0, 125.0), 2,      4, 0.66, 2.0),
+       np_apple_trees    (0,    1.0,  v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0)
 {
-       spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
-               MGV6_BIOMEBLEND | MGV6_MUDFLOW;
-
-       freq_desert = 0.45;
-       freq_beach  = 0.15;
-
-       np_terrain_base   = NoiseParams(-4,   20.0, v3f(250.0, 250.0, 250.0), 82341,  5, 0.6,  2.0);
-       np_terrain_higher = NoiseParams(20,   16.0, v3f(500.0, 500.0, 500.0), 85039,  5, 0.6,  2.0);
-       np_steepness      = NoiseParams(0.85, 0.5,  v3f(125.0, 125.0, 125.0), -932,   5, 0.7,  2.0);
-       np_height_select  = NoiseParams(0,    1.0,  v3f(250.0, 250.0, 250.0), 4213,   5, 0.69, 2.0);
-       np_mud            = NoiseParams(4,    2.0,  v3f(200.0, 200.0, 200.0), 91013,  3, 0.55, 2.0);
-       np_beach          = NoiseParams(0,    1.0,  v3f(250.0, 250.0, 250.0), 59420,  3, 0.50, 2.0);
-       np_biome          = NoiseParams(0,    1.0,  v3f(500.0, 500.0, 500.0), 9130,   3, 0.50, 2.0);
-       np_cave           = NoiseParams(6,    6.0,  v3f(250.0, 250.0, 250.0), 34329,  3, 0.50, 2.0);
-       np_humidity       = NoiseParams(0.5,  0.5,  v3f(500.0, 500.0, 500.0), 72384,  3, 0.50, 2.0);
-       np_trees          = NoiseParams(0,    1.0,  v3f(125.0, 125.0, 125.0), 2,      4, 0.66, 2.0);
-       np_apple_trees    = NoiseParams(0,    1.0,  v3f(100.0, 100.0, 100.0), 342902, 3, 0.45, 2.0);
 }
 
 
@@ -210,7 +206,7 @@ void MapgenV6Params::writeParams(Settings *settings) const
 // Returns Y one under area minimum if not found
 s16 MapgenV6::find_stone_level(v2s16 p2d)
 {
-       v3s16 em = vm->m_area.getExtent();
+       const v3s16 &em = vm->m_area.getExtent();
        s16 y_nodes_max = vm->m_area.MaxEdge.Y;
        s16 y_nodes_min = vm->m_area.MinEdge.Y;
        u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
@@ -237,8 +233,8 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
 
        if(blockpos.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE <= minimum_groundlevel)
                return true;
-       else
-               return false;
+
+       return false;
 }
 
 
@@ -331,8 +327,8 @@ int MapgenV6::getSpawnLevelAtPoint(v2s16 p)
        if (level_at_point <= water_level ||
                        level_at_point > water_level + 16)
                return MAX_MAP_GENERATION_LIMIT;  // Unsuitable spawn point
-       else
-               return level_at_point;
+
+       return level_at_point;
 }
 
 
@@ -389,8 +385,8 @@ float MapgenV6::getTreeAmount(v2s16 p)
        float zeroval = -0.39;
        if (noise < zeroval)
                return 0;
-       else
-               return 0.04 * (noise - zeroval) / (1.0 - zeroval);
+
+       return 0.04 * (noise - zeroval) / (1.0 - zeroval);
 }
 
 
@@ -447,29 +443,32 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
                if (d > MGV6_FREQ_HOT + blend) {
                        if (h > MGV6_FREQ_JUNGLE + blend)
                                return BT_JUNGLE;
-                       else
-                               return BT_DESERT;
-               } else if (d < MGV6_FREQ_SNOW + blend) {
+
+                       return BT_DESERT;
+               }
+
+               if (d < MGV6_FREQ_SNOW + blend) {
                        if (h > MGV6_FREQ_TAIGA + blend)
                                return BT_TAIGA;
-                       else
-                               return BT_TUNDRA;
-               } else {
-                       return BT_NORMAL;
-               }
-       } else {
-               if (d > freq_desert)
-                       return BT_DESERT;
 
-               if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) &&
-                               ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
-                       return BT_DESERT;
+                       return BT_TUNDRA;
+               }
 
-               if ((spflags & MGV6_JUNGLES) && h > 0.75)
-                       return BT_JUNGLE;
-               else
-                       return BT_NORMAL;
+               return BT_NORMAL;
        }
+
+       if (d > freq_desert)
+               return BT_DESERT;
+
+       if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) &&
+                       ((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
+               return BT_DESERT;
+
+       if ((spflags & MGV6_JUNGLES) && h > 0.75)
+               return BT_JUNGLE;
+
+       return BT_NORMAL;
+
 }
 
 
@@ -513,13 +512,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
        central_area_size = node_max - node_min + v3s16(1, 1, 1);
        assert(central_area_size.X == central_area_size.Z);
 
