float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
float steepness, float height_select) {
- float base = water_level + terrain_base;
- float higher = water_level + terrain_higher;
+ float base = 1 + terrain_base;
+ float higher = 1 + terrain_higher;
// Limit higher ground level to at least base
if(higher < base)