this->ndef = data->nodedef;
// Hack: use minimum block coords for old code that assumes a single block
- v3s16 blockpos = data->blockpos_requested;
v3s16 blockpos_min = data->blockpos_min;
v3s16 blockpos_max = data->blockpos_max;
}
// Add top and bottom side of water to transforming_liquid queue
- //updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
+ updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
// Grow grass
growGrass();