-       int volume_blocks = (blockpos_max.X - blockpos_min.X + 1)
-                                         * (blockpos_max.Y - blockpos_min.Y + 1)
-                                         * (blockpos_max.Z - blockpos_max.Z + 1);
-
-       volume_nodes = volume_blocks *
-               MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
-
        // Create a block-specific seed
        blockseed = get_blockseed(data->seed, full_node_min);
 
@@ -623,10 +615,12 @@ void MapgenV6::makeChunk(BlockMakeData *data)
 
        // Generate the registered decorations
        if (flags & MG_DECORATIONS)
-               m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+               m_emerge->decomgr->placeAllDecos(this, blockseed,
+                       node_min, node_max, water_level - 1);
 
        // Generate the registered ores
-       m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+       m_emerge->oremgr->placeAllOres(this, blockseed,
+               node_min, node_max, water_level - 1);
 
        // Calculate lighting
        if (flags & MG_LIGHT)
@@ -683,7 +677,7 @@ int MapgenV6::generateGround()
                BiomeV6Type bt = getBiome(v2s16(x, z));
 
                // Fill ground with stone
-               v3s16 em = vm->m_area.getExtent();
+               const v3s16 &em = vm->m_area.getExtent();
                u32 i = vm->m_area.index(x, node_min.Y, z);
                for (s16 y = node_min.Y; y <= node_max.Y; y++) {
                        if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
@@ -752,7 +746,7 @@ void MapgenV6::addMud()
 
                // Add mud on ground
                s16 mudcount = 0;
-               v3s16 em = vm->m_area.getExtent();
+               const v3s16 &em = vm->m_area.getExtent();
                s16 y_start = surface_y + 1;
                u32 i = vm->m_area.index(x, y_start, z);
                for (s16 y = y_start; y <= node_max.Y; y++) {
@@ -786,7 +780,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                        // Node position in 2d
                        v2s16 p2d = v2s16(node_min.X, node_min.Z) + v2s16(x, z);
 
-                       v3s16 em = vm->m_area.getExtent();
+                       const v3s16 &em = vm->m_area.getExtent();
                        u32 i = vm->m_area.index(p2d.X, node_max.Y, p2d.Y);
                        s16 y = node_max.Y;
 
@@ -820,7 +814,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                                u32 i2 = i;
                                                vm->m_area.add_y(em, i2, -1);
                                                // Cancel if out of area
-                                               if (vm->m_area.contains(i2) == false)
+                                               if (!vm->m_area.contains(i2))
                                                        continue;
                                                MapNode *n2 = &vm->m_data[i2];
                                                if (n2->getContent() != c_dirt &&
@@ -849,13 +843,12 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                }
 
                                // Drop mud on side
-                               for (u32 di = 0; di < 4; di++) {
-                                       v3s16 dirp = dirs4[di];
+                               for (const v3s16 &dirp : dirs4) {
                                        u32 i2 = i;
                                        // Move to side
                                        vm->m_area.add_p(em, i2, dirp);
                                        // Fail if out of area
-                                       if (vm->m_area.contains(i2) == false)
+                                       if (!vm->m_area.contains(i2))
                                                continue;
                                        // Check that side is air
                                        MapNode *n2 = &vm->m_data[i2];
@@ -863,7 +856,7 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                                continue;
                                        // Check that under side is air
                                        vm->m_area.add_y(em, i2, -1);
-                                       if (vm->m_area.contains(i2) == false)
+                                       if (!vm->m_area.contains(i2))
                                                continue;
                                        n2 = &vm->m_data[i2];
                                        if (ndef->get(*n2).walkable)
@@ -874,34 +867,19 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
                                                vm->m_area.add_y(em, i2, -1);
                                                n2 = &vm->m_data[i2];
                                                // if out of known area
-                                               if (vm->m_area.contains(i2) == false ||
+                                               if (!vm->m_area.contains(i2) ||
                                                                n2->getContent() == CONTENT_IGNORE) {
                                                        dropped_to_unknown = true;
                                                        break;
                                                }
-                                       } while (ndef->get(*n2).walkable == false);
+                                       } while (!ndef->get(*n2).walkable);
                                        // Loop one up so that we're in air
                                        vm->m_area.add_y(em, i2, 1);
-                                       n2 = &vm->m_data[i2];
 
-                                       bool old_is_water = (n->getContent() == c_water_source);
-                                       // Move mud to new place
-                                       if (!dropped_to_unknown) {
-                                               *n2 = *n;
-                                               // Set old place to be air (or water)
-                                               if (old_is_water) {
-                                                       *n = MapNode(c_water_source);
-                                               } else {
-                                                       *n = MapNode(CONTENT_AIR);
-                                                       // Upper (n3) is not walkable or is NULL. If it is
-                                                       // not NULL and not air and not water it is a
-                                                       // decoration that needs removing, to avoid
-                                                       // unsupported decorations.
-                                                       if (n3 && n3->getContent() != CONTENT_AIR &&
-                                                                       n3->getContent() != c_water_source)
-                                                               *n3 = MapNode(CONTENT_AIR);
-                                               }
-                                       }
+                                       // Move mud to new place. Outside mapchunk remove
+                                       // any decorations above removed or placed mud.
+                                       if (!dropped_to_unknown)
+                                               moveMud(i, i2, i3, p2d, em);
 
