]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v6.cpp
Enforce hiding nametag
[dragonfireclient.git] / src / mapgen_v6.cpp
index 6fcd457fb688921c369a4d9b431f8865c0baef23..a6beb710b6ca5d9f991e5b168484367389ec5966 100644 (file)
@@ -89,30 +89,25 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
        c_water_source    = ndef->getId("mapgen_water_source");
        c_lava_source     = ndef->getId("mapgen_lava_source");
        c_gravel          = ndef->getId("mapgen_gravel");
-       c_cobble          = ndef->getId("mapgen_cobble");
-       c_desert_sand     = ndef->getId("mapgen_desert_sand");
        c_desert_stone    = ndef->getId("mapgen_desert_stone");
+       c_desert_sand     = ndef->getId("mapgen_desert_sand");
        c_dirt_with_snow  = ndef->getId("mapgen_dirt_with_snow");
        c_snow            = ndef->getId("mapgen_snow");
        c_snowblock       = ndef->getId("mapgen_snowblock");
        c_ice             = ndef->getId("mapgen_ice");
 
-       c_mossycobble     = ndef->getId("mapgen_mossycobble");
-       c_sandbrick       = ndef->getId("mapgen_sandstonebrick");
+       c_cobble          = ndef->getId("mapgen_cobble");
        c_stair_cobble    = ndef->getId("mapgen_stair_cobble");
-       c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
+       c_mossycobble     = ndef->getId("mapgen_mossycobble");
+
        if (c_desert_sand == CONTENT_IGNORE)
                c_desert_sand = c_sand;
        if (c_desert_stone == CONTENT_IGNORE)
                c_desert_stone = c_stone;
        if (c_mossycobble == CONTENT_IGNORE)
                c_mossycobble = c_cobble;
-       if (c_sandbrick == CONTENT_IGNORE)
-               c_sandbrick = c_desert_stone;
        if (c_stair_cobble == CONTENT_IGNORE)
                c_stair_cobble = c_cobble;
-       if (c_stair_sandstone == CONTENT_IGNORE)
-               c_stair_sandstone = c_sandbrick;
 }
 
 
@@ -543,27 +538,27 @@ void MapgenV6::makeChunk(BlockMakeData *data)
                dp.np_rarity  = nparams_dungeon_rarity;
                dp.np_density = nparams_dungeon_density;
                dp.np_wetness = nparams_dungeon_wetness;
-               dp.c_water = c_water_source;
+               dp.c_water    = c_water_source;
                if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
-                       dp.c_cobble  = c_sandbrick;
-                       dp.c_moss    = c_sandbrick; // should make this 'cracked sandstone' later
-                       dp.c_stair   = c_stair_sandstone;
+                       dp.c_cobble = c_desert_stone;
+                       dp.c_moss   = c_desert_stone;
+                       dp.c_stair  = c_desert_stone;
 
                        dp.diagonal_dirs = true;
-                       dp.mossratio  = 0.0;
-                       dp.holesize   = v3s16(2, 3, 2);
-                       dp.roomsize   = v3s16(2, 5, 2);
-                       dp.notifytype = GENNOTIFY_TEMPLE;
+                       dp.mossratio     = 0.0;
+                       dp.holesize      = v3s16(2, 3, 2);
+                       dp.roomsize      = v3s16(2, 5, 2);
+                       dp.notifytype    = GENNOTIFY_TEMPLE;
                } else {
-                       dp.c_cobble  = c_cobble;
-                       dp.c_moss    = c_mossycobble;
-                       dp.c_stair   = c_stair_cobble;
+                       dp.c_cobble = c_cobble;
+                       dp.c_moss   = c_mossycobble;
+                       dp.c_stair  = c_stair_cobble;
 
                        dp.diagonal_dirs = false;
-                       dp.mossratio  = 3.0;
-                       dp.holesize   = v3s16(1, 2, 1);
-                       dp.roomsize   = v3s16(0, 0, 0);
-                       dp.notifytype = GENNOTIFY_DUNGEON;
+                       dp.mossratio     = 3.0;
+                       dp.holesize      = v3s16(1, 2, 1);
+                       dp.roomsize      = v3s16(0, 0, 0);
+                       dp.notifytype    = GENNOTIFY_DUNGEON;
                }
 
                DungeonGen dgen(this, &dp);