]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/mapgen_v6.cpp
Translated using Weblate (German)
[dragonfireclient.git] / src / mapgen_v6.cpp
index 5a04a2d1786934f29e7a7d55bac9a6d973d5754d..82ed6c4d4ee2272f6e85082e09600947f635e95b 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -304,13 +304,13 @@ float MapgenV6::baseTerrainLevelFromMap(int index)
 
 s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision)
 {
-       return baseTerrainLevelFromNoise(p2d) + AVERAGE_MUD_AMOUNT;
+       return baseTerrainLevelFromNoise(p2d) + MGV6_AVERAGE_MUD_AMOUNT;
 }
 
 
 int MapgenV6::getGroundLevelAtPoint(v2s16 p)
 {
-       return baseTerrainLevelFromNoise(p) + AVERAGE_MUD_AMOUNT;
+       return baseTerrainLevelFromNoise(p) + MGV6_AVERAGE_MUD_AMOUNT;
 }
 
 
@@ -387,7 +387,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
 float MapgenV6::getMudAmount(int index)
 {
        if (flags & MG_FLAT)
-               return AVERAGE_MUD_AMOUNT;
+               return MGV6_AVERAGE_MUD_AMOUNT;
 
        /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
                        0.5+(float)p.X/200, 0.5+(float)p.Y/200,
@@ -422,13 +422,13 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
        if (spflags & MGV6_SNOWBIOMES) {
                float blend = (spflags & MGV6_BIOMEBLEND) ? noise2d(p.X, p.Y, seed) / 40 : 0;
 
-               if (d > FREQ_HOT + blend) {
-                       if (h > FREQ_JUNGLE + blend)
+               if (d > MGV6_FREQ_HOT + blend) {
+                       if (h > MGV6_FREQ_JUNGLE + blend)
                                return BT_JUNGLE;
                        else
                                return BT_DESERT;
-               } else if (d < FREQ_SNOW + blend) {
-                       if (h > FREQ_TAIGA + blend)
+               } else if (d < MGV6_FREQ_SNOW + blend) {
+                       if (h > MGV6_FREQ_TAIGA + blend)
                                return BT_TAIGA;
                        else
                                return BT_TUNDRA;
@@ -646,11 +646,11 @@ int MapgenV6::generateGround()
                for (s16 y = node_min.Y; y <= node_max.Y; y++) {
                        if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
                                if (y <= surface_y) {
-                                       vm->m_data[i] = (y >= DESERT_STONE_BASE
+                                       vm->m_data[i] = (y >= MGV6_DESERT_STONE_BASE
                                                        && bt == BT_DESERT) ?
                                                n_desert_stone : n_stone;
                                } else if (y <= water_level) {
-                                       vm->m_data[i] = (y >= ICE_BASE
+                                       vm->m_data[i] = (y >= MGV6_ICE_BASE
                                                        && bt == BT_TUNDRA) ?
                                                n_ice : n_water_source;
                                } else {