                                        // Done
                                        break;
@@ -913,6 +891,45 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
 }
 
 
+void MapgenV6::moveMud(u32 remove_index, u32 place_index,
+       u32 above_remove_index, v2s16 pos, v3s16 em)
+{
+       MapNode n_air(CONTENT_AIR);
+       // Copy mud from old place to new place
+       vm->m_data[place_index] = vm->m_data[remove_index];
+       // Set old place to be air
+       vm->m_data[remove_index] = n_air;
+       // Outside the mapchunk decorations may need to be removed if above removed
+       // mud or if half-buried in placed mud. Placed mud is to the side of pos so
+       // use 'pos.X >= node_max.X' etc.
+       if (pos.X >= node_max.X || pos.X <= node_min.X ||
+                       pos.Y >= node_max.Z || pos.Y <= node_min.Z) {
+               // 'above remove' node is above removed mud. If it is not air, water or
+               // 'ignore' it is a decoration that needs removing. Also search upwards
+               // to remove a possible stacked decoration.
+               // Check for 'ignore' because stacked decorations can penetrate into
+               // 'ignore' nodes above the mapchunk.
+               while (vm->m_area.contains(above_remove_index) &&
+                               vm->m_data[above_remove_index].getContent() != CONTENT_AIR &&
+                               vm->m_data[above_remove_index].getContent() != c_water_source &&
+                               vm->m_data[above_remove_index].getContent() != CONTENT_IGNORE) {
+                       vm->m_data[above_remove_index] = n_air;
+                       vm->m_area.add_y(em, above_remove_index, 1);
+               }
+               // Mud placed may have partially-buried a stacked decoration, search
+               // above and remove.
+               vm->m_area.add_y(em, place_index, 1);
+               while (vm->m_area.contains(place_index) &&
+                               vm->m_data[place_index].getContent() != CONTENT_AIR &&
+                               vm->m_data[place_index].getContent() != c_water_source &&
+                               vm->m_data[place_index].getContent() != CONTENT_IGNORE) {
+                       vm->m_data[place_index] = n_air;
+                       vm->m_area.add_y(em, place_index, 1);
+               }
+       }
+}
+
+
 void MapgenV6::placeTreesAndJungleGrass()
 {
        //TimeTaker t("placeTrees");
@@ -925,7 +942,7 @@ void MapgenV6::placeTreesAndJungleGrass()
        if (c_junglegrass == CONTENT_IGNORE)
                c_junglegrass = CONTENT_AIR;
        MapNode n_junglegrass(c_junglegrass);
-       v3s16 em = vm->m_area.getExtent();
+       const v3s16 &em = vm->m_area.getExtent();
 
        // Divide area into parts
        s16 div = 8;
@@ -1000,14 +1017,13 @@ void MapgenV6::placeTreesAndJungleGrass()
                                continue;
 
                        v3s16 p(x, y, z);
-                       // Trees grow only on mud and grass and snowblock
+                       // Trees grow only on mud and grass
                        {
                                u32 i = vm->m_area.index(p);
                                content_t c = vm->m_data[i].getContent();
                                if (c != c_dirt &&
                                                c != c_dirt_with_grass &&
-                                               c != c_dirt_with_snow &&
-                                               c != c_snowblock)
+                                               c != c_dirt_with_snow)
                                        continue;
                        }
                        p.Y++;
@@ -1034,7 +1050,7 @@ void MapgenV6::growGrass() // Add surface nodes
        MapNode n_dirt_with_snow(c_dirt_with_snow);
        MapNode n_snowblock(c_snowblock);
        MapNode n_snow(c_snow);
-       v3s16 em = vm->m_area.getExtent();
+       const v3s16 &em = vm->m_area.getExtent();
 
        u32 index = 0;
        for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++)
@@ -1062,15 +1078,15 @@ void MapgenV6::growGrass() // Add surface nodes
                content_t c = vm->m_data[i].getContent();
                if (surface_y >= water_level - 20) {
                        if (bt == BT_TAIGA && c == c_dirt) {
-                               vm->m_data[i] = n_snowblock;
-                               vm->m_area.add_y(em, i, -1);
                                vm->m_data[i] = n_dirt_with_snow;
                        } else if (bt == BT_TUNDRA) {
                                if (c == c_dirt) {
+                                       vm->m_data[i] = n_snowblock;
+                                       vm->m_area.add_y(em, i, -1);
                                        vm->m_data[i] = n_dirt_with_snow;
                                } else if (c == c_stone && surface_y < node_max.Y) {
                                        vm->m_area.add_y(em, i, 1);
-                                       vm->m_data[i] = n_snow;
+                                       vm->m_data[i] = n_snowblock;
                                }
                        } else if (c == c_dirt) {
                                vm->m_data[i] = n_dirt_with_grass;